RuleSage cited table rulings
← Fortune and Glory: The Cliffhanger Game

You asked

How do I take my turn?

Answered counted as answered

Asked with: Fortune and Glory: The Cliffhanger Gamebg-95103-en-1e

A turn consists of the following phases:
Move Phase
1. Starting with the First Player and proceeding clockwise, each Hero moves around the board.[1]
2. Roll a die and move up to that many Spaces.[1]
3. If you roll a 1, you also draw a free Event card.[1]
4. If you enter a Space with a Green Enemy Henchmen Figure, your move ends immediately and you must Fight that Enemy.[1]
Adventure Phase
1. Each Hero adventures in turn, starting with the First Player and proceeding clockwise.[2]
2. Depending on your Space type, perform the following:
* Land or Sea Space (with no Artifact Adventure): Roll a die. On a 4, 5, or 6, draw an Event card; on a 2 or 3, it is Uneventful Travel; on a 1, you are attacked by an Enemy and must resolve a Fight.[2]
* City Space: First, draw a City card.[2] If it is a City Danger, you must resolve the Tests on the card; if you fail, your turn ends and you go to the Cliffhanger.[3] If you do not fail, you may interact with the City by Selling Artifacts, Buying Gear and Allies, and/or Healing Wounds in any order.[2]
* Space with an Artifact Adventure: Follow the procedures for collecting the Artifact by collecting Danger Markers equal to the Artifact's Danger Value.[4]
[1] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook · p.14 · THE MOVE PHASE · Movement · Enemy Figures
[2] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook · p.15 · THE ADVENTURE PHASE · Land or Sea Space - Traveling · City Space · Draw a City Card · Interacting with the City
[3] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook · p.19
[4] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook · p.16 · Recovering the Artifact · Being KO'd · (Optional Rule) · DANGERS AND CLIFFHANGERS · The Dangers Deck

