RuleSage cited table rulings
← Everdell Farshore

You asked

How do I setup the game?

Answered counted as answered

Asked with: Everdell Farshorebg-394106-en-1e

1. Place the board and Lighthouse in the center of the table.[1]
2. Place the resources on their designated spots on the Shoreline.[1]
3. Place the Point tokens and Treasure tokens in separate piles near the board.[1]
4. Sort the Map tiles by type, and then stack each type in ascending order with the 2-point Map on top.[1]
5. Place the Map tile stacks into 6 piles on their spots on the board.[1]
* When playing with 2 players, use only the 2-point and one 1-point Maps.[1]
* With 3 players, use one of each of the 2-point, 1-point, and 0-point Maps.[1]
* With 4 players, use all 4 Maps.[1]
6. Shuffle the Island tiles face down and randomly select 1 per player.[1]
7. Place the selected Island tiles face up onto the Island spots on the board and place the rest back into the box.[1]
8. Sort the Windrose tiles into A and B stacks.[1]
9. Shuffle each Windrose stack face down, place them on their spots on the board, and reveal the top tile of each stack.[1]
10. Shuffle the main deck of cards and place 8 cards face up in the Bay.[1]
* If there are any duplicate cards in the Bay, stack them together by name and refill the empty spots from the deck.[1]
11. Place the face down deck on the left side of the Lighthouse.[1]
12. Form the discard pile on the right side of the Lighthouse, also face down.[1]
13. The first player draws 5 cards from the deck, the second player 6 cards, the third player 7 cards, and the fourth player 8 cards.[1]
14. Keep hands secret.[1]
15. Optionally, you may discard your entire starting hand to draw a new hand once during setup.[1]
[1] RULEBOOK Everdell Farshore — Rulebook · p.5 · Overview

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 220 ms · ask 3141 ms · total 3368 ms
single-flight (PR-5)
queued 0 ms · generation 3368 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.04866, "snippet": "Place the board and Lighthouse in the center of the table. Place the resources on their designated spots on the Shoreline. Place the Point tokens and Treasure tokens in separate piles near the board. Sort the Map tiles by type, and then stack each type in ascending order with the 2-point Map on top.", "headingPath": "Overview", "sharpsignalDocId": 746}, {"page": 12, "score": 0.047643, "snippet": "The legend of Bonny Redclaw's long lost treasure has circulated around the shops and homes of Farshore for many seasons. Are you daring enough to test your sailing skills against the greedy Captain Bonny Redclaw and her fearless crew? Don't be fooled by her charm; she'll give you a compliment the mo", "headingPath": "Solo Rules · Solo Setup", "sharpsignalDocId": 746}, {"page": 6, "score": 0.032258, "snippet": "On your turn you must perform one of the following actions: Place a Worker Play a Card Prepare for Season Place one of your workers on any space on the board with a webbed foot symbol that is not already blocked, or on one of your own cards that was previously played and not currently blocked. Perfo", "headingPath": "How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · …", "sharpsignalDocId": 746}, {"page": 3, "score": 0.031746, "snippet": "In Farshore, you send critter workers to various locations on the board to gather resources. You use these resources to play cards face up in front of you, forming your own seaside city. Each turn, you take one of three possible actions: Place a Worker Play a Card Prepare for Season You may place on", "headingPath": "Overview", "sharpsignalDocId": 746}, {"page": 15, "score": 0.030769, "snippet": "If Captain Bonny has no more workers to place on her turn in the first three seasons, she will play a card instead. Each time Captain Bonny plays a card in her first 2 seasons (winter and spring), move the Color Marker matching that card's color up 1 space on the Plan Card. If she plays a card match", "headingPath": "Playing Cards (Preparing the Plan) · Playing from Bonny's Hand", "sharpsignalDocId": 746}, {"page": 7, "score": 0.030303, "snippet": "Maps are worth points at the end of the game. They are each worth 2 or 1 or 0 points multiplied by the total quantity of Map tiles you have, including that Map. Total = 6 Points As your action, you may play one card. To play a card, you must pay the resources shown on the card (to the left of the na", "headingPath": "Dunes · Play a Card · Anchors · Timing", "sharpsignalDocId": 746}, {"page": 20, "score": 0.030214, "snippet": "Farshore is built on the main mechanical structure of Everdell, but there are many important and exciting differences for you to discover and explore, including: Setup: Only stage 1 worker per player in autumn. 1 worker per player goes into a Ship at the beginning of the Ship track. Duplicate cards ", "headingPath": "Quick Rules (Comparing to )", "sharpsignalDocId": 746}, {"page": 10, "score": 0.029851, "snippet": "If you have placed all of your workers, and you choose not to play a card (or you are unable to play a card) then you must perform the Prepare for Season action. To do so, retrieve all of your workers from the board, and also gain 1 new worker from the next Season area. Gain the bonus of that new se", "headingPath": "Prepare for Season · Winds of Change · High Tide", "sharpsignalDocId": 746}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "Overview", "sharpsignalDocId": 746}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 746 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 746 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88019 of 1277 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 22, 2026 08:35 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.5 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Solo Rules · Solo Setup p.12 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · … p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Playing Cards (Preparing the Plan) · Playing from Bonny's Hand p.15 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Dunes · Play a Card · Anchors · Timing p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Quick Rules (Comparing to ) p.20 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Prepare for Season · Winds of Change · High Tide p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.5 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Quick Rules (Comparing to ) p.20 #7 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Prepare for Season · Winds of Change · High Tide p.10 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) End of Game p.11 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Moving Your Ship p.9 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · … p.6 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Dunes · Play a Card · Anchors · Timing p.7 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Solo Rules · Solo Setup p.12 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.5 no quote on the wire
timing split
retrieval 220 ms · first delta 1092 ms · total 3368 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 220 ms · ask 3141 ms · gateway work 3368 ms · total 3368 ms
tokens in (the prompt the answerer read)
3255
tokens out (what the answerer generated)
440
tok/sec
201.0 tok/sec — 440 output tokens in 2.189 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 680), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.