RuleSage cited table rulings
← Rococo

You asked

How do I setup the game?

Answered counted as answered

Asked with: Rococobg-144344-en-1e

Base Game Setup
1. Punch out the cardboard pieces from the punch boards.[1]
2. Place the game board in the middle of the play area with the side corresponding to the number of players faceup.[1]
3. Place the Queen's Favor token in the indicated space.[1]
4. Sort the 28 Employee cards into Levels I through VI: shuffle the 6 Level VI cards and place them facedown to create the draw deck; shuffle the 4 Level V cards and place them facedown on top of the draw deck; shuffle the 4 Level IV cards and place them facedown on top; shuffle the 4 Level III cards and place them facedown on top; shuffle the 4 Level II cards and place them facedown on top; finally, shuffle the 6 Level I cards and place them on top to form the New Employees draw deck.[1]
5. Place all Resource tiles in the Resource bag, mix them, and place the bag near the Resource display.[1]
6. Place all Garment tiles in the Garment bag, mix them, and place the bag near the Garment Design display.[1]
7. Each player chooses a color and takes the following items for that color: 1 Player board, 1 plastic Resource tile rack, 5 Start Employee cards (placed facedown in the Employee supply on the left side of the Player board), 20 Trademark Tokens, and 1 Prestige Counter.[1]
8. Place the Prestige Counter on the 0 space of the score track.[1]
9. Place the Livre coins next to the board to form a bank.[1]
10. Set up the general supply of Thread and Lace tokens in a convenient space near the board.[1]
11. Give each player a personal supply of 15 Livre, 1 Lace token, and 1 Thread token.[1]
12. Determine a Start Player (the last player to use a needle and thread) and give them the Start Player token.[1]
Jewelry Box Expansion Setup Adjustments
1. After placing the Game board (Base Game step 1), place the Jeweler board next to the right side of the Game board.[2]
2. Place the 24 Jewelry tiles in the Jewelry bag, mix them well, and place the bag near the Jeweler board.[2]
3. Each player places 1 of their Trademark tokens in the Journeyman Examination Start area.[2]
4. When preparing the New Employee draw deck (Base Game step 4), make the following changes with the Level V and Level II cards: remove the 2 Journeymen from the base game Level II Employee cards and add them to the 9 new Journeymen from Jewelry Box; shuffle these 11 Journeyman cards and place them as a facedown deck next to the Journeyman Examination space of the Jeweler board; draw 2 cards from this stack and shuffle them together with the remaining base game Level II Apprentice and Master; these 4 cards are then placed facedown on top of the New Employee draw deck as the Level II cards.[3]
5. Shuffle the 10 specialized Apprentices and deal 1 Apprentice facedown to each player; return any excess specialized Apprentices to the box without looking at them.[3]
6. Fill the Jewelry spaces on the Jeweler board with faceup Jewelry tiles drawn randomly from the Jewelry bag.[3]
Madame du Barry Solo Mode Setup Adjustments
1. Follow the Setup Base Game instructions and the Jewelry Box expansion setup with the following adjustments:[4]
2. In step 6, Madame du Barry receives the usual player setup materials, except for a Resource tile rack; her Starting Employee cards are placed facedown above her Player board (these serve as her Employee deck for final scoring and are not used actively during the game).[4]
3. In step 9, she is given 1 Thread and 1 Lace, but no Livre.[4]
4. In step 10, she is given the Start Player token.[4]
5. When setting up the Jewelry Box expansion, she places a Trademark token in the Journeyman start area but does not gain a specialized Apprentice.[4]
[1] RULEBOOK Rococo — Rulebook · p.4 · SETUP BASE GAME (setup shown for 4 players)
[2] RULEBOOK Rococo — Rulebook · p.13 · Level VI Employee Cards · General Note: · JEWELRY BOX EXPANSION · 1 Jeweler Board · SETUP
[3] RULEBOOK Rococo — Rulebook · p.14 · o Level II Employee Cards: · GAME PLAY · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 3: PERFORM ACTIONS
[4] RULEBOOK Rococo — Rulebook · p.17 · MADAME DU BARRY SOLO MODE · COMPONENTS · SETUP · PLAYING THE GAME · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 2: SELECT 3 EMPLOYEE CARDS · …

