RuleSage cited table rulings
← Lands of Galzyr

You asked

How do I setup the game?

Answered counted as answered

Asked with: Lands of Galzyrbg-281474-en-1e

1. If there are 2 or more players, choose whether you want to play competitively or co-operatively.[1][2]
2. Place the global status cards faceup within everyone's view and read them, as some affect the setup.[1][2]
3. Place the game board in the middle of the playing area, showing either the summer or winter side according to the month global status card.[1][2]
4. Place the location cards and any local status cards on the game board on their appropriate places.[1][2]
5. Place the quest cards public side up in a row within everyone's reach to form the noticeboard.[1][2]
6. For each quest on the noticeboard, place a quest token on the corresponding pickup location on the game board.[1][2]
7. Place the remaining quest tokens near the noticeboard.[1][2]
8. Place the event cards facedown within everyone's reach to form the event deck (this deck is not shuffled during setup).[1][2]
9. Place the card trays holding the library, vault, quest slot, and save slots within everyone's reach.[2]
10. Each player chooses an adventurer and takes all cards from their adventurer's save slot, but keeps them aside until step 11.[2]
11. Take all cards from the global save slot and sort them by card type.[2]
12. Place each player's prestige token on the 0 slot on the prestige track.[3][4]
13. Gather all dice, skill marks, and timer tokens together within everyone's reach.[3][4]
14. Open the Book of Adventures and use it to randomise the starting day.[3][4]
15. Place the day token on the appropriate slot on the top row of the calendar.[3][4]
16. For each timed effect in any order, place an unused timer token on the calendar as many days forward from the day token as the number in the timer box shows, then place the token's pair on the number in the timer box.[3][4]
17. For any timed effects, repeat the instructions in the previous step, placing the new timer tokens on top of the earlier ones if on the same day.[3][4]
18. Each player takes the adventurer board and figure matching their adventurer.[3][4]
19. Place your item cards faceup below your board, and status cards and companion cards faceup to the side.[3][4]
20. Quest cards are kept in players' hands.[3][4]
21. The player who has most recently completed a task given by another person receives the starting player token, or you can randomise the starting player.[3][4]
22. The starting player places their adventurer figure on any location card on the game board.[3][4]
23. The starting player may pick up quests matching their location from the noticeboard, filling it to 3 after each pickup, and must abandon excess quests if they have 4 or more.[3][4]
24. Other players repeat the same process in clockwise order.[3][4]
[1] RULEBOOK Lands of Galzyr — Rulebook · p.10
[2] RULEBOOK Lands of Galzyr — Rulebook · p.10 · Event cards
[3] RULEBOOK Lands of Galzyr — Rulebook · p.11 · setup
[4] RULEBOOK Lands of Galzyr — Rulebook · p.11

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 255 ms · ask 9295 ms · total 9556 ms
single-flight (PR-5)
queued 0 ms · generation 9556 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.048652, "snippet": "10 Game setup 1 4 5 7 6 2 3 43 5 6 8 9 10 11 12 7 2 1 Prestige 0 1 2 3 4 5 6 7 8 9 10 MON TUE WED THU FRI SAT SUN N S W E Rienshtum Yezden Sarewar Teshune Meratu Arhin Hezembi Chabahr 2 067 Hot Springs 00060006 Market 00050005 If there are 2 or more players, choose whether you want to play competiti", "headingPath": "", "sharpsignalDocId": 1014}, {"page": 10, "score": 0.047712, "snippet": "Place the card trays holding the library , vault , quest slot , and save slots within everyone's reach. Each player chooses an adventurer and takes all cards from their adventurer's save slot but keeps their cards aside until step 11 . Take all cards from the global save slot and sort them by card t", "headingPath": "Event cards", "sharpsignalDocId": 1014}, {"page": 11, "score": 0.046394, "snippet": "11 Game setup 8 9 10 11 13 12 43 5 6 8 9 10 11 12 7 2 1 Prestige 0 1 2 3 4 5 6 7 8 9 10 MON TUE WED THU FRI SAT SUN N S W E Rienshtum Yezden Sarewar Teshune Meratu Arhin Hezembi Chabahr Each player takes the adventurer board and figure matching their adventurer . The amount of gold you have is shown", "headingPath": "", "sharpsignalDocId": 1014}, {"page": 11, "score": 0.046032, "snippet": "Players who have quest 111 , or are Isolated Is d , skip this step. Place each player's prestige token on the 0 slot on the prestige track. Whenever you earn prestige during the game, move your token forward on the track. The tokens have a +10 side in case someone earns over 10 prestige. Gather all ", "headingPath": "setup", "sharpsignalDocId": 1014}, {"page": 4, "score": 0.045724, "snippet": "The game uses a digital storybook called the Book of Adventures , which you can access at stories.daimyria.fi . It is a web application that can be used online or alternatively downloaded and then used without internet connection. The storybook stores no information during or between games. Your pro", "headingPath": "Digital storybook", "sharpsignalDocId": 1014}, {"page": 18, "score": 0.044192, "snippet": "Lands of Galzyr is designed to be played as an ongoing experience where your choices echo in the following games. However, it is possible to reset the game to its original state. You can also reset just individual adventurers if, for example, a new player joins the game and would like to start with ", "headingPath": "Resetting the game · Reset an adventurer · Reset the whole game", "sharpsignalDocId": 1014}, {"page": 17, "score": 0.03125, "snippet": "2 Once the game is over, you must perform the following steps to save the state of the adventurers and game world. These same instructions can also be found in the Book of Adventures. Note that the cards in save slots do not have to be in numerical order. 1 Remove all timer tokens from the calendar ", "headingPath": "Round overview · Saving the game · Pack the game into the box · Continue playing", "sharpsignalDocId": 1014}, {"page": 2, "score": 0.030214, "snippet": "Take all four 000 and 111 cards from the library . Place each 000 and 111 card behind the tealteal divider with the matching icon (the icon is next to the card number). Roll the included 12-sided die. Take out the following cards: • From the library : the card with the rolled number. • From the libr", "headingPath": "", "sharpsignalDocId": 1014}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "", "sharpsignalDocId": 1014}, {"page": 10, "quote": null, "headingPath": "Event cards", "sharpsignalDocId": 1014}, {"page": 11, "quote": null, "headingPath": "setup", "sharpsignalDocId": 1014}, {"page": 11, "quote": null, "headingPath": "", "sharpsignalDocId": 1014}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1014 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1014 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88487 of 2241 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 20, 2026 00:53 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.10 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) Event cards p.10 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.11 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) setup p.11 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) Digital storybook p.4 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) Resetting the game · Reset an adventurer · Reset the whole game p.18 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) Round overview · Saving the game · Pack the game into the box · Continue playing p.17 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.2 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 49 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) setup p.11 #4 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.11 #3 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) setup · Adventure phase · Round overview p.12 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) RULEBOOK p.1 #11 0.027289 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.1 #12 0.026021 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) Round overview · Saving the game · Pack the game into the box · Continue playing p.17 #7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.10 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) Event cards p.10 #2 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.10 no quote on the wire
[2] RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) Event cards p.10 no quote on the wire
[3] RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) setup p.11 no quote on the wire
[4] RULEBOOK Lands of Galzyr — Rulebook (corpus doc 1014) p.11 no quote on the wire
timing split
retrieval 255 ms · first delta 5853 ms · total 9556 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 255 ms · ask 9295 ms · gateway work 9556 ms · total 9556 ms
tokens in (the prompt the answerer read)
3672
tokens out (what the answerer generated)
706
tok/sec
195.5 tok/sec — 706 output tokens in 3.612 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 944), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.