You asked
How do I setup the game?
Answered counted as answeredAsked with: It's a Wonderful Kingdombg-327711-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 247 ms · ask 5406 ms · total 5657 ms
- single-flight (PR-5)
- queued 0 ms · generation 5657 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.04918, "snippet": "SETUP 3 GAME MODE3 GAME MODE The following rules teach you the basics of how the game works; however, you will never play the game this way. Each time you play, you must choose one of the modules and add it to the game. Each module modifies or supplements the rules. Module rules always supersede the", "headingPath": "", "sharpsignalDocId": 1290}, {"page": 4, "score": 0.046239, "snippet": "Production phase: Because you are the only player, the Supremacy rule is modified. You can only collect the Supremacy bonus for a Resource if you produced at least 5 of that Resource this round. Collect the Soldier token from your Training area, or if there isn't one there, add a Soldier token to yo", "headingPath": "Setup", "sharpsignalDocId": 1290}, {"page": 5, "score": 0.046176, "snippet": "Now you know the 'general rules' of It's a Wonderful Kingdom; however, each time you play, you must add one of these modules to the basic rules. The rules of the modules always take priority over the base game rules. This often includes changes to the setup, as well. The Menace module allows each pl", "headingPath": "Setup · Interaction: 4/5 Difficulty: 3/5 · SETUP · A. CHOICE PHASE · B. PLANNING PHASE · C. PRODUCTION PHASE · …", "sharpsignalDocId": 1290}, {"page": 2, "score": 0.046147, "snippet": "The following rules teach you the basics of how the game works; however, you will never play the game this way. Each time you play, you must choose one of the modules and add it to the game. Each module modifies or supplements the rules. Module rules always supersede the basic game rules. The rules ", "headingPath": "CONTENTS · YOUR PLAY AREA", "sharpsignalDocId": 1290}, {"page": 4, "score": 0.045335, "snippet": "■ Shuffle the Development deck (Development + Treasure cards) then draw 8 cards from this deck without looking at them. ■ Add 4 Calamity cards to these 8 cards, then shuffle this deck, and place it face down on the table. This will be the Danger deck . ■ Shuffle the rest of the development cards to ", "headingPath": "Setup", "sharpsignalDocId": 1290}, {"page": 6, "score": 0.043697, "snippet": "Follow the solo rules, as described page 7. You will not use Advisor cards bearing the 2-player logo ; put them back in the box. Draw 2 Advisor cards, choose one and place it in your Advisor's area. Shuffle the other one with the other Advisor cards. Replace the 10 Treasure cards with 10 Advisor car", "headingPath": "SOLO MODE · CREDITS · SETUP", "sharpsignalDocId": 1290}, {"page": 2, "score": 0.030769, "snippet": "Similarly, your opponent is welcome to select the empty Offering to avoid taking cards they don’t want. There is no limit to the number of cards that can be in an Offering area. Using the Trap tokens: You each have 2 Trap tokens available each round. Use these tokens to place cards face down in the ", "headingPath": "", "sharpsignalDocId": 1290}, {"page": 2, "score": 0.029851, "snippet": "1 3 2 4 Offering area 2 Offering area 1 Construction area Area for constructed Development cards Area for constructed Development cards Discard area Selection area Construction area Selection area 22 ×× A DUCHY OF TÉRESSIE DUCHY OF TÉRESSIE 22 ×× A DUCHY OF VALADOS DUCHY OF VALADOS Calamity deck --4", "headingPath": "", "sharpsignalDocId": 1290}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1290}, {"page": 2, "quote": null, "headingPath": "CONTENTS · YOUR PLAY AREA", "sharpsignalDocId": 1290}, {"page": 5, "quote": null, "headingPath": "Setup · Interaction: 4/5 Difficulty: 3/5 · SETUP · A. CHOICE PHASE · B. PLANNING PHASE · C. PRODUCTION PHASE · …", "sharpsignalDocId": 1290}, {"page": 7, "quote": null, "headingPath": "SC01: RATS EVERYWHERE · Loss Conditions: · SC:02 THE PROPHECY", "sharpsignalDocId": 1290}, {"page": 7, "quote": null, "headingPath": "SC05: THE THIEF GUILD", "sharpsignalDocId": 1290}, {"page": 6, "quote": null, "headingPath": "SOLO MODE · CREDITS · SETUP", "sharpsignalDocId": 1290}, {"page": 4, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 1290}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1290 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1290 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90161 of 2490 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 15, 2026 14:09 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 | |
| #2 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup | p.4 | 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup · Interaction: 4/5 Difficulty: 3/5 · SETUP · A. CHOICE PHASE · B. PLANNING PHASE · C. PRODUCTION PHASE · … | p.5 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | CONTENTS · YOUR PLAY AREA | p.2 | 0.046147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup | p.4 | 0.045335 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | SOLO MODE · CREDITS · SETUP | p.6 | 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | p.2 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #2 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | CONTENTS · YOUR PLAY AREA | p.2 | #4 | 0.046147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup · Interaction: 4/5 Difficulty: 3/5 · SETUP · A. CHOICE PHASE · B. PLANNING PHASE · C. PRODUCTION PHASE · … | p.5 | #3 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | SC01: RATS EVERYWHERE · Loss Conditions: · SC:02 THE PROPHECY | p.7 | #12 | 0.028043 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | SC05: THE THIEF GUILD | p.7 | #13 | 0.027864 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | SOLO MODE · CREDITS · SETUP | p.6 | #6 | 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup | p.4 | #2 | 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup | p.4 | #5 | 0.045335 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | p.2 | no quote on the wire | |
| [2] | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | CONTENTS · YOUR PLAY AREA | p.2 | no quote on the wire |
| [3] | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup · Interaction: 4/5 Difficulty: 3/5 · SETUP · A. CHOICE PHASE · B. PLANNING PHASE · C. PRODUCTION PHASE · … | p.5 | no quote on the wire |
| [4] | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | SC01: RATS EVERYWHERE · Loss Conditions: · SC:02 THE PROPHECY | p.7 | no quote on the wire |
| [5] | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | SC05: THE THIEF GUILD | p.7 | no quote on the wire |
| [6] | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | SOLO MODE · CREDITS · SETUP | p.6 | no quote on the wire |
| [7] | RULEBOOK It's a Wonderful Kingdom — Rulebook (corpus doc 1290) | Setup | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 247 ms · first delta 1790 ms · total 5657 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 247 ms · ask 5406 ms · gateway work 5657 ms · total 5657 ms
- tokens in (the prompt the answerer read)
- 3886
- tokens out (what the answerer generated)
- 758
- tok/sec
- 201.2 tok/sec — 758 output tokens in 3.768 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 1s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1220), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.