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 156 ms · ask 3011 ms · total 6903 ms
single-flight (PR-5)
queued 3733 ms · generation 3170 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 13, "score": 0.048652, "snippet": "Fortune and Glory is played in a series of Game Rounds until a Hero or Team of Heroes wins the game (or if the Villains win in the Cooperative game). Each Game Round has the following phases: Initiative Phase Move Phase Adventure Phase Villain Phase End Phase During the Initiative Phase all of the p", "headingPath": "THE GAME ROUND · Roll for First Player · (Team Competitive Game Only) · (Cooperative Game Only) · Ready Activated Cards", "sharpsignalDocId": 1154}, {"page": 14, "score": 0.047938, "snippet": "During the Move Phase each Hero gets to move around the board, starting with the First Player and proceeding clockwise around the table. When it is your Hero's turn to Move, roll a die and move up to that many Spaces. You do not need to move at all if you do not want to (if, for example, you are alr", "headingPath": "THE MOVE PHASE · Movement · Enemy Figures", "sharpsignalDocId": 1154}, {"page": 17, "score": 0.047371, "snippet": "As described in the Adventure Phase section above, if a Hero fails a Test on a Danger, their turn immediately ends and the Danger is flipped over to reveal the Cliffhanger side of the card. This creates the classic movie cliffhanger moment! Players should NOT look at the Cliffhanger side of a card u", "headingPath": "Cliffhangers", "sharpsignalDocId": 1154}, {"page": 15, "score": 0.03125, "snippet": "If you decide to Press On , you do not collect any Glory yet, but instead continue on and draw your next Danger. You may continue to Press On after each Danger is overcome until you fail at a Danger, decide to Camp Down, or recover the Artifact. It is important to note that this creates a 'pushing i", "headingPath": "Pressing On", "sharpsignalDocId": 1154}, {"page": 18, "score": 0.030769, "snippet": "When two or more Heroes are in the same Space together in the Competitive Game, hunting after the same Artifact, they are considered to be racing one another. These Heroes should trade off drawing and encountering their Dangers one at a time. So, whenever a Hero overcomes a Danger, they must decide ", "headingPath": "Racing Each other for an Artifact", "sharpsignalDocId": 1154}, {"page": 17, "score": 0.030303, "snippet": "The Dangers deck should be hand shuffled a bit to mix all of the cards together before each draw . When a card is drawn, it should be drawn from the bottom or middle of the deck. When discarded, the cards should be shuffled back into the deck. In this way, all of the Danger cards are always in the m", "headingPath": "Shuffle before each Draw · Draw from the Bottom · Tests and Options · Fight · Keywords", "sharpsignalDocId": 1154}, {"page": 15, "score": 0.029851, "snippet": "During the Adventure Phase each Hero gets to adventure in turn, starting with the First Player and proceeding clockwise around the table. What you get to do depends on the type of Space you are in - an open Land or Sea Space, a City Space, or a Space with an Artifact Adventure. Just because you aren", "headingPath": "THE ADVENTURE PHASE · Land or Sea Space - Traveling · City Space · Draw a City Card · Interacting with the City", "sharpsignalDocId": 1154}, {"page": 28, "score": 0.029412, "snippet": "At the end of each Game Round is an End Phase that wraps up the round, checking to see if any of the Heroes have won the game, drawing and placing new Artifacts to replace those that have been collected, and allowing KO'd Heroes to recover. In the End Phase there are 3 steps that happen: Check for V", "headingPath": "THE END PHASE · Check for Victory · Replenish Artifacts · Heroes Recover", "sharpsignalDocId": 1154}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "THE MOVE PHASE · Movement · Enemy Figures", "sharpsignalDocId": 1154}, {"page": 15, "quote": null, "headingPath": "THE ADVENTURE PHASE · Land or Sea Space - Traveling · City Space · Draw a City Card · Interacting with the City", "sharpsignalDocId": 1154}, {"page": 19, "quote": null, "headingPath": "", "sharpsignalDocId": 1154}, {"page": 16, "quote": null, "headingPath": "Recovering the Artifact · Being KO'd · (Optional Rule) · DANGERS AND CLIFFHANGERS · The Dangers Deck", "sharpsignalDocId": 1154}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1154 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1154 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88933 of 1003 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 23, 2026 21:49 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE GAME ROUND · Roll for First Player · (Team Competitive Game Only) · (Cooperative Game Only) · Ready Activated Cards p.13 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE MOVE PHASE · Movement · Enemy Figures p.14 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Cliffhangers p.17 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Pressing On p.15 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Racing Each other for an Artifact p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Shuffle before each Draw · Draw from the Bottom · Tests and Options · Fight · Keywords p.17 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE ADVENTURE PHASE · Land or Sea Space - Traveling · City Space · Draw a City Card · Interacting with the City p.15 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE END PHASE · Check for Victory · Replenish Artifacts · Heroes Recover p.28 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 65 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE MOVE PHASE · Movement · Enemy Figures p.14 #2 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE ADVENTURE PHASE · Land or Sea Space - Traveling · City Space · Draw a City Card · Interacting with the City p.15 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) p.19 #9 0.028595 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Carrying Limit · Activate · Loyalty Tests · Location · Common Items · Exchanging Gear and Allies p.9 #27 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Q) Is there a Suez Canal or Panama Canal? p.30 #50 0.009091 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Q) Can The President Ally cancel a Villain Event? p.30 #34 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Racing Each other for an Artifact p.18 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Recovering the Artifact · Being KO'd · (Optional Rule) · DANGERS AND CLIFFHANGERS · The Dangers Deck p.16 #11 0.028205 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE MOVE PHASE · Movement · Enemy Figures p.14 no quote on the wire
[2] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) THE ADVENTURE PHASE · Land or Sea Space - Traveling · City Space · Draw a City Card · Interacting with the City p.15 no quote on the wire
[3] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) p.19 no quote on the wire
[4] RULEBOOK Fortune and Glory: The Cliffhanger Game — Rulebook (corpus doc 1154) Recovering the Artifact · Being KO'd · (Optional Rule) · DANGERS AND CLIFFHANGERS · The Dangers Deck p.16 no quote on the wire
timing split
retrieval 156 ms · first delta 1488 ms · total 6903 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 3733 ms · retrieval 156 ms · ask 3011 ms · gateway work 3170 ms · total 6903 ms
tokens in (the prompt the answerer read)
3931
tokens out (what the answerer generated)
324
tok/sec
201.1 tok/sec — 324 output tokens in 1.611 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1084), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.