RuleSage cited table rulings
← Scythe

You asked

When does the game end?

Answered counted as answered

The game immediately ends when a player places their 6th star [1][2][3].

[1] RULEBOOK Scythe — Rulebook · p.28 · PLACING STARS · GAME END AND SCORING · EDGE CASES · SAMPLE SCORING ROUND · END-GAME SCORING
[2] RULEBOOK Scythe — Rulebook · p.31 · HIGHLIGHTED RULES
[3] RULEBOOK Scythe — Rulebook · p.10 · RIVERWALK CARD · GAMEPLAY · TOP-ROW ACTIONS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 217 ms · ask 6941 ms · total 7171 ms
single-flight (PR-5)
queued 0 ms · generation 7171 ms
retrieval refs (raw)
[{"page": 28, "score": 0.032787, "snippet": "28 The game immediately ends when a player places their 6th star token, even if they have other things they could do that turn or other things would happen afterwards. If the 6th star comes from taking a bottom-row action, gain the primary benefit, the coins, and the Recruit Ongoing Benefit before p", "headingPath": "PLACING STARS · GAME END AND SCORING · EDGE CASES · SAMPLE SCORING ROUND · END-GAME SCORING", "sharpsignalDocId": 114}, {"page": 31, "score": 0.031754, "snippet": "All resources, units, or structures gained from an encounter card go on the territory where the encounter occurred. Benefits gained from encounters do not trigger Recruit Ongoing Bonuses. FACTORY: Only characters may claim Factory cards (1 per player). Actions taken on Factory cards do not trigger R", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 114}, {"page": 28, "score": 0.031754, "snippet": "DELAY OF GAME: Because of the various end-game scoring categories and their connection to popularity, it's difficult for players to determine who is in the lead (this is intentional). However, it is possible for a player to interrupt the game to calculate the final score for each player as they plan", "headingPath": "VARIANT", "sharpsignalDocId": 114}, {"page": 23, "score": 0.030536, "snippet": "Both players reveal their Power Dials and selected combat cards simultaneously. The value provided by any combat cards provides an additional bonus to the power you spend from the Power Track as indicated on your Power Dial. The player with the highest total power wins the combat (ties go to the att", "headingPath": "REVEAL", "sharpsignalDocId": 114}, {"page": 29, "score": 0.030077, "snippet": "COINS IN HAND: The coins you accumulated during the game count for end-game scoring. EVERY STAR TOKEN PLACED: Gain coins for every star token you placed during the game. EVERY TERRITORY CONTROLLED: Gain coins for every territory you control (including lakes). Home bases aren't territories. You contr", "headingPath": "SCORING CATEGORIES · DECLARING THE WINNER", "sharpsignalDocId": 114}, {"page": 25, "score": 0.029762, "snippet": "The Factory is the centerpiece of the Scythe board. It is a place of technological innovation and untapped power. Unlike most other territories, the Factory does not produce any resources. At the end of the game, the Factory is worth a total of 3 territories (instead of just 1) to the player who con", "headingPath": "THE FACTORY", "sharpsignalDocId": 114}, {"page": 1, "score": 0.028992, "snippet": "The ashes from the first Great W ar still darken the snow in 1920s Europa. The capitalistic city-state known simply as 'The Factory, ' which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five factions convergi", "headingPath": "BACKSTORY · OBJECT OF THE GAME · GOAL", "sharpsignalDocId": 114}, {"page": 20, "score": 0.027885, "snippet": "20 You can enlist new recruits (cylindrical tokens) to join your forces. The resource used to enlist recruits is food. ONE-TIME BONUS: To enlist a recruit, pay the cost, pick up a recruit token from any section of your Player Mat, place it on any open Recruit One-Time Bonus space on your Faction Mat", "headingPath": "BOTTOM-ROW ACTIONS · ENLIST", "sharpsignalDocId": 114}]
citations (raw)
[{"page": 28, "quote": null, "headingPath": "PLACING STARS · GAME END AND SCORING · EDGE CASES · SAMPLE SCORING ROUND · END-GAME SCORING", "sharpsignalDocId": 114}, {"page": 31, "quote": null, "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 114}, {"page": 10, "quote": null, "headingPath": "RIVERWALK CARD · GAMEPLAY · TOP-ROW ACTIONS", "sharpsignalDocId": 114}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 01:39

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 114) PLACING STARS · GAME END AND SCORING · EDGE CASES · SAMPLE SCORING ROUND · END-GAME SCORING p.28 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 114) HIGHLIGHTED RULES p.31 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 114) VARIANT p.28 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 114) REVEAL p.23 0.030536 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 114) SCORING CATEGORIES · DECLARING THE WINNER p.29 0.030077 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 114) THE FACTORY p.25 0.029762 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 114) BACKSTORY · OBJECT OF THE GAME · GOAL p.1 0.028992 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 114) BOTTOM-ROW ACTIONS · ENLIST p.20 0.027885 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe — Rulebook (corpus doc 114) PLACING STARS · GAME END AND SCORING · EDGE CASES · SAMPLE SCORING ROUND · END-GAME SCORING p.28 no quote on the wire
[2] RULEBOOK Scythe — Rulebook (corpus doc 114) HIGHLIGHTED RULES p.31 no quote on the wire
[3] RULEBOOK Scythe — Rulebook (corpus doc 114) RIVERWALK CARD · GAMEPLAY · TOP-ROW ACTIONS p.10 no quote on the wire
timing split
retrieval 217 ms · first delta n/a · total 7171 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 217 ms · ask 6941 ms · gateway work 7171 ms · total 7171 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.