You asked
How do I play?
Answered counted as answeredAsked with: Emberleafbg-426513-en-1e
Now you know — make it count.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 224 ms · ask 4700 ms · total 4928 ms
- single-flight (PR-5)
- queued 0 ms · generation 4928 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.047643, "snippet": "You use actions to activate skills (page 10) that enable you to walk around the forest, gather resources, clear dangerous areas, construct buildings, and home villagers to complete favours and earn leaves. Choose one hero card from your hand and place it on an empty space on your fellowship board. T", "headingPath": "Actions · Place a card (core action) · Fellowship skill · Designer notes · Sliding cards (core action) · Sliding order · …", "sharpsignalDocId": 1174}, {"page": 6, "score": 0.047131, "snippet": "There are no game rounds in Emberleaf. After selecting a starting player, players take turns performing actions until all six trophies have been awarded. At that point, the game will end. You choose a starting player then the game begins, we recommend the bravest player goes first. The starting play", "headingPath": "Game overview · Hero cards · Name · Stats · Skills and skill triggers", "sharpsignalDocId": 1174}, {"page": 16, "score": 0.045037, "snippet": "When the game end is triggered by someone taking the sixth trophy, play continues until everyone has had an equal number of turns. If the starting player triggers the game end, all other players will get one more turn. If the last player in turn order triggers the game end, the game ends immediately", "headingPath": "The game end triggers once the sixth trophy has been awarded. · Final scoring · Score track bonuses · Tie-breaker · Designer notes", "sharpsignalDocId": 1174}, {"page": 3, "score": 0.045002, "snippet": "5 hero figures 1 of each color 33 dangerous area tokens 5 fellowship decks Decks A-E, 6 cards each 1 creature bag 100 villager figures 20 of each color 120 resource tokens 35 wood, 35 food, 30 stone, 20 beehive 47 hero cards 25 favour discs 5 of each color If you prefer watching videos to reading ru", "headingPath": "Components · How to play video", "sharpsignalDocId": 1174}, {"page": 24, "score": 0.044854, "snippet": "Actions (see page 8) Either: Place a card Slide all cards Optionally: Charge cards Promise favours Trophies (see page 7) War banner track (see page 7) If the tracker disc has reached the bottom of the war banner track, then: 1 Return the tracker disc to the top. 2 Return any dangerous area tokens to", "headingPath": "Turn overview · Build · Bonuses and trophies · Game end (see page 16) · Designer notes", "sharpsignalDocId": 1174}, {"page": 18, "score": 0.044192, "snippet": "Today's the day. You take a deep breath and emerge from your hiding spot, ready to lead your people in rebuilding their home. You brush yourself down, gathering your thoughts. As you prepare to speak, a familiar sound reaches your ears... Your sister has beaten you to it again, her voice rallying th", "headingPath": "Solo · Overview · Setup · Designer notes · Choose a colour for your sister.", "sharpsignalDocId": 1174}, {"page": 7, "score": 0.032787, "snippet": "On your turn you will be placing, sliding and charging hero cards to walk around the forest, gather resources and home villagers. A turn consists of five steps, once all five steps have been completed, the next player begins their turn. On your turn you must perform one core action and may perform a", "headingPath": "Turn overview · 1. Actions (see page 8) · 2. Trophies · Designer notes · 3. War banner track · 4. Score track", "sharpsignalDocId": 1174}, {"page": 9, "score": 0.032258, "snippet": "During setup, you placed five favour discs around the game board. If your hero is currently located in a clearing containg a favour disc of your colour, then you may perform a promise a favour action to choose a favour card. The favour disc is then removed from the game. When you take a favour card,", "headingPath": "Promise a favour (optional action)", "sharpsignalDocId": 1174}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "Game overview · Hero cards · Name · Stats · Skills and skill triggers", "sharpsignalDocId": 1174}, {"page": 7, "quote": null, "headingPath": "Turn overview · 1. Actions (see page 8) · 2. Trophies · Designer notes · 3. War banner track · 4. Score track", "sharpsignalDocId": 1174}, {"page": 8, "quote": null, "headingPath": "Actions · Place a card (core action) · Fellowship skill · Designer notes · Sliding cards (core action) · Sliding order · …", "sharpsignalDocId": 1174}, {"page": 9, "quote": null, "headingPath": "Promise a favour (optional action)", "sharpsignalDocId": 1174}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1174 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1174 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91547 of 1668 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 20, 2026 01:16 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Actions · Place a card (core action) · Fellowship skill · Designer notes · Sliding cards (core action) · Sliding order · … | p.8 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Game overview · Hero cards · Name · Stats · Skills and skill triggers | p.6 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | The game end triggers once the sixth trophy has been awarded. · Final scoring · Score track bonuses · Tie-breaker · Designer notes | p.16 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Components · How to play video | p.3 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Turn overview · Build · Bonuses and trophies · Game end (see page 16) · Designer notes | p.24 | 0.044854 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Solo · Overview · Setup · Designer notes · Choose a colour for your sister. | p.18 | 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Turn overview · 1. Actions (see page 8) · 2. Trophies · Designer notes · 3. War banner track · 4. Score track | p.7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Promise a favour (optional action) | p.9 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Global setup Setup | p.4 | #9 | 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Promise a favour (optional action) | p.9 | #8 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | 5. Refresh cards | p.7 | #16 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Game overview · Hero cards · Name · Stats · Skills and skill triggers | p.6 | #2 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Turn overview · 1. Actions (see page 8) · 2. Trophies · Designer notes · 3. War banner track · 4. Score track | p.7 | #7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Actions · Place a card (core action) · Fellowship skill · Designer notes · Sliding cards (core action) · Sliding order · … | p.8 | #1 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Skills · Travel · Travel to you · Attack · Build · Hero · … | p.20 | #17 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Components · How to play video | p.3 | #4 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Game overview · Hero cards · Name · Stats · Skills and skill triggers | p.6 | no quote on the wire |
| [2] | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Turn overview · 1. Actions (see page 8) · 2. Trophies · Designer notes · 3. War banner track · 4. Score track | p.7 | no quote on the wire |
| [3] | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Actions · Place a card (core action) · Fellowship skill · Designer notes · Sliding cards (core action) · Sliding order · … | p.8 | no quote on the wire |
| [4] | RULEBOOK Emberleaf — Rulebook (corpus doc 1174) | Promise a favour (optional action) | p.9 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 224 ms · first delta 2333 ms · total 4928 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 224 ms · ask 4700 ms · gateway work 4928 ms · total 4928 ms
- tokens in (the prompt the answerer read)
- 3074
- tokens out (what the answerer generated)
- 491
- tok/sec
- 195.1 tok/sec — 491 output tokens in 2.517 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1104), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.