Settled. Play on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 232 ms · ask 5715 ms · total 5951 ms
single-flight (PR-5)
queued 0 ms · generation 5951 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "Before the first game, carefully punch out the cardboard pieces from the punch boards. 1 Place the game board in the middle of the play area with the side that corresponds to the number of players faceup as indicated by the numbers on the upper left: 4 & 5 Players 2 3 Place the Queen's Favor token i", "headingPath": "SETUP BASE GAME (setup shown for 4 players)", "sharpsignalDocId": 429}, {"page": 17, "score": 0.045724, "snippet": "The Madame du Barry Solo Mode for Rococo Deluxe Edition and The Jewelry Box expansion (if desired). Play Time: 40 to 60 Minutes 25 Madame du Barry cards Note: All rules highlighted in a gold box like this apply only if you're playing with the Jewelry Box expansion. Follow the Setup Base Game instruc", "headingPath": "MADAME DU BARRY SOLO MODE · COMPONENTS · SETUP · PLAYING THE GAME · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 2: SELECT 3 EMPLOYEE CARDS · …", "sharpsignalDocId": 429}, {"page": 6, "score": 0.032258, "snippet": "You never have to shuffle your Employee supply. Take your 3 chosen Employee cards into your hand and return the remaining cards to your Employee supply facedown on the left side on your Player board. If you have exactly 3 cards in your Employee supply, you have no choice as you must take these 3 car", "headingPath": "Note: · Beginning with the second Round and for the rest of the game: · Important: · Example (2 nd Round onwards):", "sharpsignalDocId": 429}, {"page": 9, "score": 0.031746, "snippet": "You can hire 1 of the Employee cards that are in the Hire New Employees display on the board. The cost to hire a new Employee depends on the number of cards currently in the display: If there are 4 cards in the display, pay 5 Livre to the bank. If there are 3 cards in the display, pay 3 Livre to the", "headingPath": "4. Hire a New Employee May only be perforMed by a Master · May be perforMed by any eMployee · Important: · VERY IMPORTANT: · 6. Fund a Decoration May be perforMed by any eMployee", "sharpsignalDocId": 429}, {"page": 7, "score": 0.03125, "snippet": "May only be perforMed by a Master or JourneyMan If the Queen's Favor token is still available on the board, take it and place it on your Player board and immediately gain 5 Livre from the bank. At the beginning of the next Round, take the Start Player token and return the Queen's Favor token to the ", "headingPath": "1. Claim the Queen's Favor · 2. Acquire Resources · OR · Note: · Example:", "sharpsignalDocId": 429}, {"page": 14, "score": 0.030769, "snippet": "Before shuffling the Level II cards and placing them facedown on top of the New Employee draw deck: remove the 2 Journeymen from the base game Level II Employee cards and add them to the 9 new Journeymen from Jewelry Box . Shuffle these 11 Journeyman cards and place them as a facedown deck next to t", "headingPath": "o Level II Employee Cards: · GAME PLAY · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 3: PERFORM ACTIONS", "sharpsignalDocId": 429}, {"page": 6, "score": 0.030303, "snippet": "Each Round consists of 4 Phases : Phase 1: Prepare for new Round Phase 2: Select 3 Employee Cards Phase 3: Perform Actions Phase 4: Receive Income The game ends with a final scoring after the 7th Round (when the New Employees draw deck is empty) . If a player acquired the Queen's Favor in the previo", "headingPath": "Rococo is played over 7 Rounds . · (Ignore In the 1st round) · B) New Employee Cards · Note: · C) New Resource Tiles · D) New Garment Tiles · …", "sharpsignalDocId": 429}, {"page": 13, "score": 0.030214, "snippet": "Gain 1 Prestige Point for every 3 Livre you return to the bank (no limit). A coin with a white number means: Gain this amount of Livre from the bank. Perform 1 additional Fund Decoration action (regardless of your Main action) for a 10 Livre discount. One-time Bonus at the end of the game: Gain Pres", "headingPath": "Level VI Employee Cards · General Note: · JEWELRY BOX EXPANSION · 1 Jeweler Board · SETUP", "sharpsignalDocId": 429}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "SETUP BASE GAME (setup shown for 4 players)", "sharpsignalDocId": 429}, {"page": 13, "quote": null, "headingPath": "Level VI Employee Cards · General Note: · JEWELRY BOX EXPANSION · 1 Jeweler Board · SETUP", "sharpsignalDocId": 429}, {"page": 14, "quote": null, "headingPath": "o Level II Employee Cards: · GAME PLAY · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 3: PERFORM ACTIONS", "sharpsignalDocId": 429}, {"page": 17, "quote": null, "headingPath": "MADAME DU BARRY SOLO MODE · COMPONENTS · SETUP · PLAYING THE GAME · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 2: SELECT 3 EMPLOYEE CARDS · …", "sharpsignalDocId": 429}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 429 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 429 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92068 of 2988 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 22, 2026 19:27 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Rococo — Rulebook (corpus doc 429) SETUP BASE GAME (setup shown for 4 players) p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Rococo — Rulebook (corpus doc 429) MADAME DU BARRY SOLO MODE · COMPONENTS · SETUP · PLAYING THE GAME · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 2: SELECT 3 EMPLOYEE CARDS · … p.17 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Rococo — Rulebook (corpus doc 429) Note: · Beginning with the second Round and for the rest of the game: · Important: · Example (2 nd Round onwards): p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Rococo — Rulebook (corpus doc 429) 4. Hire a New Employee May only be perforMed by a Master · May be perforMed by any eMployee · Important: · VERY IMPORTANT: · 6. Fund a Decoration May be perforMed by any eMployee p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Rococo — Rulebook (corpus doc 429) 1. Claim the Queen's Favor · 2. Acquire Resources · OR · Note: · Example: p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Rococo — Rulebook (corpus doc 429) o Level II Employee Cards: · GAME PLAY · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 3: PERFORM ACTIONS p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Rococo — Rulebook (corpus doc 429) Rococo is played over 7 Rounds . · (Ignore In the 1st round) · B) New Employee Cards · Note: · C) New Resource Tiles · D) New Garment Tiles · … p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Rococo — Rulebook (corpus doc 429) Level VI Employee Cards · General Note: · JEWELRY BOX EXPANSION · 1 Jeweler Board · SETUP p.13 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 36 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Rococo — Rulebook (corpus doc 429) SETUP BASE GAME (setup shown for 4 players) p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Rococo — Rulebook (corpus doc 429) Level VI Employee Cards · General Note: · JEWELRY BOX EXPANSION · 1 Jeweler Board · SETUP p.13 #8 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Rococo — Rulebook (corpus doc 429) o Level II Employee Cards: · GAME PLAY · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 3: PERFORM ACTIONS p.14 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Rococo — Rulebook (corpus doc 429) 1. Claim the Queen's Favor · 2. Acquire Resources · OR · Note: · Example: p.7 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Rococo — Rulebook (corpus doc 429) END OF GAME · 3. Majority in each of the 5 Halls · 4. Majority in Fireworks · 6. Statues p.11 #16 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Rococo — Rulebook (corpus doc 429) 1. Rent the Garment to a guest attending the ball · 2. Sell Garment · Notes: p.8 #14 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Rococo — Rulebook (corpus doc 429) Note: · Beginning with the second Round and for the rest of the game: · Important: · Example (2 nd Round onwards): p.6 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Rococo — Rulebook (corpus doc 429) MADAME DU BARRY SOLO MODE · COMPONENTS · SETUP · PLAYING THE GAME · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 2: SELECT 3 EMPLOYEE CARDS · … p.17 #2 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Rococo — Rulebook (corpus doc 429) SETUP BASE GAME (setup shown for 4 players) p.4 no quote on the wire
[2] RULEBOOK Rococo — Rulebook (corpus doc 429) Level VI Employee Cards · General Note: · JEWELRY BOX EXPANSION · 1 Jeweler Board · SETUP p.13 no quote on the wire
[3] RULEBOOK Rococo — Rulebook (corpus doc 429) o Level II Employee Cards: · GAME PLAY · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 3: PERFORM ACTIONS p.14 no quote on the wire
[4] RULEBOOK Rococo — Rulebook (corpus doc 429) MADAME DU BARRY SOLO MODE · COMPONENTS · SETUP · PLAYING THE GAME · PHASE 1: PREPARE FOR A NEW ROUND · PHASE 2: SELECT 3 EMPLOYEE CARDS · … p.17 no quote on the wire
timing split
retrieval 232 ms · first delta 1350 ms · total 5951 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 232 ms · ask 5715 ms · gateway work 5951 ms · total 5951 ms
tokens in (the prompt the answerer read)
4218
tokens out (what the answerer generated)
893
tok/sec
200.3 tok/sec — 893 output tokens in 4.458 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 358), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.