RuleSage cited table rulings
← 20 Strong

You asked

How do I take my turn?

Answered counted as answered

Asked with: 20 Strongbg-373167-en-1e

Each round consists of two parts: Activation and Engagement.[1]
Activation
1. Choose the top card from one of the stacks and activate it by placing it in the active area.[1]
Engagement
The Strategy phase has three steps:[2]
1. Commit Dice: Select dice from your dice pool to use for this Strategy phase and place them in your active area.[2][3]
2. Roll Dice: Roll all dice in your active area at once.[2]
3. Apply Dice: Apply hits to active cards (most commonly enemies) to deal damage.[2] You may apply hits in any order and are not required to apply all rolled hits.[4]
You may repeat the Strategy phase if your Strategy stat is higher than 1, provided the total number of Strategy phases does not exceed your Strategy stat.[2][5] When repeating, you may commit additional dice from your dice pool to your active area, then roll all unapplied dice and apply the dice you wish to apply.[5]
Resolve Phase
The Resolve phase consists of six steps:[6]
1. Suffer Damage: Add the Damage stats of all undefeated conflict cards in your active area and reduce your Health stat die by that total.[6]
2. After Effects: Resolve all after effects in the active area one at a time.[6]
3. Exhaust Dice: Move all committed dice (applied or unapplied) to your exhausted area.[6]
4. Recover Dice: Choose a number of exhausted dice up to the number showing on your Recovery stat die and move them from your exhausted area to your dice pool.[6]
(Note: The sources mention there are six steps in the Resolve phase, but only four are explicitly described [6]).
End of Round/Cleanup
1. Gain Item Rewards: If any defeated conflict cards from the round have an item reward, you may place the card in your inventory.[6]
2. Cleanup: Place all remaining conflict cards from your active area (both defeated and undefeated) in the discard.[6]
[1] RULEBOOK 20 Strong — Rulebook · p.10 · GAME FLOW · ACTIVATION
[2] RULEBOOK 20 Strong — Rulebook · p.12 · ENGAGEMENT
[3] RULEBOOK 20 Strong — Rulebook · p.22 · KEY TERMS
[4] RULEBOOK 20 Strong — Rulebook · p.13 · ENGAGEMENT
[5] RULEBOOK 20 Strong — Rulebook · p.14 · ENGAGEMENT · REPEATING THE STRATEGY PHASE
[6] RULEBOOK 20 Strong — Rulebook · p.16 · RESOLVE PHASE · ENDGAME

