RuleSage cited table rulings
← Marvel Champions: The Card Game

You asked

How do I setup the game?

Answered counted as answered

Asked with: Marvel Champions: The Card Gamebg-285774-en-1e

To set up a game, perform the following steps in order:
1. Select Identities: Each player selects one identity, placing their alter-ego side face up.[1]
2. Set Hit Points: Each player sets their hit point dial equal to the starting hit points of their character, found at the bottom of their identity card.[1]
3. Select First Player: As a group, the players select a first player and place the first player token in front of that player.[1]
4. Set Aside Obligations: For each identity being played, set aside their obligation card.[1]
5. Set Aside Nemesis Sets: For each identity being played, set aside their nemesis and the encounter cards of that nemesis.[1]
6. Shuffle Player Decks: Each player shuffles their player deck.[1]
7. Collect Tokens and Status Cards: Collect a pool of damage tokens, threat tokens, acceleration tokens, and all-purpose counters within reach of each player, and place stacks of stunned, confused, and tough status cards near this pool.[1]
8. Select Scenario: Select a scenario and put its villain deck and main scheme deck into play near the center of the play area.[1]
9. Set the Villain's Hit Points: Set the villain's hit point dial to the value indicated by the villain card.[1]
10. Create the Encounter Deck: Shuffle the encounter sets listed on side 1A of the main scheme card with the obligation cards set aside during setup step four to create the encounter deck.[1]
11. Put Setup Cards Into Play: Search each deck and the set aside area for any cards with the setup keyword and put them into play.[1]
12. Resolve Scenario Setup and When Revealed Abilities: Resolve any 'Setup' abilities on the main scheme card 1A, flip the main scheme card to side 1B and resolve any 'When Revealed' abilities on that side, and resolve any 'Setup' and 'When Revealed' abilities on the villain.[1]
13. Campaign Setup: If playing in campaign mode, resolve the Setup campaign instructions listed for the scenario in its associated rulebook.[1]
14. Draw Cards: Each player draws cards from their deck until they have cards equal in number to their hand size (including modifiers), as listed near the bottom of their identity card.[1]
15. Resolve Mulligans: Each player may discard any number of cards from hand, and then draw up to their starting hand size.[1]
16. Resolve Player Setup Abilities: Resolve any 'Setup' abilities on player cards in play.[1]
[1] RULEBOOK Marvel Champions: The Card Game — Rulebook · p.51 · APPENDIX II: SETUP

