RuleSage cited table rulings
← Catan

You asked

How do I take my turn?

Answered counted as answered

On your turn, you complete these phases in order [1]: 1. Roll for resource production; the result applies to all players [2][1]. The number rolled determines which hexes produce resources [3][4]. 2. Trade resource cards with other players and/or use maritime trade [2]. You may trade as many times as you can, but you cannot give away cards or trade matching resources [5]. While it is your turn, you must be a part of all trades, and other players may not trade among themselves [5]. 3. Build roads, settlements, or cities and/or buy development cards [2]. To build, you must turn in the specified combinations of resource cards and return them to the supply stacks [6]. You can build as many items and buy as many cards as you desire, provided you have enough resources and they are available in the supply [6]. Additionally, you may play one development card at any time during your turn [2][1]. After you are done, pass the dice to the player to your left [2][1].

[1] RULEBOOK Catan — Rulebook · p.8 · Game play
[2] RULEBOOK Catan — Rulebook · p.4 · turn overview
[3] RULEBOOK Catan — Rulebook · p.10 · resourCe produCtion
[4] RULEBOOK Catan — Rulebook · p.4 · 1. Resource Production
[5] RULEBOOK Catan — Rulebook · p.7 · domestiC trade
[6] RULEBOOK Catan — Rulebook · p.6 · Build (BuildinG)

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 241 ms · ask 8682 ms · total 8938 ms
single-flight (PR-5)
queued 0 ms · generation 8938 ms
retrieval refs (raw)
[{"page": 8, "score": 0.032018, "snippet": "Here is a summary of the the game sequence, plus some more specific entries where you can find details: Lay out the game board: Set-up, Variable Y Initial set-up: Set-up Phase Y Play The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3 ", "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 8, "score": 0.031025, "snippet": "When you play a 'Knight' development card during your turn, you must immediately move the robber Y . Place the knight card face up in front of you. You must move the robber away from its current spot and onto the number token of any other terrain hex or on the desert. You then steal 1 resource card ", "headingPath": "KniGht Cards", "sharpsignalDocId": 43}, {"page": 4, "score": 0.028612, "snippet": "You can also trade without the other players! During your turn, you can always trade at 4:1 by putting 4 identical resource cards back in their stack and taking any 1 resource card of your choice for it. If you have a settlement or city on a harbor Y , you can trade with the bank more favorably: at ", "headingPath": "b) Maritime Trade Y", "sharpsignalDocId": 43}, {"page": 13, "score": 0.027757, "snippet": "If you want to use the starting set-up, lay out the board as shown in Illustration R (and the Game Overview): Assemble the frame exactly as shown in Illustration R. Place the terrain hexes exactly as shown in Illustration R. Place 2 settlements and 2 roads of each color as shown. If only 3 are playi", "headingPath": "startinG set-up for BeGinners", "sharpsignalDocId": 43}, {"page": 7, "score": 0.027106, "snippet": "There are 3 different kinds of cards: Knight Cards Y , Progress Cards Y , and Victory Point Cards Y . development When you buy a development card, take the top card of the draw pile into your hand. Keep your development cards hidden until you play them. This keeps the other players in the dark. You ", "headingPath": "development Cards", "sharpsignalDocId": 43}, {"page": 11, "score": 0.026916, "snippet": "The robber begins the game in the desert Y . It is moved only by rolling a '7' Y or playing a Knight Y card. If the robber is moved to any other terrain hex, it prevents that hex from producing resources. Players with settlements and/or cities adjacent to the target terrain hex receive no resources ", "headingPath": "roBBer", "sharpsignalDocId": 43}, {"page": 10, "score": 0.024819, "snippet": "Progress cards are a type of development card. They have green frames. There are 2 each of 3 varieties: ROAD BUILDING Road Building: If you play this card, you may immediately place 2 free roads on the board (according to normal building rules). Year of Plenty: If you play this card you may immediat", "headingPath": "proGress Cards", "sharpsignalDocId": 43}, {"page": 14, "score": 0.024611, "snippet": "Victory point cards are development cards Y , so they can be 'bought.' These orange framed development cards represent important cultural achievements, represented by certain buildings. Each victory point card is worth 1 victory point. You only reveal your victory point cards when you or someone els", "headingPath": "viCtory point Cards", "sharpsignalDocId": 43}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 4, "quote": null, "headingPath": "turn overview", "sharpsignalDocId": 43}, {"page": 10, "quote": null, "headingPath": "resourCe produCtion", "sharpsignalDocId": 43}, {"page": 4, "quote": null, "headingPath": "1. Resource Production", "sharpsignalDocId": 43}, {"page": 7, "quote": null, "headingPath": "domestiC trade", "sharpsignalDocId": 43}, {"page": 6, "quote": null, "headingPath": "Build (BuildinG)", "sharpsignalDocId": 43}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 01:38

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan — Rulebook (corpus doc 43) Game play p.8 0.032018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Catan — Rulebook (corpus doc 43) KniGht Cards p.8 0.031025 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Catan — Rulebook (corpus doc 43) b) Maritime Trade Y p.4 0.028612 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Catan — Rulebook (corpus doc 43) startinG set-up for BeGinners p.13 0.027757 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Catan — Rulebook (corpus doc 43) development Cards p.7 0.027106 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Catan — Rulebook (corpus doc 43) roBBer p.11 0.026916 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Catan — Rulebook (corpus doc 43) proGress Cards p.10 0.024819 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Catan — Rulebook (corpus doc 43) viCtory point Cards p.14 0.024611 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Catan — Rulebook (corpus doc 43) Game play p.8 no quote on the wire
[2] RULEBOOK Catan — Rulebook (corpus doc 43) turn overview p.4 no quote on the wire
[3] RULEBOOK Catan — Rulebook (corpus doc 43) resourCe produCtion p.10 no quote on the wire
[4] RULEBOOK Catan — Rulebook (corpus doc 43) 1. Resource Production p.4 no quote on the wire
[5] RULEBOOK Catan — Rulebook (corpus doc 43) domestiC trade p.7 no quote on the wire
[6] RULEBOOK Catan — Rulebook (corpus doc 43) Build (BuildinG) p.6 no quote on the wire
timing split
retrieval 241 ms · first delta n/a · total 8938 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 241 ms · ask 8682 ms · gateway work 8938 ms · total 8938 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.