RuleSage cited table rulings
← Dale of Merchants 2

You asked

How do I setup the game?

Answered counted as answered

Asked with: Dale of Merchants 2bg-191597-en-1e

1. Choose as many animalfolk decks as there are players, plus one deck.[1]
2. Return the other animalfolk decks into the game box.[1]
3. Form each player's starting deck by giving everyone one card valued 1 from each of the chosen animalfolk decks and a number of junk cards until each player has a total of 10 cards.[1]
4. Shuffle the decks.[1]
5. The remaining junk cards form a separate junk pile.[1]
6. Return the unused animalfolk cards valued 1 to the game box.[1]
7. Shuffle the remaining animalfolk cards valued 2-5 together to form the market deck.[1]
8. Place the market board next to the market deck.[1]
9. Draw 5 cards from the market deck one by one and place them faceup on the slots on the board (starting from the right) to form the market.[1]
10. Each player draws cards from their own deck equal to their hand size, which is 5 by default, to form their starting hand.[1]
[1] RULEBOOK Dale of Merchants 2 — Rulebook · p.4 · Game setup

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 198 ms · ask 2440 ms · total 2640 ms
single-flight (PR-5)
queued 0 ms · generation 2640 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "Choose as many animalfolk decks as there are players, plus one deck. Return the other animalfolk decks into the game box. You can change the feel of the game by choosing animalfolks whose playstyles match your group's. For example, Diligent Pale-throated Sloths reward careful planning while Observan", "headingPath": "Game setup", "sharpsignalDocId": 1256}, {"page": 8, "score": 0.048131, "snippet": "In 4 player games the players can join forces to create teams. This reduces downtime and also introduces additional depth to the gameplay. We recommend trying out the team rules after playing a couple of games using the normal rules. Form 2 teams of 2 players. T eammates should sit opposite each oth", "headingPath": "4 player team rules · Setup · Changes to the normal rules", "sharpsignalDocId": 1256}, {"page": 6, "score": 0.031746, "snippet": "NOTE: If you cannot draw, take, or exchange the exact amount of cards specified by the effect, perform it with the maximum amount of cards available. However, if any deck runs out and you or anyone else needs new cards from it, shuffle its discard pile and use it to form a new deck. Searching a deck", "headingPath": "b) Technique action - Play a technique card · c) Stall action - Build a stack in your stall", "sharpsignalDocId": 1256}, {"page": 7, "score": 0.03125, "snippet": "Once you build the 8 th stack in your merchant stall, the game ends immediately and you are celebrated as the winner. There's a short duration where the previous Trade Master supervises the newly selected one. The winner of the competition is then left to lead the city after this familiarizing perio", "headingPath": "Winning the game", "sharpsignalDocId": 1256}, {"page": 5, "score": 0.030769, "snippet": "During the game the players take turns in a clockwise order. A player's turn consists of an action phase followed by a clean-up phase. 1 . Action phase - Perform one of the following actions Market action - Purchase a card from the market Technique action - Play a technique card Stall action - Build", "headingPath": "Turn overview · 2 . Clean-up phase · 1. Action phase - Perform one action · a) Market action - Purchase a card from the market", "sharpsignalDocId": 1256}, {"page": 5, "score": 0.030303, "snippet": "Play 1 technique card from your hand. Show the card and resolve the effects described in its effect text. The effects always happen in the order they are written on the card. Place technique cards in front of you for the duration of their effect. These cards are in your schedule . They are unaffecte", "headingPath": "b) Technique action - Play a technique card", "sharpsignalDocId": 1256}, {"page": 3, "score": 0.030118, "snippet": "In Dale of Merchants, players take the roles of animalfolk merchants learning new techniques, trading goods, and managing their stocks. The first player to finish their astounding merchant stall is the winner of the game and the new Trade Master! There are only twelve free trade cities in the world.", "headingPath": "Game overview · Card overview · Technique · Passive · Rubbish", "sharpsignalDocId": 1256}, {"page": 2, "score": 0.030018, "snippet": "110 cards 6 animalfolk decks with 15 cards in each Experimenting Platypuses Diligent Pale-throated Sloths Intimidating Dwarf Crocodiles Friendly Fennec Foxes Restless Marbled Polecats Observant Snowy Owls 20 junk cards 1 market board 1 polecat die with sides 1 , 1 , 2 , 2 , 3 , and 3 Dale of Merchan", "headingPath": "Components · Other games in the series · Credits", "sharpsignalDocId": 1256}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Game setup", "sharpsignalDocId": 1256}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1256 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1256 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89560 of 728 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 14, 2026 20:49 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Game setup p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) 4 player team rules · Setup · Changes to the normal rules p.8 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) b) Technique action - Play a technique card · c) Stall action - Build a stack in your stall p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Winning the game p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Turn overview · 2 . Clean-up phase · 1. Action phase - Perform one action · a) Market action - Purchase a card from the market p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) b) Technique action - Play a technique card p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Game overview · Card overview · Technique · Passive · Rubbish p.3 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Components · Other games in the series · Credits p.2 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Game setup p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Turn overview · 2 . Clean-up phase · 1. Action phase - Perform one action · a) Market action - Purchase a card from the market p.5 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) 2. Clean-up phase · 1 ) Fill your hand back to 5 cards · 2 ) Slide cards and fill empty slots in the market p.7 #9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) b) Technique action - Play a technique card · c) Stall action - Build a stack in your stall p.6 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) b) Technique action - Play a technique card p.5 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Game overview · Card overview · Technique · Passive · Rubbish p.3 #7 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Winning the game p.7 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) 4 player team rules · Setup · Changes to the normal rules p.8 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dale of Merchants 2 — Rulebook (corpus doc 1256) Game setup p.4 no quote on the wire
timing split
retrieval 198 ms · first delta 1413 ms · total 2640 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 198 ms · ask 2440 ms · gateway work 2640 ms · total 2640 ms
tokens in (the prompt the answerer read)
3258
tokens out (what the answerer generated)
234
tok/sec
201.4 tok/sec — 234 output tokens in 1.162 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1186), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.