You asked
How do I take my turn?
Answered counted as answeredAsked with: Railroad Ink Challenge: Lush Green Editionbg-306881-en-1e
That settles it — whose turn was it?
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 197 ms · ask 2892 ms · total 5912 ms
- single-flight (PR-5)
- queued 2820 ms · generation 3092 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 17, "score": 0.04918, "snippet": "Take 2 random dice from the Dice Pool and roll them. Then, take the newly formed pair of dice and put them in the middle of the table (without changing their result). Repeat this process until all of the dice from the Dice Pool have been rolled and placed in the middle of the table in separate pairs", "headingPath": "Rolling Phase · Drafting Phase", "sharpsignalDocId": 695}, {"page": 16, "score": 0.045541, "snippet": "Note: To play with this game mode, you will need 1 'Railroad Ink' box for each player joining the game (either 'Railroad Ink' and/or 'Railroad Ink Challenge'). The draft mode of Railroad Ink follows the same rules as a regular game, with a very important exception: instead of using a single set of b", "headingPath": "draft Mode · SETUP · Game Round", "sharpsignalDocId": 695}, {"page": 8, "score": 0.032258, "snippet": "Once all the players have drawn all of the available Routes , it's time to check and declare if you achieved any Goals . This is the only way to score points during the game (the rest of the points are calculated only at the end of the game). For more details, see page 9). Note : Wait until the end ", "headingPath": "Checking Goals · end of the round", "sharpsignalDocId": 695}, {"page": 4, "score": 0.031746, "snippet": "At the beginning of each round, the Route dice are rolled once . The results of the roll will determine which Routes all players must draw that round. After the roll, all players play simultaneously , drawing the Routes rolled on their own boards. Take the Route dice and roll them in the middle of t", "headingPath": "GAME RoundS · ROLLING DICE", "sharpsignalDocId": 695}, {"page": 19, "score": 0.03125, "snippet": "The Drawing Phase follows the regular rules for the standard game, with the exception that each player will be drawing their own set of 4 dice instead of a common one. At the end of the round, put all of the basic (white) dice back in the Dice Pool, then start the next round with a new Rolling Phase", "headingPath": "Drawing Phase · End of the Round · End of the Game · Playing with expansions · Credits", "sharpsignalDocId": 695}, {"page": 10, "score": 0.030769, "snippet": "4 8 12 16 The game ends after the 7 th round . Now it's time to count your score! Each player counts the points they earned for their connected Exits , their Longest Railway and Longest Highway , and the Central Spaces they drew on, marking their points on the designated spaces of the Scoring Table ", "headingPath": "Scoring Goals · End of the Game", "sharpsignalDocId": 695}, {"page": 5, "score": 0.030303, "snippet": "4 2 8 3 12 4 16 5 20 6 24 7 After the dice roll, all players must draw the Routes on their boards at the same time . There are a few drawing rules you need to follow: 8 28 Each Route you draw must be connected on at least one side to either one of the Exits or a preexisting Route. If you can't conne", "headingPath": "Drawing routes", "sharpsignalDocId": 695}, {"page": 20, "score": 0.029851, "snippet": "Once you feel confident enough with the ins and outs of Railroad Ink Challenge™ , you can spice things up by using 1 of the 2 optional Expansions included in this box. If you play with an Expansion , you must roll the respective Expansion dice along with the 4 Route dice at the beginning of each rou", "headingPath": "EXPANSIONS", "sharpsignalDocId": 695}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 17, "quote": null, "headingPath": "Rolling Phase · Drafting Phase", "sharpsignalDocId": 695}, {"page": 5, "quote": null, "headingPath": "Drawing routes", "sharpsignalDocId": 695}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 695 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 695 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92572 of 1104 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 14:44 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Rolling Phase · Drafting Phase | p.17 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | draft Mode · SETUP · Game Round | p.16 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Checking Goals · end of the round | p.8 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | GAME RoundS · ROLLING DICE | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Drawing Phase · End of the Round · End of the Game · Playing with expansions · Credits | p.19 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Scoring Goals · End of the Game | p.10 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Drawing routes | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | EXPANSIONS | p.20 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Rolling Phase · Drafting Phase | p.17 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Difficulty: Hard | p.22 | #22 | 0.012195 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | DETERMINING THE FIRST PLAYER · PLAYER 1 · PLAYER 3 | p.18 | #12 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Drawing routes | p.5 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | draft Mode · SETUP · Game Round | p.16 | #2 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Checking Goals · end of the round | p.8 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | GAME RoundS · ROLLING DICE | p.4 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Drawing Phase · End of the Round · End of the Game · Playing with expansions · Credits | p.19 | #5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Rolling Phase · Drafting Phase | p.17 | no quote on the wire |
| [2] | RULEBOOK Railroad Ink Challenge: Lush Green Edition — Rulebook (corpus doc 695) | Drawing routes | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 197 ms · first delta 1421 ms · total 5912 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2820 ms · retrieval 197 ms · ask 2892 ms · gateway work 3092 ms · total 5912 ms
- tokens in (the prompt the answerer read)
- 2769
- tokens out (what the answerer generated)
- 323
- tok/sec
- 201.5 tok/sec — 323 output tokens in 1.603 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 5s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 628), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.