RuleSage cited table rulings
← Viticulture World

You asked

How do I setup the game?

Answered counted as answered

1. Place the Viticulture World board on the table, using the side with extra orange spaces at the top if using structure cards from the Tuscany expansion [1]. 2. Shuffle the decks of small cards (green, yellow, purple, blue, and orange, if used) and place each deck face down on its indicated spot on the board [1]. 3. Place the gray temporary worker token on the wake-up chart (the pocket watch) [1]. 4. Place all the grape/wine tokens and the lira next to the game board to form a general supply [1]. 5. Choose a continent to use for the game [1]. 6. Gather all cards related to the selected continent and place the event token nearby [1]. 7. Read the story card for the selected continent out loud to all players and set the story card aside [1]. 8. Read the setup and rules cards for the continent out to all players, follow the instructions, and set them aside [1]. 9. Create the event deck using one of two methods: - For your first game in each continent: Sort event cards 1-6 for the selected continent into a sequentially numbered face-down deck (top card is 1, bottom is 6) and place it on its indicated spot on the board [1]. - For variable difficulty in future games (using any continent besides Greengully): Shuffle all event cards for the selected continent and randomly place 6 cards face down to create the event deck, then place it on its indicated spot on the board [1]. 10. Return all unused event cards to the game box [1]. 11. Shuffle and place the innovation tiles next to the board in two separate stacks by shape (note: do not include *H and *N tiles if not using the Burattino rulebook) [1]. 12. Place the influence token on the influence track position labeled with the player count [1]. 13. Place the green grape token on the first position of the year track [1].

[1] RULEBOOK Viticulture World — Rulebook · p.2 · General setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 240 ms · ask 8737 ms · total 8987 ms
single-flight (PR-5)
queued 0 ms · generation 8987 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Game Board: Place the Viticulture World board on the table. Use the side with extra orange spaces at the top if you're using structure cards from the Tuscany expansion. Shuffle the decks of small cards (green, yellow, purple, blue, and orange, if used) and place each deck face down on its indicated ", "headingPath": "General setup", "sharpsignalDocId": 80}, {"page": 3, "score": 0.032002, "snippet": "Red and Blue Cards: Each player draws one of each card and gains the benefits shown. As indicated on these cards, each player will start the game with 1 grande worker and all 4 regular workers. 4 Note : You may shuffle the new red cards in with the original Mama cards and the new blue cards in with ", "headingPath": "player setup", "sharpsignalDocId": 80}, {"page": 1, "score": 0.030622, "snippet": "If a black-bordered card is drawn during a game of Viticulture World, discard it and redraw.", "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}, {"page": 1, "score": 0.029324, "snippet": "The replacement cards are identical aside from their black borders, which serve as a reminder that they are incompatible with Viticulture World. If a black-bordered card is drawn during a game of Viticulture World, discard it and redraw.", "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}, {"page": 1, "score": 0.02781, "snippet": "worth up to of them using wine tokens order ' s requirements 2 less than the J play up to ; gain if you play two cards draw ; you may immediately fill one of them using wine tokens worth up to 2 less than the order ' s requirements VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_", "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}, {"page": 1, "score": 0.02758, "snippet": "Some Viticulture cards (listed on the back of this rulebook) are incompatible with Viticulture World and should be permanently removed and replaced by the black-bordered replacement cards included here (you won't ever need the whitebordered versions of these cards in any Viticulture game again). The", "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}, {"page": 4, "score": 0.015873, "snippet": "During the spring season, perform the following 3 steps in order: Reveal 1 Event Card: Read the top card of the face-down event deck, starting with the historical flavor text and then the gameplay effect. Keep this card face-up next to the event deck. The gameplay effect only modifies the rules for ", "headingPath": "sprinG", "sharpsignalDocId": 80}, {"page": 7, "score": 0.015625, "snippet": "In turn order, choose one of the following two options: Place a winter worker, a trained worker, or a grande worker on a winter action or a (or a year-round action) OR pass. 1 . reveal a new event card summer spring A B draw play Most actions are similar to those found on the core game board; howeve", "headingPath": "winter", "sharpsignalDocId": 80}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "General setup", "sharpsignalDocId": 80}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 01:45

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viticulture World — Rulebook (corpus doc 80) General setup p.2 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Viticulture World — Rulebook (corpus doc 80) player setup p.3 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Viticulture World — Rulebook (corpus doc 80) VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup p.1 0.030622 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 92
#4 RULEBOOK Viticulture World — Rulebook (corpus doc 80) VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup p.1 0.029324 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 237
#5 RULEBOOK Viticulture World — Rulebook (corpus doc 80) VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup p.1 0.02781 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Viticulture World — Rulebook (corpus doc 80) VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup p.1 0.02758 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Viticulture World — Rulebook (corpus doc 80) sprinG p.4 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Viticulture World — Rulebook (corpus doc 80) winter p.7 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Viticulture World — Rulebook (corpus doc 80) General setup p.2 no quote on the wire
timing split
retrieval 240 ms · first delta n/a · total 8987 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 240 ms · ask 8737 ms · gateway work 8987 ms · total 8987 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 14), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.