RuleSage cited table rulings
← Loony Quest

You asked

How do I setup the game?

Answered counted as answered

Asked with: Loony Questbg-136991-en-1e

1. Each player takes a character token, a matching score marker, a dry-erase marker, and a screen.[1]
2. Place the screen on a base board with the white side faceup.[1]
3. Place the console base on the game console.[1]
4. Stack the score markers based on player age from youngest to oldest, with the youngest player’s marker on the bottom and the oldest on the top.[1]
5. Set up the game console in the center of the play area, at the same distance from all players.[1]
6. Place the timer near the game console where it can be seen by all players.[1]
7. Randomly stack the Bonus tokens and place the pile facedown near the game console to form the Bonus pile.[1]
8. Randomly stack the Penalty tokens and place the pile facedown near the game console to form the Penalty pile.[1]
9. Choose one of the seven Worlds to travel to for the game.[1]
10. Before starting the game, players must decide whether to play in normal mode or arcade mode.[1]
11. If it is the first round of the game, place the level 1 sheet in the game console in any orientation.[2]
[1] RULEBOOK Loony Quest — Rulebook · p.2
[2] RULEBOOK Loony Quest — Rulebook · p.3 · Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 249 ms · ask 3038 ms · total 3292 ms
single-flight (PR-5)
queued 0 ms · generation 3292 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "2 Basic Concept of the Game Setup Each player takes a character token 1 and matching score marker 2 , dry-erase marker 3 and a screen 4 . The screen should be placed on a base board 5 (with the white side faceup). Place the console base 6 on the game console 7 . Stack the score markers based on play", "headingPath": "", "sharpsignalDocId": 1148}, {"page": 2, "score": 0.032258, "snippet": "2 Each player is a challenger trying to gain as many Experience Points (XP) as possible while traveling through one of Arkadia's seven Worlds. Worlds 1-6 are divided into 6 levels with a fearsome Boss defending the final level. Each level 1 has a Quest Box 2 with quests that players try to complete ", "headingPath": "Game Components · Basic Concept of the Game", "sharpsignalDocId": 1148}, {"page": 3, "score": 0.031746, "snippet": "In Loony Quest, some steps are resolved by all players at the same time, while other steps are resolved in turn order. To determine turn order, compare players' current scores. The player with the highest score goes first, the player with the second-highest score goes next, and so on until all playe", "headingPath": "Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game", "sharpsignalDocId": 1148}, {"page": 5, "score": 0.03125, "snippet": "On level 1.3, the Main Quest requires players to draw dots on the priest and the three warriors. 20/06/14 11:09 level 6 30 Seconds Icon: Some levels have the \"30 Seconds\" quest icon. In these levels, players look over the level for 30 seconds (measured by the sand timer). When time runs out, flip ov", "headingPath": "Example: · \u0007 Points from the Main Quest Box · Points from the Side Quest Box", "sharpsignalDocId": 1148}, {"page": 1, "score": 0.030769, "snippet": "In the weird and wonderful world of Arkadia, old king Fedoor has no heir. A grand tournament is being organized, with the throne going to the kingdom's finest adventurer. The challengers will travel through seven amazing worlds inhabited by the Loonies: crazy creatures who like nothing better than a", "headingPath": "Game Components", "sharpsignalDocId": 1148}, {"page": 8, "score": 0.030303, "snippet": "Vortex: The affected player must flip his base board over to its colored side and place his screen on it. The base board is flipped back to its white side after the Score step. \u0007 \u0007 Switch: The affected player must draw with his marker in his nondominant hand (right-handed players should use their le", "headingPath": "Penalty Tokens · Keys and Cages · Pixies and Special Stages · Man-Eating Wall (Stage 1)", "sharpsignalDocId": 1148}, {"page": 8, "score": 0.029851, "snippet": "The player gains XP equal to the total value of all pots overlapped by his character token. For each new level, before starting the timer, reveal the Penalty token on the top of the Penalty pile. This Penalty token is known as the Common Penalty. Its effect applies to all players, and is cumulative ", "headingPath": "Treasure Beach (Stage 2)", "sharpsignalDocId": 1148}, {"page": 6, "score": 0.029412, "snippet": "E.indd 1 6 When a drawing overlaps a Quest Item with a Skull, that player gains 0 XP for the entire level. Players calculate their score for that level by adding their XP gained subtracting their XP lost . and After calculating their total XP from this level, players advance their score marker along", "headingPath": "Points from the Side Quest Box · Calculating the Score · Example : · Spatial Constraints · Details about Items", "sharpsignalDocId": 1148}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1148}, {"page": 3, "quote": null, "headingPath": "Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game", "sharpsignalDocId": 1148}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1148 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1148 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90909 of 858 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 19, 2026 23:36 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Game Components · Basic Concept of the Game p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Example: · Points from the Main Quest Box · Points from the Side Quest Box p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Game Components p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Penalty Tokens · Keys and Cages · Pixies and Special Stages · Man-Eating Wall (Stage 1) p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Treasure Beach (Stage 2) p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Points from the Side Quest Box · Calculating the Score · Example : · Spatial Constraints · Details about Items p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) p.2 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Game Components · Basic Concept of the Game p.2 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Treasure Beach (Stage 2) p.8 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Penalty Tokens · Keys and Cages · Pixies and Special Stages · Man-Eating Wall (Stage 1) p.8 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Points from the Side Quest Box · Calculating the Score · Example : · Spatial Constraints · Details about Items p.6 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Example: · Points from the Main Quest Box · Points from the Side Quest Box p.5 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) SIDE QUEST contents: · Types of Quests · Example: p.5 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game p.3 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Loony Quest — Rulebook (corpus doc 1148) p.2 no quote on the wire
[2] RULEBOOK Loony Quest — Rulebook (corpus doc 1148) Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game p.3 no quote on the wire
timing split
retrieval 249 ms · first delta 1843 ms · total 3292 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 249 ms · ask 3038 ms · gateway work 3292 ms · total 3292 ms
tokens in (the prompt the answerer read)
3566
tokens out (what the answerer generated)
268
tok/sec
194.8 tok/sec — 268 output tokens in 1.376 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1078), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.