RuleSage cited table rulings
← Sky Team

You asked

How do I setup the game?

Answered counted as answered

Asked with: Sky Teambg-373106-en-1e

1. Place the Control Panel between the players, who should ideally be sitting next to each other on the same side of the table.[1]
2. Make sure the arrow on the Airplane Axis disc is pointing at the black triangle at the top.[1]
3. Ensure all Switches are covering the green lights.[1]
4. On the Speed Gauge, place the blue Aerodynamics marker between the 4 and the 5, and the orange Aerodynamics marker between the 8 and the 9.[1]
5. Place the Brake marker to the left of the 2 on the Brake track.[1]
6. The player on the side with the blue spaces plays the Pilot; give them the 4 blue dice.[1]
7. The player on the side of the orange spaces plays the Co-Pilot; give them the 4 orange dice.[1]
8. Slide the Altitude T rack (green/yellow side) into the slot at the top right of the Control Panel until the number 6000 is visible in the screen.[1]
9. Slide the YUL Montréal-T rudeau Approach T rack into the slot at the top left of the Control Panel until the icon is visible in the screen.[1]
10. Place a Reroll token on each Reroll icon on the Altitude T rack.[1]
11. Place as many Airplane tokens as there are Traffic icons on each space of the Approach T rack.[1]
12. Create a reserve of Coffee tokens by placing them next to the board (not on the board).[1]
13. Give a screen to each player and read the reminders written inside.[1]
[1] RULEBOOK Sky Team — Rulebook · p.3

