RuleSage cited table rulings
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You asked

How do I setup the game?

Answered counted as answered

Asked with: Dice Forgebg-194594-en-1e

To setup the game, follow these steps:
1. Assemble each die in its starting configuration according to its color and store the dice in their designated locations.[1]
2. Ensure the box storage is correct, and remove the sleeved Temple from the Foundations and place it aside for now.[1]
3. The youngest player becomes the first player and takes the First Player token, which they keep until the end of the game.[1]
4. Remove the Temple from its sleeve and place it on top of the Foundations, then place the sleeve aside for the rest of the game.[1]
5. Each player adjusts their Gold reserve by moving their Resource marker to a new space on their Gold track according to the turn order: 1st player = 3, 2nd player = 2, 3rd player = 1, and 4th player = 0.[1]
6. Place the Round tracker on space “1” of the round track.[1]
7. Place all the cards in their respective locations around the Islands board, forming stacks of four identical cards, matching the card cost and the cost indicated on the location.[1]
8. Each player must:
a. Take a Hero inventory and place it in front of them.[1]
<0xC2><0xA0><0xC2><0xA0><0xC2><0xA0>b. Take the five Resource markers of their color and place one on each space “0” of their Hero Inventory.[1]
<0xC2><0xA0><0xC2><0xA0><0xC2><0xA0>c. Take the Hero pawn of their color and place it on the matching starting portal.[1]
<0xC2><0xA0><0xC2><0xA0><0xC2><0xA0>d. Take a Light Die and a Dark Die (assembled as shown in “Game Storage”) and place both in their designated spaces on their Hero Inventory.[1]
9. Unfold the Islands board and place it next to the Foundations.[1]
[1] RULEBOOK Dice Forge — Rulebook · p.1

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 235 ms · ask 2893 ms · total 3131 ms
single-flight (PR-5)
queued 0 ms · generation 3131 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.04866, "snippet": "Store the Hero pawns, Round tracker, First Player token and Resource markers in their designated locations. Store the Hero Inventories in their designated location. Fold up the Islands board E and store it in its designated location. Insert the Temple D into its sleeve F and store it in its designat", "headingPath": "", "sharpsignalDocId": 551}, {"page": 1, "score": 0.048652, "snippet": "RULES - STORAGE AND SETUP GAME OVERVIEW COMPONENTS GAME STORAGE Players are heroes competing to gain the most Glory Points . During the game, players roll their dice to gain Gold , Sun Shards , and Moon Shards , that they can spend to: - Acquire die faces to modify and upgrade their dice - Perform p", "headingPath": "", "sharpsignalDocId": 551}, {"page": 1, "score": 0.047875, "snippet": "1 Players are heroes competing to gain the most to gain Gold , Glory Points . During the game, players roll their dice Sun Shards , and Moon Shards , that they can spend to: -Acquire die faces to modify and upgrade their dice -Perform powerful heroic feats. ...to collect precious Glory Points. locat", "headingPath": "GAME OVERVIEW · I - SETUP FOR DIFFERENT NUMBERS OF PLAYERS", "sharpsignalDocId": 551}, {"page": 1, "score": 0.046154, "snippet": "Configuration for an Introductory Four-Player Game Artwork matches when a card is placed on the correct location around the Islands Board. 1 2 3 4 5 6 7 FRONT a Glory Points (scored at the end of the game) B Card effect* C Type of effect / / D Heroic Feat cost *Some cards do not have any effect, onl", "headingPath": "", "sharpsignalDocId": 551}, {"page": 2, "score": 0.045928, "snippet": "If the active player moves his Hero pawn to a portal that is already occupied by another player's Hero pawn, the other player moves his Hero pawn to his starting portal and immediately receives a divine blessing , as compensation. Then the active player takes the top Heroic Feat card from the stack ", "headingPath": "Ousting Another Hero : · THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION · End of the Active Player's Turn · END OF ROUND · END OF GAME AND SCORING PHASE", "sharpsignalDocId": 551}, {"page": 2, "score": 0.03125, "snippet": "PLAYING A ROUND The game is divided into a series of rounds. During each round, each player takes one turn as the active player, starting with the first player. The player whose turn it is to play is known as the 'active player.' Each turn consists of four consecutive steps: Note: Remember, in a two", "headingPath": "RULES - PLAYING THE GAME · ACTIVE PLAYER TURN · All players simultaneously* receive divine blessings . · CONCEPT · THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS · THE ACTIVE PLAYER MAY PERFORM AN ACTION · …", "sharpsignalDocId": 551}, {"page": 2, "score": 0.029851, "snippet": "1 All players receive divine blessings . Max-the active player-rolls and and immediately adds those resources to his reserve. Max has three cards with effects. He decides to activate them in this order: 1 His 'Silver Hind' card: Max receives a minor blessing 2 and gains 1 His first 'Guardian's Owl' ", "headingPath": "EXAMPLE OF A COMPLETE TURN BY THE ACTIVE PLAYER", "sharpsignalDocId": 551}, {"page": 2, "score": 0.029412, "snippet": "- A Hero pawn remains in its location until it is either ousted or voluntarily moved to another portal. If you have reached the maximum on a particular reserve track ( , or ), any additional resources gained are lost. A player can perform any Heroic Feat, including those he already performed (includ", "headingPath": "IMPORTANT DETAILS · CONCEPT · CREDITS", "sharpsignalDocId": 551}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 551}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 551 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 551 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86767 of 1330 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 12, 2026 23:50 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dice Forge — Rulebook (corpus doc 551) GAME OVERVIEW · I - SETUP FOR DIFFERENT NUMBERS OF PLAYERS p.1 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dice Forge — Rulebook (corpus doc 551) Ousting Another Hero : · THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION · End of the Active Player's Turn · END OF ROUND · END OF GAME AND SCORING PHASE p.2 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dice Forge — Rulebook (corpus doc 551) RULES - PLAYING THE GAME · ACTIVE PLAYER TURN · All players simultaneously* receive divine blessings . · CONCEPT · THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS · THE ACTIVE PLAYER MAY PERFORM AN ACTION · … p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dice Forge — Rulebook (corpus doc 551) EXAMPLE OF A COMPLETE TURN BY THE ACTIVE PLAYER p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dice Forge — Rulebook (corpus doc 551) IMPORTANT DETAILS · CONCEPT · CREDITS p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 8 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Dice Forge — Rulebook (corpus doc 551) GAME OVERVIEW · I - SETUP FOR DIFFERENT NUMBERS OF PLAYERS p.1 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Dice Forge — Rulebook (corpus doc 551) RULES - PLAYING THE GAME · ACTIVE PLAYER TURN · All players simultaneously* receive divine blessings . · CONCEPT · THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS · THE ACTIVE PLAYER MAY PERFORM AN ACTION · … p.2 #6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Dice Forge — Rulebook (corpus doc 551) IMPORTANT DETAILS · CONCEPT · CREDITS p.2 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Dice Forge — Rulebook (corpus doc 551) EXAMPLE OF A COMPLETE TURN BY THE ACTIVE PLAYER p.2 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Dice Forge — Rulebook (corpus doc 551) Ousting Another Hero : · THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION · End of the Active Player's Turn · END OF ROUND · END OF GAME AND SCORING PHASE p.2 #5 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 #4 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 no quote on the wire
timing split
retrieval 235 ms · first delta 1097 ms · total 3131 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 235 ms · ask 2893 ms · gateway work 3131 ms · total 3131 ms
tokens in (the prompt the answerer read)
4118
tokens out (what the answerer generated)
388
tok/sec
200.9 tok/sec — 388 output tokens in 1.931 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 483), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.