RuleSage cited table rulings
← Tamashii: Chronicle of Ascend

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Tamashii: Chronicle of Ascendbg-356754-en-1e

I looked through Tamashii: Chronicle of Ascend's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.4 · 3d. Skip this step if you are playing the Prologue.
2 random Learning Protocol cards. Choose one and place it in the indicated space next to your Player Board. Then, discard the other back to the box. 3e - 1 Walker Body token matching the art on your Player Board, in a plastic holder that matches the color of your Player Board (or a miniature in a ru
RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.4 · Before your first game
Before playing your first game of Tamashii , make sure you read the unboxing guide attached to the box. Then, when you are ready, the very first Scenario you play must always be the Prologue. Not only because it teaches you how to play in a simplified way, but also because it has an introduction sto
RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.4 · Before your first game
3c. Skip this step if you are playing the Prologue. 1 chosen Class Augment deck (each player chooses 1 of the 4 available Classes - Reaper, Brawler, Trickster, or Whisperer) . Then, remove the Augment card with 'Solo/Pvp' on its back from the game. Place the other 2 Starting Augments face up in the
RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.18 · Gameplay side (right) :
Goal: explanation of current objective. Special rules: during events described on this card, you must obey extra rules. It's also a place where you can find unique Patterns or effects available only while this card is in game. Player activity: possible player actions during the Player Activity step.
RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.18
Flip this card instruction: after reading and resolving the Story side, flip the Scenario card, and place it in the ‘Scenario card’ slot on the Time track. Gameplay side (right): 6. Goal: explanation of current objective. 7. Special rules: during events described on this card, you must obey extra rul
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 118 ms · ask 5142 ms · total 5262 ms
single-flight (PR-5)
queued 0 ms · generation 5262 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048916, "snippet": "2 random Learning Protocol cards. Choose one and place it in the indicated space next to your Player Board. Then, discard the other back to the box. 3e - 1 Walker Body token matching the art on your Player Board, in a plastic holder that matches the color of your Player Board (or a miniature in a ru", "headingPath": "3d. Skip this step if you are playing the Prologue.", "sharpsignalDocId": 1296}, {"page": 4, "score": 0.048652, "snippet": "Before playing your first game of Tamashii , make sure you read the unboxing guide attached to the box. Then, when you are ready, the very first Scenario you play must always be the Prologue. Not only because it teaches you how to play in a simplified way, but also because it has an introduction sto", "headingPath": "Before your first game", "sharpsignalDocId": 1296}, {"page": 4, "score": 0.046032, "snippet": "3c. Skip this step if you are playing the Prologue. 1 chosen Class Augment deck (each player chooses 1 of the 4 available Classes - Reaper, Brawler, Trickster, or Whisperer) . Then, remove the Augment card with 'Solo/Pvp' on its back from the game. Place the other 2 Starting Augments face up in the ", "headingPath": "Before your first game", "sharpsignalDocId": 1296}, {"page": 18, "score": 0.03125, "snippet": "Goal: explanation of current objective. Special rules: during events described on this card, you must obey extra rules. It's also a place where you can find unique Patterns or effects available only while this card is in game. Player activity: possible player actions during the Player Activity step.", "headingPath": "Gameplay side (right) :", "sharpsignalDocId": 1296}, {"page": 18, "score": 0.030769, "snippet": "Flip this card instruction: after reading and resolving the Story side, flip the Scenario card, and place it in the ‘Scenario card’ slot on the Time track. Gameplay side (right): 6. Goal: explanation of current objective. 7. Special rules: during events described on this card, you must obey extra rul", "headingPath": "", "sharpsignalDocId": 1296}, {"page": 19, "score": 0.030303, "snippet": "Please note, Scenario sheets sometimes also have Special rules, which are active during the entire game. Player Activity: Most of the mechanics that you must fulfill to complete the Scenario card's Goal are included either in this step or in the Special rules section. Sometimes Player activity is a ", "headingPath": "Gameplay side (right) :", "sharpsignalDocId": 1296}, {"page": 21, "score": 0.029851, "snippet": "Setup the game according to the normal Setup, with the following modifications: In the Setup, step 3 c) : when selecting the starting Augments, remove the Augment with the 'Co-op' on its back from the game and take the 'Solo/Pvp' one instead. In the Setup, step 1 1 : when placing your Character on t", "headingPath": "Setup · Solo mode rules", "sharpsignalDocId": 1296}, {"page": 21, "score": 0.02971, "snippet": "In this game mode, players compete against each other to earn as much Victory Points (VP) as possible. The player who has the most VP at the end of the game is the winner. Perform a standard game Setup with the following modifications: In the Setup, step 3 c) : when selecting the starting Augments, ", "headingPath": "Scenario generator (competitive mode): · Game Setup", "sharpsignalDocId": 1296}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1296 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1296 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Sep 15, 2026 09:18 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) 3d. Skip this step if you are playing the Prologue. p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Before your first game p.4 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Before your first game p.4 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Gameplay side (right) : p.18 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Gameplay side (right) : p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Setup · Solo mode rules p.21 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Scenario generator (competitive mode): · Game Setup p.21 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 73 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) 3d. Skip this step if you are playing the Prologue. p.4 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Before your first game p.4 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Goal of the game · List of all Components p.2 #18 0.023859 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) SCENARIO SETUP EXAMPLE - PROLOGUE p.5 #12 0.027418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Trace p.11 #47 0.009615 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) J.O.R.D.A.N. BOT rules: p.21 #17 0.024723 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Scenario Generator rules p.21 #11 0.02748 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Before your first game p.4 #3 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 118 ms · first delta 5157 ms · total 5262 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 118 ms · ask 5142 ms · gateway work 5262 ms · total 5262 ms
tokens in (the prompt the answerer read)
2747
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1226), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.