RuleSage cited table rulings
← Wyrmspan

You asked

How do I take my turn?

Answered counted as answered

Depending on whether you choose to pass or take an action, your turn proceeds as follows: **If you choose to take an action:** 1. Select one action on your player mat (excavate, entice, or explore) [1]. 2. Move your adventurer there [1]. 3. Pay the cost of that action by placing the coin/eggs on the action [1]. 4. Perform the action [1]. 5. Your turn ends after you have completed 1 action (excavate, entice, or explore) [2]. 6. Discard down to 9 coins, 9 cards, and 9 resource tokens [2]. (Note: You may have a maximum of 9 resource tokens, 9 dragons and/or cave cards combined, and 9 coins at the end of each turn [3]; if you gain an item that causes you to go over your capacity limit during another player's turn, you do not need to discard down until the end of your next turn [3]). 7. If there are open slots on the card display board, refill them [2]. (Note: Do not refill dragons or cave cards into the card display board until the end of each player's turn [4]). **If you choose to pass:** 1. That is your entire turn; you may not also perform an action [5]. 2. In rounds 1, 2, and 3, place your adventurer onto a space on the updated round tracker board in the section that corresponds to the current round [5].

[1] RULEBOOK Wyrmspan — Rulebook · p.5 · ON YOUR TURN
[2] RULEBOOK Wyrmspan — Rulebook · p.14 · TURN END
[3] RULEBOOK Wyrmspan — Rulebook · p.11 · ACTIVATING ABILITIES MULTIPLE
[4] RULEBOOK Wyrmspan — Rulebook · p.11 · ACTIVATING ABILITIES MULTIPLE
[5] RULEBOOK Wyrmspan — Dragon Academy Expansion · p.2 · RULE CHANGES 1 PLACE 3RD
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 194 ms · ask 9688 ms · total 9894 ms
single-flight (PR-5)
queued 0 ms · generation 9894 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032266, "snippet": "Wyrmspan takes place over 4 rounds. Each round, players take several turns in clockwise order, beginning with the player who has the start player marker. Players continue taking turns until they decide to pass; this typically occurs when a player has used all of their coins or they do not have any d", "headingPath": "GAMEPLAY", "sharpsignalDocId": 52}, {"page": 2, "score": 0.031498, "snippet": "G SCORE IMPORTANT: At the beginning of the game, all players gain 6 coins and 1 egg, per normal rules. 6 7 3 2 4 3 In rounds 1, 2, and 3, on the turn when you choose to pass for the round, place your adventurer onto a space on the updated round tracker board in the section that corresponds to the cu", "headingPath": "RULE CHANGES 1 PLACE 3RD", "sharpsignalDocId": 53}, {"page": 4, "score": 0.029643, "snippet": "During a game of Wyrmspan, you will build a sanctuary for dragons. Your sanctuary begins with 3 excavated spaces-the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Throughout the game, you will build out these 3 caves from left to right, first excavating each emp", "headingPath": "OVERVIEW", "sharpsignalDocId": 52}, {"page": 11, "score": 0.028446, "snippet": "TIMES: Some abilities allow you to perform an action or exchange up to a certain number of times. Resolve each exchange or action individually. (You may use your benefit from the first exchange to pay for the second exchange, if applicable.) Wyr_DragonCards_r8.indd 180 7/27/23 11:36 AM 'IN THIS CAVE", "headingPath": "ACTIVATING ABILITIES MULTIPLE", "sharpsignalDocId": 52}, {"page": 12, "score": 0.02773, "snippet": "Throughout the game, players earn Dragon Guild advancements ( ) by walking their adventurers through their caves or playing certain dragons or cave cards. Every time a player takes a Dragon Guild advancement, they move their guild token 1 space clockwise around the Dragon Guild track, then immediate", "headingPath": "DRAGON GUILD", "sharpsignalDocId": 52}, {"page": 14, "score": 0.016393, "snippet": "Your turn ends after you have completed 1 action (excavate, entice, or explore). Then: You must discard down to 9 coins, 9 cards, and 9 resource tokens. If there are open slots on the card display board, refill them. Play proceeds clockwise to the next player who has not yet passed this round.", "headingPath": "TURN END", "sharpsignalDocId": 52}, {"page": 5, "score": 0.016129, "snippet": "Select one action on your player mat (excavate, entice, or explore), move your adventurer there, pay the cost of that action (place the coin/eggs on the action), and then perform the action. If the public supply of eggs or coins runs low, players may return excess tokens from their mats to the suppl", "headingPath": "ON YOUR TURN", "sharpsignalDocId": 52}, {"page": 6, "score": 0.015385, "snippet": "PASSING: If Automa passes before you do, you may not choose a 6 income space when you pass. When she passes first, place Automa's adventurer onto the 6 income space (either one for Round 3) as a reminder. Automa does not collect the income when her adventurer is retrieved. START PLAYER: During round", "headingPath": "CHANGES TO ROUND END", "sharpsignalDocId": 53}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "ON YOUR TURN", "sharpsignalDocId": 52}, {"page": 14, "quote": null, "headingPath": "TURN END", "sharpsignalDocId": 52}, {"page": 11, "quote": null, "headingPath": "ACTIVATING ABILITIES MULTIPLE", "sharpsignalDocId": 52}, {"page": 11, "quote": null, "headingPath": "ACTIVATING ABILITIES MULTIPLE", "sharpsignalDocId": 52}, {"page": 2, "quote": null, "headingPath": "RULE CHANGES 1 PLACE 3RD", "sharpsignalDocId": 53}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 01:40

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) GAMEPLAY p.4 0.032266 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Wyrmspan — Dragon Academy Expansion (corpus doc 53) RULE CHANGES 1 PLACE 3RD p.2 0.031498 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) OVERVIEW p.4 0.029643 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) ACTIVATING ABILITIES MULTIPLE p.11 0.028446 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) DRAGON GUILD p.12 0.02773 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) TURN END p.14 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 294
#7 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) ON YOUR TURN p.5 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Wyrmspan — Dragon Academy Expansion (corpus doc 53) CHANGES TO ROUND END p.6 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wyrmspan — Rulebook (corpus doc 52) ON YOUR TURN p.5 no quote on the wire
[2] RULEBOOK Wyrmspan — Rulebook (corpus doc 52) TURN END p.14 no quote on the wire
[3] RULEBOOK Wyrmspan — Rulebook (corpus doc 52) ACTIVATING ABILITIES MULTIPLE p.11 no quote on the wire
[4] RULEBOOK Wyrmspan — Rulebook (corpus doc 52) ACTIVATING ABILITIES MULTIPLE p.11 no quote on the wire
[5] RULEBOOK Wyrmspan — Dragon Academy Expansion (corpus doc 53) RULE CHANGES 1 PLACE 3RD p.2 no quote on the wire
timing split
retrieval 194 ms · first delta n/a · total 9894 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 194 ms · ask 9688 ms · gateway work 9894 ms · total 9894 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 4), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.