Settled. Play on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 172 ms · ask 3027 ms · total 3202 ms
single-flight (PR-5)
queued 0 ms · generation 3202 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.032787, "snippet": "The Strategy phase has three steps. You may be able to repeat the phase, carrying out its steps again. Commit Dice. The first step of the Strategy phase is to Commit dice, which entails selecting the dice from the dice pool that you would like to use for this Strategy phase. Generally, you may commi", "headingPath": "ENGAGEMENT", "sharpsignalDocId": 1168}, {"page": 13, "score": 0.032258, "snippet": "time, in any order, and you are not required to apply all rolled hits. Each time you apply a die, check to see if the state of play has changed. This most commonly happens when the amount of damage on a conflict card equals or exceeds its Health, at which point it is defeated . Any During effects on", "headingPath": "ENGAGEMENT", "sharpsignalDocId": 1168}, {"page": 10, "score": 0.031746, "snippet": "20 Strong is played in rounds. Each round, you identify one or more conflict cards to face, roll dice, make a series of decisions, and deal with the results. Rounds continue until you win or lose. Each round has two parts: Activation and Engagement . In this part, one or more conflict cards become a", "headingPath": "GAME FLOW · ACTIVATION", "sharpsignalDocId": 1168}, {"page": 15, "score": 0.03125, "snippet": "The Resolve phase is where the consequences of your rolls are realized. It has six steps. Suffer Damage. Add together the Damage stats of all undefeated conflict cards in your active area, and reduce your Health stat die by the total. After Effects. All after effects in the active area ( including t", "headingPath": "RESOLVE PHASE", "sharpsignalDocId": 1168}, {"page": 17, "score": 0.030769, "snippet": "Skip Activation. For the first Activation of endgame, the deck will contain instructions regarding selecting a boss to activate and what other conflict cards to activate, if any. Skip Activation in all subsequent rounds. Undefeated Cards Remain. In the Cleanup step during the endgame, do not discard", "headingPath": "ENDGAME", "sharpsignalDocId": 1168}, {"page": 24, "score": 0.030303, "snippet": "24 Roll Dice: Dice are rolled during the Roll Dice step, which is the second step of the Strategy phase. You roll all dice in your active area that are not already applied to cards. This includes dice still in your active area from previous Strategy phases that were not applied to cards, as well as ", "headingPath": "KEY TERMS · UNIVERSAL HEROES", "sharpsignalDocId": 1168}, {"page": 14, "score": 0.029851, "snippet": "14 Dice that are applied to cards are still considered to be committed and in the active area. After the Apply Dice step, if your Strategy stat is higher than 1, you may repeat the Strategy phase again. The total number of times you may go through the Strategy phase (including the first) cannot exce", "headingPath": "ENGAGEMENT · REPEATING THE STRATEGY PHASE", "sharpsignalDocId": 1168}, {"page": 16, "score": 0.029412, "snippet": "Gain Item Rewards. If any of the conflict cards you defeated this round has an item reward, either Single-use or Ongoing , you may gain the item by placing its card in your inventory. Cleanup. Place all conflict cards that remain in your active area - both defeated AND undefeated - in the discard . ", "headingPath": "RESOLVE PHASE · ENDGAME", "sharpsignalDocId": 1168}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "GAME FLOW · ACTIVATION", "sharpsignalDocId": 1168}, {"page": 12, "quote": null, "headingPath": "ENGAGEMENT", "sharpsignalDocId": 1168}, {"page": 22, "quote": null, "headingPath": "KEY TERMS", "sharpsignalDocId": 1168}, {"page": 13, "quote": null, "headingPath": "ENGAGEMENT", "sharpsignalDocId": 1168}, {"page": 14, "quote": null, "headingPath": "ENGAGEMENT · REPEATING THE STRATEGY PHASE", "sharpsignalDocId": 1168}, {"page": 16, "quote": null, "headingPath": "RESOLVE PHASE · ENDGAME", "sharpsignalDocId": 1168}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1168 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1168 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91035 of 1517 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 25, 2026 15:27 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT p.12 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT p.13 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) GAME FLOW · ACTIVATION p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) RESOLVE PHASE p.15 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENDGAME p.17 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) KEY TERMS · UNIVERSAL HEROES p.24 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT · REPEATING THE STRATEGY PHASE p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) RESOLVE PHASE · ENDGAME p.16 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 30 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT p.12 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) KEY TERMS p.22 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) REWARD/EFFECT CLARIFICATIONS · KEY TERMS p.21 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT p.13 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) GAME FLOW · ACTIVATION p.10 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) RESOLVE PHASE · ENDGAME p.16 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT · REPEATING THE STRATEGY PHASE p.14 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK 20 Strong — Rulebook (corpus doc 1168) RESOLVE PHASE p.15 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 20 Strong — Rulebook (corpus doc 1168) GAME FLOW · ACTIVATION p.10 no quote on the wire
[2] RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT p.12 no quote on the wire
[3] RULEBOOK 20 Strong — Rulebook (corpus doc 1168) KEY TERMS p.22 no quote on the wire
[4] RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT p.13 no quote on the wire
[5] RULEBOOK 20 Strong — Rulebook (corpus doc 1168) ENGAGEMENT · REPEATING THE STRATEGY PHASE p.14 no quote on the wire
[6] RULEBOOK 20 Strong — Rulebook (corpus doc 1168) RESOLVE PHASE · ENDGAME p.16 no quote on the wire
timing split
retrieval 172 ms · first delta 1003 ms · total 3202 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 172 ms · ask 3027 ms · gateway work 3202 ms · total 3202 ms
tokens in (the prompt the answerer read)
1554
tokens out (what the answerer generated)
435
tok/sec
203.8 tok/sec — 435 output tokens in 2.134 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1098), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.