RuleSage cited table rulings
← Twilight Imperium: Fourth Edition

You asked

How do I setup the game?

Answered counted as answered

Asked with: Twilight Imperium: Fourth Editionbg-233078-en-1e

1. Randomly determine one player to gain the speaker token; that player is the speaker.[1]
2. Each player chooses one faction sheet and places it in their play area.[1]
3. Each player takes the following components that have their faction’s icon: 1 home system tile, 17 control tokens, 16 command tokens, 1 faction promissory note, 2 faction technology cards, and faction-specific tokens.[1]
4. Each player places each of their faction components near their faction sheet, and returns all unused faction components to the game box.[1]
5. Players place their home systems in the approximate positions where they will connect to the galaxy.[2]
6. Starting with the speaker and proceeding clockwise, each player places one system tile faceup in the first ring around Mecatol Rex.[2]
7. After the last player has placed their first tile, they place a second tile.[2]
8. The order of tile placement reverses and proceeds counterclockwise, until it reaches the speaker again, who places two tiles.[2]
9. Tile placement reverses again and proceeds clockwise, repeating this process until players have placed all of their tiles.[2]
10. Each ring around Mecatol Rex must be fully built before any tile can be placed in the next ring.[2]
11. Anomaly system tiles cannot be placed next to one another unless there is no other option, and system tiles containing the same type of wormhole cannot be placed next to one another unless there is no other option.[2]
12. After placing all dealt system tiles, players attach their home systems to the rest of the galaxy.[2]
13. Place the custodians token in the center of the game board on Mecatol Rex.[3][2]
14. Shuffle the action card, agenda, stage I objective, stage II objective, and secret objective decks separately and place them in the common play area.[3][2]
15. Gather and create separate piles in the common play area for trade good tokens, fighter tokens, and infantry tokens.[3]
16. Place each of the eight strategy cards faceup in the common play area within reach of the speaker.[3]
17. Each player gains the starting technologies and starting units listed on the back of their faction sheet.[3]
18. Each player places the technology cards faceup near their faction sheet and the starting units in their home system.[3]
19. Each player places three command tokens in their tactic pool, three command tokens in their fleet pool, and two command tokens in their strategy pool.[3]
20. Each player draws two secret objectives and chooses one to keep, then shuffles the unchosen secret objectives back into the secret objective deck without revealing them.[2]
21. Place the victory point track near the game board.[2]
22. As a group, players decide whether to play with the 10- or 14-space side of the victory point track faceup.[2]
23. Each player places one of their control tokens on the “0” space of the track.[2][4]
24. The speaker deals five facedown stage I objectives and places them in a row above the victory point track.[2]
25. The speaker deals five facedown stage II objectives and places them in a row below the victory point track.[2]
26. The speaker reveals the first two stage I objectives.[2]
[1] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.4
[2] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.5
[3] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.5
[4] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.31

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 218 ms · ask 5022 ms · total 5245 ms
single-flight (PR-5)
queued 0 ms · generation 5245 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.04866, "snippet": "STEP 7—PLACE CUSTODIANS TOKEN: Place the custodians token in the center of the game board on Mecatol Rex. STEP 8—SHUFFLE COMMON DECKS: Shuffle the action card, agenda, stage I objective, stage II objective, and secret objective decks separately and place them in the common play area. STEP 9—CREATE S", "headingPath": "", "sharpsignalDocId": 249}, {"page": 4, "score": 0.048387, "snippet": "4 STEP 4—CHOOSE COLOR: Each player chooses one color and takes the following components that correspond to that color. • 59 plastic units • 1 command sheet • 25 technology cards • 4 promissory notes Each player combines their color-specific and faction technology cards into one technology deck and t", "headingPath": "", "sharpsignalDocId": 249}, {"page": 4, "score": 0.047643, "snippet": "USING THIS REFERENCE This document is the definitive source for all Twilight Imperium: Fourth Edition rules. The Living Rules Reference will occasionally be updated with additions, clarifications, errata, and an FAQ, changes to which are listed on page 3. Additionally, the related topics of each ent", "headingPath": "", "sharpsignalDocId": 249}, {"page": 25, "score": 0.046394, "snippet": "70.7 STEP 7—REPAIR UNITS: Each player repairs all of their units that have the “Sustain Damage” ability by turning those units upright. 70.8 STEP 8—RETURN STRATEGY CARDS: Each player returns their strategy card to the common play area. Then, if a player has removed the custodians token from Mecatol ", "headingPath": "", "sharpsignalDocId": 249}, {"page": 5, "score": 0.031746, "snippet": "5 STEP 12—PREPARE OBJECTIVES: Prepare objectives as follows: i. Each player draws two secret objectives and chooses one to keep. Shuffle the unchosen secret objectives back into the secret objective deck without revealing them. ii. Place the victory point track near the game board. As a group, playe", "headingPath": "", "sharpsignalDocId": 249}, {"page": 25, "score": 0.030303, "snippet": "25 70 STATUS PHASE During the status phase, players score objectives and prepare for the next game round. To resolve the status phase, players perform the following steps: 70.1 STEP 1—SCORE OBJECTIVES: Following initiative order, each player may score up to one public objective and one secret object", "headingPath": "", "sharpsignalDocId": 249}, {"page": 12, "score": 0.029851, "snippet": "Then, that player must place the unit on the game board as instructed by the effect that is placing the unit. RELATED TOPICS: Initiative Order, Strategic Action, Strategy Card, Structures 24 CONTROL Each player begins the game with control of each planet in their home system. During the game, player", "headingPath": "", "sharpsignalDocId": 249}, {"page": 12, "score": 0.029412, "snippet": "12 • When producing a fighter or infantry unit, a player can use a fighter or infantry token, as appropriate, from the supply instead of a plastic piece. These tokens must be accompanied by at least one plastic piece of the same type; players can swap infantry and fighter tokens for plastic pieces a", "headingPath": "", "sharpsignalDocId": 249}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 249}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 249}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 249}, {"page": 31, "quote": null, "headingPath": "", "sharpsignalDocId": 249}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 249 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 249 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91451 of 2632 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 24, 2026 19:21 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.25 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.25 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.31 #15 0.024954 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.27 #13 0.02642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.25 #4 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.15 #10 0.028595 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.25 #9 0.029083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 no quote on the wire
[2] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 no quote on the wire
[3] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 no quote on the wire
[4] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.31 no quote on the wire
timing split
retrieval 218 ms · first delta 1445 ms · total 5245 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 218 ms · ask 5022 ms · gateway work 5245 ms · total 5245 ms
tokens in (the prompt the answerer read)
3696
tokens out (what the answerer generated)
738
tok/sec
198.5 tok/sec — 738 output tokens in 3.718 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 175), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.