RuleSage cited table rulings
← Carcassonne

You asked

If I place a tile that joins two roads and each already carries one of my meeples, what happens when the road is completed?

Answered counted as answered

Asked with: Carcassonnebg-822-en-1e

When the road is completed, the following happens:
1. The road is scored.[1][2][3]
2. Each road tile in the completed road is worth 1 point.[2][3]
3. All players with a meeple on the completed feature score points.[2]
4. If multiple players are tied for the most meeple on the feature, all tied players score the full points.[2]
5. After scoring, all meeple from the scored feature are returned to the players' supplies.[2][3]
[1] RULEBOOK Carcassonne — Rulebook · p.5 · Multiple Meeple on the Same Feature
[2] RULEBOOK Carcassonne — Rulebook · p.5 · 3. Score points · Summary · 1. Place a land tile · 2. Place a meeple
[3] RULEBOOK Carcassonne — Rulebook · p.3 · 3. Score points

Settled. Play on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 188 ms · ask 1796 ms · total 1989 ms
single-flight (PR-5)
queued 0 ms · generation 1989 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.032787, "snippet": "The tile you have just drawn could complete the road on the bottom-left tile, but because there is already a meeple on that road, you would not be able to place a meeple on it. Instead, you place the tile so that it matches up with the landscape, but does not connect to that road. You would like to ", "headingPath": "Multiple Meeple on the Same Feature", "sharpsignalDocId": 123}, {"page": 3, "score": 0.032258, "snippet": "When a road is closed at both ends (for example, if the road ends at a village, a city, is visually obstructed in some way or loops into itself ), the road is complete, and is scored during Step 3 of the turn. Let's check whether this road can be scored: Yes, it's closed at both ends, so it must be ", "headingPath": "3. Score points", "sharpsignalDocId": 123}, {"page": 5, "score": 0.031746, "snippet": "That's all you need to know to start playing Carcassonne ! We've summarized the main points below, and explained a couple more details: You must place the tile you drew, making sure the landscape matches up. In the rare event that you cannot place the tile you drew in a way that continues the landsc", "headingPath": "3. Score points · Summary · 1. Place a land tile · 2. Place a meeple", "sharpsignalDocId": 123}, {"page": 3, "score": 0.03125, "snippet": "In Carcassonne , you place down land tiles to create long roads, build large cities, visit monasteries and cultivate the fertile land. While building, you place your meeple as travelers, knights, and monks, or later as farmers. This will earn you points. At the end of the game, players will resolve ", "headingPath": "OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads", "sharpsignalDocId": 123}, {"page": 4, "score": 0.030769, "snippet": "These are the most important concepts of Carcassonne . Now that you understand them, you can apply them to other features in the game. Place a meeple as a knight First, check whether there are any meeple anywhere in the city . If there aren't, you may place one of your meeple as a knight on one city", "headingPath": "3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk", "sharpsignalDocId": 123}, {"page": 6, "score": 0.030303, "snippet": "Unfortunately, Carcassonne needs to end as well... but we still want to know who won! The game ends when all of the land tiles have been placed and a player is unable to draw and place a tile during their turn. When the game ends, resolve the fi nal scoring to determine the winner. During final scor", "headingPath": "GAME END AND FINAL SCORING", "sharpsignalDocId": 123}, {"page": 2, "score": 0.029851, "snippet": "Welcome to Carcassonne ! This rulebook will quickly guide you through the simple rules of this modern classic. After this brief introduction, you will be able to explain the rules to your fellow players and immediately start playing. We'll start with how to set up the game, and will explain a bit ab", "headingPath": "CONTENTS & SETUP", "sharpsignalDocId": 123}, {"page": 6, "score": 0.029412, "snippet": "If you wish to extend your game experience, you can take a look at the strategy tips and expansions on the supplemental rule sheet. Have fun! © 2000, © 2023 Hans im Glück Verlags-GmbH / Birnauer Str. 15, 80809 Munich, Germany Hans im Glück and Z-Man Games are committed to diverse representation and ", "headingPath": "GAME END AND FINAL SCORING", "sharpsignalDocId": 123}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "Multiple Meeple on the Same Feature", "sharpsignalDocId": 123}, {"page": 5, "quote": null, "headingPath": "3. Score points · Summary · 1. Place a land tile · 2. Place a meeple", "sharpsignalDocId": 123}, {"page": 3, "quote": null, "headingPath": "3. Score points", "sharpsignalDocId": 123}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 123 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 123 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86479 of 355 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 20, 2026 21:36 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carcassonne — Rulebook (corpus doc 123) Multiple Meeple on the Same Feature p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Summary · 1. Place a land tile · 2. Place a meeple p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Carcassonne — Rulebook (corpus doc 123) OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Carcassonne — Rulebook (corpus doc 123) GAME END AND FINAL SCORING p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Carcassonne — Rulebook (corpus doc 123) CONTENTS & SETUP p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Carcassonne — Rulebook (corpus doc 123) GAME END AND FINAL SCORING p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Carcassonne — Rulebook (corpus doc 123) Multiple Meeple on the Same Feature p.5 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Summary · 1. Place a land tile · 2. Place a meeple p.5 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Carcassonne — Rulebook (corpus doc 123) GAME END AND FINAL SCORING p.6 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Carcassonne — Rulebook (corpus doc 123) CONTENTS & SETUP p.2 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Carcassonne — Rulebook (corpus doc 123) GAME END AND FINAL SCORING p.6 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk p.4 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Carcassonne — Rulebook (corpus doc 123) OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads p.3 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points p.3 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Carcassonne — Rulebook (corpus doc 123) Multiple Meeple on the Same Feature p.5 no quote on the wire
[2] RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Summary · 1. Place a land tile · 2. Place a meeple p.5 no quote on the wire
[3] RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points p.3 no quote on the wire
timing split
retrieval 188 ms · first delta 1313 ms · total 1989 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 188 ms · ask 1796 ms · gateway work 1989 ms · total 1989 ms
tokens in (the prompt the answerer read)
3421
tokens out (what the answerer generated)
119
tok/sec
196.4 tok/sec — 119 output tokens in 0.606 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.