RuleSage cited table rulings
← Summoner Wars (Second Edition)

You asked

How do I take my turn?

Answered counted as answered

Asked with: Summoner Wars (Second Edition)bg-332800-en-1e

On a player's turn, you must complete the following 5 phases in order:[1][2]
1. Summon: Summon any number of units from your hand to the battlefield by paying the unit's cost in magic and placing it on an empty space adjacent to a gate you control.[1][2]
2. Move.[1][3][2]
3. Build.[1][3][2]
4. Attack: Attack with up to 3 different units you control.[4][5] To attack with a unit, follow these steps in order:[4][5]
1. Declare a Target: Melee units can target any adjacent card, while ranged units can target any card up to 3 clear straight spaces away.[4][5]
2. Roll: Roll a number of dice equal to the attacking unit's strength.[4][5]
3. Add Damage: Add 1 damage to the target for each symbol rolled that matches the attacking unit's symbol.[4][5]
5. Magic.[1][3][2]
After completing all 5 phases, you draw back up to 5 cards.[1][2][6] Then, resolve any other "end of turn" effects.[6]
[1] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.6 · Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic
[2] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.6
[3] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.17 · Glossary
[4] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.8
[5] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.8 · Your Side · Phase 4: Attack mon Unit Cave Goblins · 1. Declare a Target: spaces in one direction, it pion Unit Cave Goblins · Damaging and Destroying Cards · Discarding Cards · The Cost of Inaction · …
[6] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.9 · Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 219 ms · ask 4940 ms · total 5165 ms
single-flight (PR-5)
queued 0 ms · generation 5165 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048387, "snippet": "A card or space is adjacent to another one if they share an edge. Diagonals are not adjacent. Players will alternate taking turns until a player has won the game by destroying their opponent's summoner. On a player's turn, they must complete the following 5 phases in order: After the active player c", "headingPath": "Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic", "sharpsignalDocId": 440}, {"page": 10, "score": 0.046875, "snippet": "Force T o force a card 1 or more spaces, slide it that many clear straight spaces in a single direction (horizontal or vertical). Forcing a card is NOT considered moving it. Timing Conflicts Whenever 2 or more game effects occur at the same time, the player whose turn it is chooses the order in whic", "headingPath": "", "sharpsignalDocId": 440}, {"page": 6, "score": 0.046696, "snippet": "Undead Archer Common Unit Fallen Kingdom 2 2 3 Soul ShiftSoul Shift After a unit within 3 spaces of this unit is destroyed during your turn, you may replace the destroyed unit with this unit. Undead Archer Common Unit Fallen Kingdom 10 0 Gate Structure 10 0 Gate Structure 10 0 Gate Structure Phase 1", "headingPath": "", "sharpsignalDocId": 440}, {"page": 17, "score": 0.046671, "snippet": "OWNER: A player is the owner of a card if they started the game with that card in their deck. PAY: A player must pay before playing any card with a cost by spending magic equal to the card's cost. PHASE: One of the 5 parts of a player's turn. In order, the phases are Summon, Move, Build, Attack, Mag", "headingPath": "Glossary", "sharpsignalDocId": 440}, {"page": 9, "score": 0.032787, "snippet": "Discard any number of cards from your hand (face down). Gain 1 magic for each. At the end of your turn, if you have fewer than 5 cards in your hand, draw back up to 5. Then, resolve any other 'end of turn' effects. If your draw pile becomes empty, do NOT reshuffle your discard pile. Y ou cannot draw", "headingPath": "Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game", "sharpsignalDocId": 440}, {"page": 8, "score": 0.030769, "snippet": "8 Phase 4: Attack Attack with up to 3 different units you control. (They don’t need to be the same units that moved this turn.) T o attack with a unit, follow these steps in order: 1. Declare a Target: Melee units ( ) can target any adjacent card. Ranged units ( ) can target any card up to 3 clear s", "headingPath": "", "sharpsignalDocId": 440}, {"page": 7, "score": 0.029851, "snippet": "Move up to 3 different units you control 1 or 2 spaces each. Units can only move into or through empty, adjacent spaces. A unit that is also a structure cannot move unless an effect allows it to. Build any number of gates or other structures from your hand to the battlefield. To build a structure, p", "headingPath": "Phase 2: Move · Phase 3: Build · Your Side", "sharpsignalDocId": 440}, {"page": 9, "score": 0.029412, "snippet": "SlowSlow This unit moves 1 fewer space. Ice Golem Common Unit Structure Polar Dwarves Example: Drawing Back Up Empty Draw Pile If your draw pile becomes empty, do NOT reshuffle your discard pile. Y ou cannot draw cards while your draw pile is empty. Event Cards Play event cards on your turn during t", "headingPath": "", "sharpsignalDocId": 440}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic", "sharpsignalDocId": 440}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 440}, {"page": 17, "quote": null, "headingPath": "Glossary", "sharpsignalDocId": 440}, {"page": 8, "quote": null, "headingPath": "", "sharpsignalDocId": 440}, {"page": 8, "quote": null, "headingPath": "Your Side · Phase 4: Attack mon Unit Cave Goblins · 1. Declare a Target: spaces in one direction, it pion Unit Cave Goblins · Damaging and Destroying Cards · Discarding Cards · The Cost of Inaction · …", "sharpsignalDocId": 440}, {"page": 9, "quote": null, "headingPath": "Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game", "sharpsignalDocId": 440}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 440 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 440 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.82249 of 738 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 18, 2026 01:36 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic p.6 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.10 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.6 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Glossary p.17 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 2: Move · Phase 3: Build · Your Side p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic p.6 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Glossary p.17 #4 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.8 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.7 #28 0.011628 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Your Side · Phase 4: Attack mon Unit Cave Goblins · 1. Declare a Target: spaces in one direction, it pion Unit Cave Goblins · Damaging and Destroying Cards · Discarding Cards · The Cost of Inaction · … p.8 #15 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.5 #22 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.6 #3 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game p.9 #5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic p.6 no quote on the wire
[2] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.6 no quote on the wire
[3] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Glossary p.17 no quote on the wire
[4] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.8 no quote on the wire
[5] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Your Side · Phase 4: Attack mon Unit Cave Goblins · 1. Declare a Target: spaces in one direction, it pion Unit Cave Goblins · Damaging and Destroying Cards · Discarding Cards · The Cost of Inaction · … p.8 no quote on the wire
[6] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game p.9 no quote on the wire
timing split
retrieval 219 ms · first delta 3652 ms · total 5165 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 219 ms · ask 4940 ms · gateway work 5165 ms · total 5165 ms
tokens in (the prompt the answerer read)
4023
tokens out (what the answerer generated)
279
tok/sec
194.2 tok/sec — 279 output tokens in 1.437 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 371), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.