RuleSage cited table rulings
← The Lord of the Rings: The Confrontation

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: The Lord of the Rings: The Confrontationbg-18833-en-1e

I looked through The Lord of the Rings: The Confrontation's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.2 · PLAYING THE CLASSIC GAME · SETUP · WHAT IS NEW IN THE DELUXE EDITION?
The rules for playing THE CONFRONTATION will be explained assuming that you are playing the classic game . Rules for playing either the variant game or the draft game are found towards the end of this rules booklet. When playing the classic game, make sure that you are using the side of the characte
RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.6 · THE DRAFT GAME
If you have played both the classic and variant versions of THE CONFRONTATION, you may be ready for an entirely different game experience. This edition of the game allows you to play a 'draft' game, in which each player may decide whether he wishes to play with the classic characters, the variant ch
RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.8 · SAM (2):
PIPPIN (1): When Pippin attacks, he can retreat backwards to an adjacent region after both characters have been revealed for battle. Pippin can only use his ability to retreat at the beginning of battle, and not after cards have already been played. The retreat does not count as a normal move. MERRY
RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.6 · Battle Example
If a player is unable to move a character forward during his turn, he loses immediately . We recommend that you play two games. Each player should play the Fellowship player once and the Sauron player once. The winner of each of these games receives one point for each of his characters that remain o
RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.6 · THE VARIANT GAME
After you have played the classic game and become accustomed to the strategies and nuances of playing LORD OF THE RINGS: THE CONFRONTATION, you may wish to play the variant game that is included in this Deluxe Edition. The variant game is played exactly like the classic game, except that the variant
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 159 ms · ask 2347 ms · total 2509 ms
single-flight (PR-5)
queued 0 ms · generation 2509 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048412, "snippet": "The rules for playing THE CONFRONTATION will be explained assuming that you are playing the classic game . Rules for playing either the variant game or the draft game are found towards the end of this rules booklet. When playing the classic game, make sure that you are using the side of the characte", "headingPath": "PLAYING THE CLASSIC GAME · SETUP · WHAT IS NEW IN THE DELUXE EDITION?", "sharpsignalDocId": 543}, {"page": 6, "score": 0.046751, "snippet": "If you have played both the classic and variant versions of THE CONFRONTATION, you may be ready for an entirely different game experience. This edition of the game allows you to play a 'draft' game, in which each player may decide whether he wishes to play with the classic characters, the variant ch", "headingPath": "THE DRAFT GAME", "sharpsignalDocId": 543}, {"page": 8, "score": 0.045541, "snippet": "PIPPIN (1): When Pippin attacks, he can retreat backwards to an adjacent region after both characters have been revealed for battle. Pippin can only use his ability to retreat at the beginning of battle, and not after cards have already been played. The retreat does not count as a normal move. MERRY", "headingPath": "SAM (2):", "sharpsignalDocId": 543}, {"page": 6, "score": 0.045079, "snippet": "If a player is unable to move a character forward during his turn, he loses immediately . We recommend that you play two games. Each player should play the Fellowship player once and the Sauron player once. The winner of each of these games receives one point for each of his characters that remain o", "headingPath": "Battle Example", "sharpsignalDocId": 543}, {"page": 6, "score": 0.044557, "snippet": "After you have played the classic game and become accustomed to the strategies and nuances of playing LORD OF THE RINGS: THE CONFRONTATION, you may wish to play the variant game that is included in this Deluxe Edition. The variant game is played exactly like the classic game, except that the variant", "headingPath": "THE VARIANT GAME", "sharpsignalDocId": 543}, {"page": 3, "score": 0.044283, "snippet": "nine Sauron Character tiles (with the red scroll graphic) into the dark plastic wall pieces. Now both players each have nine game pieces which we call characters . (Note: Your opponent should not see which of your characters goes into which wall piece.) Remember, in the classic game, the faceout sid", "headingPath": "WHAT IS NEW IN THE DELUXE EDITION? · PLAYING THE GAME", "sharpsignalDocId": 543}, {"page": 3, "score": 0.043908, "snippet": "During a player's turn, he must move one of his characters forward using the following rules: A character can only move forward to an adjacent region . Characters can never move sideways or backwards unless otherwise stated on their character text or allowed by card play or special rules. (Example: ", "headingPath": "MOVEMENT", "sharpsignalDocId": 543}, {"page": 11, "score": 0.030886, "snippet": "This card can be played after the Sauron player has finished his turn. The Fellowship player must skip his entire turn to use this card. When played, the Fellowship player must reveal Aragorn to choose a Sauron character piece. The Sauron player must move that character piece during his next turn (t", "headingPath": "A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND", "sharpsignalDocId": 543}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 543 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 543 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Sep 20, 2026 09:27 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) PLAYING THE CLASSIC GAME · SETUP · WHAT IS NEW IN THE DELUXE EDITION? p.2 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE DRAFT GAME p.6 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) SAM (2): p.8 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) Battle Example p.6 0.045079 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE VARIANT GAME p.6 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) WHAT IS NEW IN THE DELUXE EDITION? · PLAYING THE GAME p.3 0.044283 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT p.3 0.043908 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND p.11 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 26 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE DRAFT GAME p.6 #2 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) PLAYING THE CLASSIC GAME · SETUP · WHAT IS NEW IN THE DELUXE EDITION? p.2 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT p.3 #7 0.043908 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) WHAT IS NEW IN THE DELUXE EDITION? · PLAYING THE GAME p.3 #6 0.044283 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) 2. RESOLVE CHARACTER ABILITIES · 3. PLAY CARDS p.5 #14 0.027106 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE VARIANT GAME p.6 #5 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT · BATTLE p.4 #9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) Battle Example p.6 #4 0.045079 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 159 ms · first delta 2382 ms · total 2509 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 159 ms · ask 2347 ms · gateway work 2509 ms · total 2509 ms
tokens in (the prompt the answerer read)
2937
tokens out (what the answerer generated)
9
tok/sec
187.5 tok/sec — 9 output tokens in 0.048 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 475), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.