You asked
How do I setup the game?
Answered counted as answeredAsked with: Fortune and Glory: The Cliffhanger Gamebg-95103-en-1e
Question closed. Friendships intact.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 155 ms · ask 3561 ms · total 3720 ms
- single-flight (PR-5)
- queued 0 ms · generation 3720 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 10, "score": 0.04918, "snippet": "Unfold the game board and place it in the center of a large table where everyone can reach it. Fortune and Glory can be played as a Competitive game, Team Competitive game, or a fully Cooperative game. In the Competitive Game all of the Heroes are traveling the world, hunting down artifacts and raci", "headingPath": "Set Up Game Board · Choose Game Type · Competitive Game · Team Competitive Game · Cooperative Game · Shuffle and Place Card Decks · …", "sharpsignalDocId": 1154}, {"page": 11, "score": 0.047123, "snippet": "Shuffle up the Dangers deck and place it where all players can reach it. Note that because this is a deck of double-sided cards, anytime a player would draw from the Dangers deck they should always draw from the bottom or middle and be sure that the Danger side is face up as it enters play. Now it i", "headingPath": "Prepare Dangers Deck · Draw and Place Starting Artifacts · (Cooperative Game Only)", "sharpsignalDocId": 1154}, {"page": 7, "score": 0.032258, "snippet": "Whenever a Random Location is needed, simply draw a Location card. Each Location card represents one Space on the board and has a simple map that shows a red X where the Space appears on the game board. Note that at the bottom of each Location card there is also a City listed for occasions when you ", "headingPath": "Random Locations and Random Cities", "sharpsignalDocId": 1154}, {"page": 13, "score": 0.031746, "snippet": "Fortune and Glory is played in a series of Game Rounds until a Hero or Team of Heroes wins the game (or if the Villains win in the Cooperative game). Each Game Round has the following phases: Initiative Phase Move Phase Adventure Phase Villain Phase End Phase During the Initiative Phase all of the p", "headingPath": "THE GAME ROUND · Roll for First Player · (Team Competitive Game Only) · (Cooperative Game Only) · Ready Activated Cards", "sharpsignalDocId": 1154}, {"page": 29, "score": 0.030769, "snippet": "Another easy way to adjust the length or difficulty of the game is to change the amount of Fortune needed for a Hero or Team of Heroes to win the game. Instead of a Hero needing 15 Fortune, you can try needing 20 or even 25. This will lessen the effect of random benefits that an individual Hero migh", "headingPath": "Scaling the Villain Track and Fortune Totals", "sharpsignalDocId": 1154}, {"page": 29, "score": 0.030303, "snippet": "Fortune and Glory also works great as a Solo Game. When playing Solo, you must first decide if you are going to use a single Hero or multiple Heroes. If multiple Heroes, the game works exactly like a Cooperative Game with one minor difference; all of the Heroes share a single hand of Event cards (an", "headingPath": "THE SOLO GAME · Single Hero Solo Game · OPTIONAL RULES · Advanced Nazi Figures · Using a Vile Organization in the Competitive Game", "sharpsignalDocId": 1154}, {"page": 14, "score": 0.029851, "snippet": "During the Move Phase each Hero gets to move around the board, starting with the First Player and proceeding clockwise around the table. When it is your Hero's turn to Move, roll a die and move up to that many Spaces. You do not need to move at all if you do not want to (if, for example, you are alr", "headingPath": "THE MOVE PHASE · Movement · Enemy Figures", "sharpsignalDocId": 1154}, {"page": 3, "score": 0.029412, "snippet": "The First Player Marker is used to keep track of which player goes first during each phase of the current Game Round. This is determined by all of the players rolling off during the Initiative Phase at the start of each new Game Round. Some Spaces on the board are considered Deep Jungle. When a Hero", "headingPath": "First Player Marker · Exploration Markers · Collapse Markers · (Cooperative Only)", "sharpsignalDocId": 1154}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 10, "quote": null, "headingPath": "Set Up Game Board · Choose Game Type · Competitive Game · Team Competitive Game · Cooperative Game · Shuffle and Place Card Decks · …", "sharpsignalDocId": 1154}, {"page": 11, "quote": null, "headingPath": "Prepare Dangers Deck · Draw and Place Starting Artifacts · (Cooperative Game Only)", "sharpsignalDocId": 1154}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1154 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1154 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91672 of 1681 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 23, 2026 21:49 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Set Up Game Board · Choose Game Type · Competitive Game · Team Competitive Game · Cooperative Game · Shuffle and Place Card Decks · … | p.10 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Prepare Dangers Deck · Draw and Place Starting Artifacts · (Cooperative Game Only) | p.11 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Random Locations and Random Cities | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | THE GAME ROUND · Roll for First Player · (Team Competitive Game Only) · (Cooperative Game Only) · Ready Activated Cards | p.13 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Scaling the Villain Track and Fortune Totals | p.29 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | THE SOLO GAME · Single Hero Solo Game · OPTIONAL RULES · Advanced Nazi Figures · Using a Vile Organization in the Competitive Game | p.29 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | THE MOVE PHASE · Movement · Enemy Figures | p.14 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | First Player Marker · Exploration Markers · Collapse Markers · (Cooperative Only) | p.3 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 65 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Set Up Game Board · Choose Game Type · Competitive Game · Team Competitive Game · Cooperative Game · Shuffle and Place Card Decks · … | p.10 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Random Locations and Random Cities | p.7 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | (Cooperative Game Only) | p.11 | #16 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | THE ADVENTURE PHASE · Land or Sea Space - Traveling · City Space · Draw a City Card · Interacting with the City | p.15 | #14 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | THE COMPETITIVE GAME · The Zeppelin Moves · Villains Adventure · THE COOPERATIVE GAME · Villain Events · Random Villain in Play | p.26 | #19 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | VILLAINS · Drawing a Random Villain · Villain Cards · Villain Figures · Sneaking Past a Villain | p.24 | #22 | 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Scaling the Villain Track and Fortune Totals | p.29 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Prepare Dangers Deck · Draw and Place Starting Artifacts · (Cooperative Game Only) | p.11 | #2 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Set Up Game Board · Choose Game Type · Competitive Game · Team Competitive Game · Cooperative Game · Shuffle and Place Card Decks · … | p.10 | no quote on the wire |
| [2] | RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) | Prepare Dangers Deck · Draw and Place Starting Artifacts · (Cooperative Game Only) | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 155 ms · first delta 1193 ms · total 3720 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 155 ms · ask 3561 ms · gateway work 3720 ms · total 3720 ms
- tokens in (the prompt the answerer read)
- 3580
- tokens out (what the answerer generated)
- 492
- tok/sec
- 200.7 tok/sec — 492 output tokens in 2.452 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 2s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1084), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.