RuleSage cited table rulings
← Root

You asked

When does the game end?

Answered counted as answered

Play continues until one player has won the game [1].

[1] RULEBOOK Root — Law of Root · p.2 · 1.4 Game Structure

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 190 ms · ask 7977 ms · total 8178 ms
single-flight (PR-5)
queued 0 ms · generation 8178 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "1.4.1 Turn Structure. Each player's turn has three phases: Birdsong, Daylight, and Evening. Anything that says 'at start of' a phase happens before everything else in the phase, and anything that says 'at end of' happens a/fter everything else in the phase but before the start of the next phase, if ", "headingPath": "1.4 Game Structure", "sharpsignalDocId": 56}, {"page": 3, "score": 0.029958, "snippet": "Give the booklet to the Marquise player and ask them to read the text aloud as they take the actions described. When their turn is over, pass the booklet to the Eyrie player so they can do the same. Continue this until you reach the end. /The booklet also answers some common questions and gives stra", "headingPath": "Play", "sharpsignalDocId": 75}, {"page": 28, "score": 0.026129, "snippet": "M.4.2 Closed Paths. A path covered with a closed path marker is a closed path. Clearings linked by a closed path are not adjacent, and pieces (such as Highway Bandits) cannot be placed on closed paths. Closed paths enclose and divide forests as if they were paths (so the Vagabond can slip across it)", "headingPath": "M.4 Mountain Map (Underworld)", "sharpsignalDocId": 56}, {"page": 2, "score": 0.016129, "snippet": "Each turn is split into three phases: Birdsong , Daylight , and Evening . Once you play through these phases in order, your turn ends, and the player to your le/ft begins their turn. /The three phases are described in detail on each player's faction board.", "headingPath": "Flow of Play", "sharpsignalDocId": 75}, {"page": 21, "score": 0.015873, "snippet": "During your Daylight, if you have at least 10 victory points, you may play a dominance card into your play area to activate it. Remove your score marker from the score track. For the rest of the game, you can only win by meeting the victory condition listed on your activated dominance card. Gently U", "headingPath": "Changing Your Victory Condition", "sharpsignalDocId": 75}, {"page": 12, "score": 0.015625, "snippet": "11.2.1 Cra/fting. /The Riverfolk cra/ft during Daylight by committing funds to empty spaces on the Trade Posts tracks. (/They have no cra/fting pieces.) 11.2.2 Swimmers. /The Riverfolk treat rivers as paths and may move along a river fully linking an origin and destination clearing, ignoring the nee", "headingPath": "11.2 Faction Rules and Abilities", "sharpsignalDocId": 56}, {"page": 3, "score": 0.015625, "snippet": "A player rules a clearing if they have more total warriors and buildings in it than each other player. (Tokens and pawns do not contribute to rule.) If there is a tie between players in a clearing, no one rules it. EVL", "headingPath": "2.5 Rule", "sharpsignalDocId": 56}, {"page": 21, "score": 0.015385, "snippet": "18.2.1 Exclusive with Vagabond. /The Knaves of the Deepwood cannot be played in the same game as the Vagabond. 18.2.2 Stash. Instead of a Cra/fted Items box, the Knaves have the stash. It holds items, which can be face up or face down. When you cra/ft or take an item, place it face up in your Stash.", "headingPath": "18.2 Faction Rules and Abilities", "sharpsignalDocId": 56}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "1.4 Game Structure", "sharpsignalDocId": 56}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 01:41

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Root — Law of Root (corpus doc 56) 1.4 Game Structure p.2 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Root — Learning to Play (corpus doc 75) Play p.3 0.029958 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Root — Law of Root (corpus doc 56) M.4 Mountain Map (Underworld) p.28 0.026129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Root — Learning to Play (corpus doc 75) Flow of Play p.2 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 256
#5 RULEBOOK Root — Learning to Play (corpus doc 75) Changing Your Victory Condition p.21 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Root — Law of Root (corpus doc 56) 11.2 Faction Rules and Abilities p.12 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Root — Law of Root (corpus doc 56) 2.5 Rule p.3 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 218
#8 RULEBOOK Root — Law of Root (corpus doc 56) 18.2 Faction Rules and Abilities p.21 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Root — Law of Root (corpus doc 56) 1.4 Game Structure p.2 no quote on the wire
timing split
retrieval 190 ms · first delta n/a · total 8178 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 190 ms · ask 7977 ms · gateway work 8178 ms · total 8178 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 6), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.