You asked
How do I play?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Perseverance: Castaway Chronicles – Episodes 1 & 2bg-256997-en-1e
I looked through Perseverance: Castaway Chronicles – Episodes 1 & 2's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
of the following two options: If there is at least one Neutral die in the pool, spend 1 Food to replace a neutral die in the pool with one of your player dice, set to the same face as the die replaced, then gain 1 Follower for each of your player dice you have in play (on the Main board or in the po
9 noTe: For your fi rst game, we suggest using the following setup: Chief Mate-Sustenance Chief of Security-Military Chief Steward-Expansion Chief Engineer-Protection Create the dice pool by gathering and rolling a number of Neutral dice: 9 for two players, 8 for three players, and 10 for four playe
The player who has been on a boat most recently will be fi rst in player order. Player turns will proceed clockwise. · Starting with the last player in player order and proceeding counterclockwise , each player places 1 Settlement on the fi rst (bottommost) Settlement space in a Zone of their choice
Primary Actions are taken in the Community areas of each Zone on the Main board. On your turn, you always take one Primary Action and resolve the three steps in order. place a die: First, choose an Eff ect in the Community area (described in the "Community Area Eff ects" section starting page 12). T
The game has three types of assets that are commonly referred to as "resources": Food The game has three types of assets that are commonly , Scraps The game has three types of assets that are commonly , and Stories referred to as "resources": . You gain these resources from the general supply and re
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 151 ms · ask 2397 ms · total 5856 ms
- single-flight (PR-5)
- queued 3303 ms · generation 2553 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.047875, "snippet": "of the following two options: If there is at least one Neutral die in the pool, spend 1 Food to replace a neutral die in the pool with one of your player dice, set to the same face as the die replaced, then gain 1 Follower for each of your player dice you have in play (on the Main board or in the po", "headingPath": "politics: Pick one · suPPly · seTTle", "sharpsignalDocId": 1287}, {"page": 4, "score": 0.045475, "snippet": "9 noTe: For your fi rst game, we suggest using the following setup: Chief Mate-Sustenance Chief of Security-Military Chief Steward-Expansion Chief Engineer-Protection Create the dice pool by gathering and rolling a number of Neutral dice: 9 for two players, 8 for three players, and 10 for four playe", "headingPath": "Game Overview", "sharpsignalDocId": 1287}, {"page": 5, "score": 0.044796, "snippet": "The player who has been on a boat most recently will be fi rst in player order. Player turns will proceed clockwise. · Starting with the last player in player order and proceeding counterclockwise , each player places 1 Settlement on the fi rst (bottommost) Settlement space in a Zone of their choice", "headingPath": "beFOre startinG pLay", "sharpsignalDocId": 1287}, {"page": 6, "score": 0.032787, "snippet": "Primary Actions are taken in the Community areas of each Zone on the Main board. On your turn, you always take one Primary Action and resolve the three steps in order. place a die: First, choose an Eff ect in the Community area (described in the \"Community Area Eff ects\" section starting page 12). T", "headingPath": "primary actiOn", "sharpsignalDocId": 1287}, {"page": 6, "score": 0.032258, "snippet": "The game has three types of assets that are commonly referred to as \"resources\": Food The game has three types of assets that are commonly , Scraps The game has three types of assets that are commonly , and Stories referred to as \"resources\": . You gain these resources from the general supply and re", "headingPath": "assets: GaininG & s penDinG", "sharpsignalDocId": 1287}, {"page": 6, "score": 0.03125, "snippet": "Your turn consists of the following steps: Resolve primary Action: Place a die, place Dinos, then resolve the respective Community Area Eff ect (as described in the \"Primary Action\" section on the next page). 1 Resolve Secondary Action: Perform one Secondary Action after resolving your Primary Actio", "headingPath": "turn structure · · end-of-Turn Checks: 4", "sharpsignalDocId": 1287}, {"page": 9, "score": 0.029851, "snippet": "options from the following list in any order: Place one of your Traps (chosen freely) face down on an empty dino space of any defense area. 1 Spend 1 Food to place one of your Traps (chosen freely) face down on an empty Dino space of any Defense area, and gain 1 valor. 2 ! While players may look at ", "headingPath": "Fortifications: to two diff erent", "sharpsignalDocId": 1287}, {"page": 14, "score": 0.02967, "snippet": "Put the leftmost Assembly Scoring tile (the one just scored) back into the box, then slide the rest one space to the left. ! If there are no more Assembly Scoring tiles in play, proceed to \"Final Scoring\" and ignore the rest of the Wrap Up Phase. Each player with a leader in a Community area retriev", "headingPath": "wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets", "sharpsignalDocId": 1287}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1287 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1287 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row recorded
- Sep 14, 2026 23:51 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | politics: Pick one · suPPly · seTTle | p.8 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | Game Overview | p.4 | 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | beFOre startinG pLay | p.5 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | primary actiOn | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | assets: GaininG & s penDinG | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | turn structure · · end-of-Turn Checks: 4 | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | Fortifications: to two diff erent | p.9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets | p.14 | 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 44 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | beFOre startinG pLay | p.5 | #3 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets | p.14 | #8 | 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | Game Overview | p.4 | #2 | 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | politics: Pick one · suPPly · seTTle | p.8 | #1 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | primary actiOn | p.6 | #4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | Game Overview | p.4 | #16 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | Resolving ties: · Choosing Rewards: · They do this secretly and simultaneously. | p.13 | #23 | 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) | pLayer setup · DinO attack cOmbat rewarDs bOarD setup | p.5 | #10 | 0.029052 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 151 ms · first delta 2418 ms · total 5856 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 3303 ms · retrieval 151 ms · ask 2397 ms · gateway work 2553 ms · total 5856 ms
- tokens in (the prompt the answerer read)
- 4004
- tokens out (what the answerer generated)
- 9
- tok/sec
- 191.5 tok/sec — 9 output tokens in 0.047 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
- answerer host (measured by rulesage)
- reachable (for 23h, checked 4s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1217), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.