RuleSage cited table rulings
← Sword & Sorcery: Immortal Souls

You asked

How do I setup the game?

Answered counted as answered

Asked with: Sword & Sorcery: Immortal Soulsbg-170771-en-1e

The board game setup depends entirely on the story and Quest you want to play, with all specific instructions covered in the Storybook manual.[1]
General Battlefield Setup
The Storybook provides instructions to:
1. Arrange the map tiles.[2]
2. Prepare and shuffle the Event deck.[2]
3. Prepare and shuffle the Enemy deck.[2]
4. Place figures, Shadows, tokens, and cards on the map.[2]
Hero Setup
For a quick setup, players can organize components as follows:
1. Each player chooses or randomly selects a Hero card.[1]
2. Take the matching Hero Sheet, Soul Gem token, and Figure.[1]
3. Depending on the Quest rules, the party may receive Soul Points and some Crowns (coins) to use in the Emporium.[1]
4. Each hero starts the Quest with full health.[1]
Additional Component Preparation
* During the setup of each Quest (and each time the pile is empty), gather all Critical tokens and shuffle them face down into a pile or a bag.[3]
* A suggested layout for optimizing space and improving the game experience includes organizing the following: Hero card, Hero Sheet, Soul Gem, Hero items, Hero Powers & Talents, Hero Weapons, Map tiles, Hero figures, Enemy figures, Shadows, Spawn Gates, Enemy Scroll, Enemy card, Enemy Power, Enemy deck, Enemy Power deck, Encounter deck, Trap deck, Treasure deck, Event deck, Loots, Crowns, Wounds, Soul Points, Critical, and Other tokens.[4]
[1] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.7 · Treasure · Event · Others decks are used only in specific conditions: · Emporium · Stash · Hero · …
[2] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.7 · The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield
[3] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.35 · 10. SPecIAl GAme effectS · 10.1 Critical
[4] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.8