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 79 ms · ask 3402 ms · total 3483 ms
single-flight (PR-5)
queued 0 ms · generation 3483 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04918, "snippet": "Place the Control Panel between the players, who should, ideally, be sitting next to each other on the same side of the table. Make sure the arrow on the Airplane Axis disc is pointing at the black triangle at the top, and that all Switches are covering the green lights. On the Speed Gauge, place th", "headingPath": "", "sharpsignalDocId": 202}, {"page": 2, "score": 0.032258, "snippet": "Start by removing and throwing out all parts of the Control Panel with this symbol: WHEN YOU FIRST OPEN THE BOX 1 Stick the airplane sticker on the Airplane Axis disc. Place the Airplane Axis disc into its space. 3 Stick the 9 double-sided stickers on the indicated spaces on the inside and back of t", "headingPath": "", "sharpsignalDocId": 202}, {"page": 4, "score": 0.031746, "snippet": "STRATEGY DISCUSSION AND DICE ROLLS DICE PLACEMENT END OF ROUND Discuss your strategy at the beginning of every round. For example, 'We really need to get rid of that plane, ' or 'Let's make sure we advance 2 spaces.' You are not allowed to discuss the dice. Saying things like, 'If you get a 6 , put ", "headingPath": "WHEN YOU FIRST OPEN THE BOX · STRATEGY DISCUSSION AND DICE ROLLS 1 · REROLL · GENERAL RULES", "sharpsignalDocId": 202}, {"page": 1, "score": 0.03125, "snippet": "PRÉPAREZ-VOUS POUR L'ATTERRISSAGE Take the controls of an airliner with your trusty crewmate, coordinate your efforts, and land your aircraft all over the world! In this cooperative game, you play a team of pilots charged with landing your commercial airliner at airports all over the world. But land", "headingPath": "LANDING PROCEDURE", "sharpsignalDocId": 202}, {"page": 9, "score": 0.030769, "snippet": "Brake enough to bring the plane to a halt once it touches the runway. Place a die respecting the number constraint. The brakes must be deployed in order , starting with the 2 space. IMMEDIATELY advance the red Brake marker one space. The Brakes only have an impact in the game's final round. You must", "headingPath": "Example · VICTORY CONDITION · REROLLS · DECREASING ALTITUDE", "sharpsignalDocId": 202}, {"page": 7, "score": 0.030303, "snippet": "Communicate with the Control Tower to clear the traffic on your approach path. The Pilot has only 1 space to place a Radio die, and the Co-Pilot has 2. On the Approach Track, count the number of spaces, starting with your Current Position, and IMMEDIATELY remove one Airplane token from that space. I", "headingPath": "RADIO · Example · LANDING GEAR Pilot only · AERODYNAMICS AND SPEED · VICTORY CONDITION", "sharpsignalDocId": 202}, {"page": 8, "score": 0.029851, "snippet": "Deploy the flaps. Each flap extended increases the aircraft's lift and wind resistance. Place a die respecting the number constraint. Deploy the Flaps in order, from top to bottom. Slide the Switch below your die to show the green light. IMMEDIATELY advance the orange Aerodynamics marker one space. ", "headingPath": "VICTORY CONDITION · CONCENTRATION · Example", "sharpsignalDocId": 202}, {"page": 12, "score": 0.029412, "snippet": "The briefing period that comes before every round is very important. Look closely at the Approach Track and study your overall situation. Is it better to advance 0, 1, or 2 spaces? What elements could cause you to lose the game? What is urgent? What can wait? In Sky Team, there are 2 ways to communi", "headingPath": "THE BRIEFING PERIOD · COMMUNICATION · PLACING YOUR DICE · THE AXIS · CONCENTRATION · DELAYING · …", "sharpsignalDocId": 202}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 202}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 202 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 202 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90323 of 1085 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 16, 2026 23:51 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Sky Team — Rulebook (corpus doc 202) p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Sky Team — Rulebook (corpus doc 202) p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Sky Team — Rulebook (corpus doc 202) WHEN YOU FIRST OPEN THE BOX · STRATEGY DISCUSSION AND DICE ROLLS 1 · REROLL · GENERAL RULES p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Sky Team — Rulebook (corpus doc 202) LANDING PROCEDURE p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Sky Team — Rulebook (corpus doc 202) Example · VICTORY CONDITION · REROLLS · DECREASING ALTITUDE p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Sky Team — Rulebook (corpus doc 202) RADIO · Example · LANDING GEAR Pilot only · AERODYNAMICS AND SPEED · VICTORY CONDITION p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Sky Team — Rulebook (corpus doc 202) VICTORY CONDITION · CONCENTRATION · Example p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Sky Team — Rulebook (corpus doc 202) THE BRIEFING PERIOD · COMMUNICATION · PLACING YOUR DICE · THE AXIS · CONCENTRATION · DELAYING · … p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 15 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Sky Team — Rulebook (corpus doc 202) p.3 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Sky Team — Rulebook (corpus doc 202) VICTORY CONDITION · CONCENTRATION · Example p.8 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Sky Team — Rulebook (corpus doc 202) RADIO · Example · LANDING GEAR Pilot only · AERODYNAMICS AND SPEED · VICTORY CONDITION p.7 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Sky Team — Rulebook (corpus doc 202) VICTORY CONDITION · COLLISION · OVERSHOOT p.6 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Sky Team — Rulebook (corpus doc 202) GENERAL RULES · MANDATORY ACTIONS · As soon as the second die is placed, compare the value of both dice: · GOING INTO A SPIN · DID YOU KNOW? · Example · … p.5 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Sky Team — Rulebook (corpus doc 202) THE BRIEFING PERIOD · COMMUNICATION · PLACING YOUR DICE · THE AXIS · CONCENTRATION · DELAYING · … p.12 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Sky Team — Rulebook (corpus doc 202) LANDING PROCEDURE p.1 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Sky Team — Rulebook (corpus doc 202) Example · VICTORY CONDITION · REROLLS · DECREASING ALTITUDE p.9 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Sky Team — Rulebook (corpus doc 202) p.3 no quote on the wire
timing split
retrieval 79 ms · first delta 1566 ms · total 3483 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 79 ms · ask 3402 ms · gateway work 3483 ms · total 3483 ms
tokens in (the prompt the answerer read)
3442
tokens out (what the answerer generated)
355
tok/sec
195.6 tok/sec — 355 output tokens in 1.815 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 127), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.