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 231 ms · ask 6707 ms · total 6940 ms
single-flight (PR-5)
queued 0 ms · generation 6940 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 40, "score": 0.046751, "snippet": "A card with the setup keyword begins the game in play. Cards with the setup keyword are put into play during the 'Put Setup Cards Into Play' step of setup. See also : Keywords, Reminder Text, Appendix II: Setup ' Setup ' is a type of triggered ability that is resolved during setup. Setup abilities a", "headingPath": "SETUP (KEYWORD) · SETUP (TRIGGERED ABILITY) · SKIRMISH MODE · SPECIAL · STALWART · SHUFFLE · …", "sharpsignalDocId": 263}, {"page": 51, "score": 0.046676, "snippet": "To set up a game, perform the following steps in order: Select Identities. Each player selects one identity, placing their alter-ego side face up. Set Hit Points. Each player sets their hit point dial equal to the starting hit points of their character, found at the bottom of their identity card. Se", "headingPath": "APPENDIX II: SETUP", "sharpsignalDocId": 263}, {"page": 71, "score": 0.045285, "snippet": "APPENDIX VI: GAME APPENDIX VI: GAME ENVIRONMENTS (BETA)ENVIRONMENTS (BETA) When preparing for a game, a group of players may choose a game environment for that game, or they may decide to allow each player to choose their own environment for that game. The game environment establishes which Marvel C", "headingPath": "", "sharpsignalDocId": 263}, {"page": 19, "score": 0.043596, "snippet": "When instructed to find a card, a player searches each game area where that card could be found (play area, set-aside area, player deck, discard pile, encounter deck, etc.) . Players should not unnecessarily search game areas if they know where the card they are looking for can be found. All game ar", "headingPath": "FIND · FIRST PLAYER", "sharpsignalDocId": 263}, {"page": 4, "score": 0.041797, "snippet": "This document is intended as the definitive source for rules information, but does not teach players how to play the game. Players should first read the Learn to Play book in its entirety and use this Rules Reference as needed while playing the game. The majority of this book consists of a glossary,", "headingPath": "OVERVIEW · THE GOLDEN RULES · THE GRIM RULE · COMPONENT LIMITATIONS · ROUND OVERVIEW", "sharpsignalDocId": 263}, {"page": 24, "score": 0.031746, "snippet": "When a player wishes to play a card or initiate a triggered ability, that player first declares their intent. Then, the player checks the following conditions in order: If playing a card, the player places that card faceup on the table in front of them. (This card is not in play.) Check play restric", "headingPath": "INITIATING ABILITIES", "sharpsignalDocId": 263}, {"page": 35, "score": 0.030769, "snippet": "Use their alter-ego's basic recovery (if in alter-ego form) or their hero's basic attack or thwart power (if in hero form) . Use an ally card they control in play to attack an enemy or thwart a scheme. Trigger an ' Action ' ability on: A card in play they control. An encounter card in play. Any card", "headingPath": "PLAYER TURN · PLAYER'S PLAY AREA · PLAYING CARDS", "sharpsignalDocId": 263}, {"page": 3, "score": 0.029851, "snippet": ".See Referential Ability Set Aside, Set-Aside ......................... 39 Set Icon ............................................. 39 Setup ................................................. 51 Setup (Keyword) ................................ 40 Setup (Triggered Ability) .................. 40 Shuffle ", "headingPath": "", "sharpsignalDocId": 263}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 51, "quote": null, "headingPath": "APPENDIX II: SETUP", "sharpsignalDocId": 263}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 263 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 263 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92113 of 1978 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 13, 2026 13:56 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) SETUP (KEYWORD) · SETUP (TRIGGERED ABILITY) · SKIRMISH MODE · SPECIAL · STALWART · SHUFFLE · … p.40 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) APPENDIX II: SETUP p.51 0.046676 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) p.71 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) FIND · FIRST PLAYER p.19 0.043596 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) OVERVIEW · THE GOLDEN RULES · THE GRIM RULE · COMPONENT LIMITATIONS · ROUND OVERVIEW p.4 0.041797 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) INITIATING ABILITIES p.24 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) PLAYER TURN · PLAYER'S PLAY AREA · PLAYING CARDS p.35 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) APPENDIX II: SETUP p.51 #2 0.046676 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) KEYWORDS p.26 #17 0.023608 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) OVERVIEW · THE GOLDEN RULES · THE GRIM RULE · COMPONENT LIMITATIONS · ROUND OVERVIEW p.4 #5 0.041797 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) OWNERSHIP AND CONTROL p.31 #15 0.024415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) SCHEME (ENEMY ACTIVATION) · SEARCH · SELF-REFERENTIAL · SET ASIDE, SET-ASIDE p.39 #11 0.027032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) LEAVES PLAY · LIMIT · LINKED (CARD TITLE) p.27 #20 0.021667 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) p.3 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) SETUP (KEYWORD) · SETUP (TRIGGERED ABILITY) · SKIRMISH MODE · SPECIAL · STALWART · SHUFFLE · … p.40 #1 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) APPENDIX II: SETUP p.51 no quote on the wire
timing split
retrieval 231 ms · first delta 4144 ms · total 6940 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 231 ms · ask 6707 ms · gateway work 6940 ms · total 6940 ms
tokens in (the prompt the answerer read)
3757
tokens out (what the answerer generated)
549
tok/sec
200.6 tok/sec — 549 output tokens in 2.737 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 191), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.