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 198 ms · ask 2891 ms · total 3092 ms
single-flight (PR-5)
queued 0 ms · generation 3092 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.047643, "snippet": "Hero card Hero Sheet Soul Gem Hero items Hero Powers & Talents Hero Weapons Map tiles 2 Hero figures Enemy figures Shadows Spawn Gates Enemy Scroll Enemy card Enemy Power 1 3 7 7 Enemy deck Enemy Power deck Encounter deck Trap deck Treasure deck Event deck Loots Crowns Wounds Soul Points Critical Ot", "headingPath": "2.2.1 Setting Up the Battlefield · To optimize space and improve the game experience, we suggest using this layout:", "sharpsignalDocId": 571}, {"page": 8, "score": 0.046875, "snippet": "8 Table Setup To optimize space and improve the game experience, we suggest using this layout: 1. Hero card 2. Hero Sheet 3. Soul Gem 4. Hero items 5. Hero Powers & Talents 6. Hero Weapons 7. Map tiles 8. Hero figures 9. Enemy figures 10. Shadows 11. Spawn Gates 12. Enemy Scroll 13. Enemy card 14. E", "headingPath": "", "sharpsignalDocId": 571}, {"page": 7, "score": 0.032787, "snippet": "If a player wants to play with more than one hero, each hero must act independently, as if it is controlled by a different player. For instance, a person who controls 3 heroes in play counts as 3 distinct players. Note: A hero is considered in play as long as he is alive (i.e. not in Ghost Soul Form", "headingPath": "The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield", "sharpsignalDocId": 571}, {"page": 46, "score": 0.031746, "snippet": "In game terms, each time the game requires an enemy to Spawn onto the map: ♦ If there is more than one open Spawn Gate on the map, the Active player rolls 1 Blue die to determine the open Spawn Gate used, matching the die result with the Spawn Gate icon. Otherwise, the single open Spawn Gate is used", "headingPath": "Closed Spawn Gates", "sharpsignalDocId": 571}, {"page": 46, "score": 0.030769, "snippet": "Each time a new enemy enters play, the Active player must draw the top card from the Enemy deck (reshuffling the discard pile when the deck runs out of cards) and take the relevant Rank figure (Green, Blue or Red). Typically, this happens when a Shadow is revealed or when an Event or Encounter card ", "headingPath": "15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards}", "sharpsignalDocId": 571}, {"page": 6, "score": 0.030622, "snippet": "The game includes three manuals: ♦ Rulebook: Provides information and the rules of the game. ♦ Storybook: Contains the Quests setup and their description. ♦ Book of Secrets: Contains the Quest events and dialogs. This rulebook is divided into 3 sections: ♦ General (Green bookmark) ♦ Heroes (Blue boo", "headingPath": "2. Before the Adventure · 2.1 Card Decks · Enemy Scroll · Encounter · Enemy · Enemy Power · …", "sharpsignalDocId": 571}, {"page": 15, "score": 0.030303, "snippet": ": Spawn - 1 enemies or : Spawn { -} -2 enemies Apply that formula if there are up to 3 heroes in play. Subtract the number of enemies in play from the number of heroes in play, then reduce this number by 1 and spawn this many enemies (minimum 0). Subtract the number of enemies in play from the numbe", "headingPath": "Spawn Formulas · 4.3.1 Story Events", "sharpsignalDocId": 571}, {"page": 48, "score": 0.029851, "snippet": "If there are no heroes in range (or in L.O.S.), the player must read the Readiness II -If any hero moves into its area: unless Save , attack that hero with Sword Dual Wield -If triggered: after the Sword attack, attack the same hero with Knife second behavior rule, finding a preferred victim in L.O.", "headingPath": "Selecting The Victim Hero", "sharpsignalDocId": 571}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "Treasure · Event · Others decks are used only in specific conditions: · Emporium · Stash · Hero · …", "sharpsignalDocId": 571}, {"page": 7, "quote": null, "headingPath": "The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield", "sharpsignalDocId": 571}, {"page": 35, "quote": null, "headingPath": "10. SPecIAl GAme effectS · 10.1 Critical", "sharpsignalDocId": 571}, {"page": 8, "quote": null, "headingPath": "", "sharpsignalDocId": 571}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 571 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 571 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90043 of 1165 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 16:21 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 2.2.1 Setting Up the Battlefield · To optimize space and improve the game experience, we suggest using this layout: p.8 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) p.8 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Closed Spawn Gates p.46 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards} p.46 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 2. Before the Adventure · 2.1 Card Decks · Enemy Scroll · Encounter · Enemy · Enemy Power · … p.6 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Spawn Formulas · 4.3.1 Story Events p.15 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Selecting The Victim Hero p.48 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) p.8 #2 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) p.6 #9 0.029572 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 2. Before the Adventure · 2.1 Card Decks · Enemy Scroll · Encounter · Enemy · Enemy Power · … p.6 #6 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield p.7 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Red Enemy p.43 #18 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 10. SPecIAl GAme effectS · 10.1 Critical p.35 #15 0.022339 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Treasure · Event · Others decks are used only in specific conditions: · Emporium · Stash · Hero · … p.7 #11 0.028442 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) p.2 #12 0.028139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Treasure · Event · Others decks are used only in specific conditions: · Emporium · Stash · Hero · … p.7 no quote on the wire
[2] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield p.7 no quote on the wire
[3] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 10. SPecIAl GAme effectS · 10.1 Critical p.35 no quote on the wire
[4] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) p.8 no quote on the wire
timing split
retrieval 198 ms · first delta 1365 ms · total 3092 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 198 ms · ask 2891 ms · gateway work 3092 ms · total 3092 ms
tokens in (the prompt the answerer read)
3639
tokens out (what the answerer generated)
334
tok/sec
201.4 tok/sec — 334 output tokens in 1.658 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 503), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.