RuleSage cited table rulings
← Sword & Sorcery: Immortal Souls

You asked

How do I take my turn?

Answered counted as answered

Asked with: Sword & Sorcery: Immortal Soulsbg-170771-en-1e

During a hero's turn, they may perform the following activities in any order:[1]
1. Movement: To move across areas.[1] This activity is limited to once per turn, unless a special effect allows otherwise.[1]
2. Combat: To attack enemies.[1]
3. Action: To perform special tasks.[1] The number of Action activities a hero can perform increases with their Soulrank.[1] Specific actions include:
* Dash: To move further than the maximum movement normally allows.[2] A hero cannot use Dash more than once per Round.[2]
* Bash a Chest or a Locked Door: To discover what lies behind the lock.[2] A hero not engaged in combat can do this by spending the Action, then must draw a trap card.[2]
* Focus an Attack: To enhance the damage of a strike.[2] Once per Round, a hero can spend one Action to add +1 to an attack from any item or power before rolling HIT Dice.[2]
* Reorganize Equipped Items: To rearrange equipped weapons, armor, and artifacts.[2] A hero not engaged in combat may use this to swap weapons between primary and secondary slots.[2]
* Exchange an Item: To pass or receive an item to/from another hero.[2] If the item is equipable, the receiver can equip it directly if the slot is empty.[3]
* Search: To seek treasures and sometimes Quest items.[2] This requires being in an area with a Search Area token and not being engaged in combat.[3]
* Provoke a Master Enemy: To try to attract its attention.[2]
* Perform Quest Actions: As detailed by each Quest.[2]
* Modify Menace Token: While fighting a Master Enemy, a hero can spend one Action, once per Round, to modify the status of the Menace token.[3]
* Summon/Activate Companion: If a hero has a companion, they may use the indicated activity to summon it (on the first turn) or activate it (no more than once per Round).[4]
4. Free Action: To execute very quick operations.[1] These are not limited in number and can be used anytime, including during Movement or Combat.[3][1] Examples include:
* Opening standard doors.[3]
* Picking up or dropping an item.[3]
* Evading.[3]
General Rules for the Turn:
* A hero may perform an Action or Free Action during Movement or Combat (for example, to use items or powers to increase movement or improve an attack).[1]
* Unless expressly specified, a hero cannot interrupt and later resume Movement to perform Combat, or interrupt and later resume Combat to perform Movement.[1]
* If there is at least one enemy in play, the active hero must draw an Encounter card from the Encounter deck to determine what happens in the Enemy Turn.[1]
* The Hero Turn ends when the hero cannot (or will not) perform any other activity.[1]
* Once the turn ends, the hero must flip their hero bookmark token to the gem down side.[1]
[1] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.14 · 4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn
[2] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.23 · 6.3 Action · 6.3.1 Dash · 6.3.2 Bash A Chest Or A Locked Door · 6.3.3 Focus An Attack · 6.3.4 Reorganize Equipped Items
[3] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.23 · 6.3.5 Exchange An Item · 6.3.6 Search · 6.3.7 Provoke A Master Enemy · 6.4 Free Actions · 6.4.1 Open Normal Doors
[4] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.28 · 7.2 Companions · Companion Power card

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 173 ms · ask 5189 ms · total 8490 ms
single-flight (PR-5)
queued 3124 ms · generation 5366 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 21, "score": 0.045235, "snippet": "During his turn, each hero may use his Movement activity to spend his movement points to move through adjacent areas, following these rules: ♦ Spend one movement point for each normal area. ♦ Move no more than one area for each movement point. ♦ May not cross blocking or barrier sides. ♦ Entering (n", "headingPath": "6.1 Movement · 6.1.1 Engaged In Combat · 6.1.2 Evade And Reaction Attacks", "sharpsignalDocId": 571}, {"page": 14, "score": 0.032787, "snippet": "During his turn, a hero may perform different activities: ♦ Movement: to move across the areas. ♦ Combat: to attack enemies. ♦ Action: to perform special tasks. ♦ Free Action: to execute very quick operations. Activities may be performed in any order, and usually any hero may perform each activity a", "headingPath": "4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn", "sharpsignalDocId": 571}, {"page": 14, "score": 0.032258, "snippet": "Usually, the Encounter card activates one or more enemies on the battlefield, based on their fighting style or color rank. Once the Encounter card is resolved and all the involved enemies have been activated, or when there are no enemies to activate, the Enemy Turn ends and the next Hero Turn begins", "headingPath": "Otherwise, if no enemies are in play, the Enemy Turn ends .", "sharpsignalDocId": 571}, {"page": 27, "score": 0.031746, "snippet": "Once ' Heal Wounds ' has been used, either at level I, Thorgar must flip the Power card and rotate it so the cooldown 1 symbol is up. Note: a 1 Hourglass power can actually be used once per round because it is refreshed during any Time Phase. Ecarus uses ' Cleave ,' so his next attack will hit up to", "headingPath": "Power - Cooldown Examples · 7.1 Managing Cooldown", "sharpsignalDocId": 571}, {"page": 23, "score": 0.03125, "snippet": "With this Action, a hero not engaged in combat may pass/receive up to one item and any number of Crowns to/from another hero in the same area. If the item can be equipped (weapon, armor, or artifact), the hero receiving the item can directly equip it, if his relative slot is empty; otherwise, the re", "headingPath": "6.3.5 Exchange An Item · 6.3.6 Search · 6.3.7 Provoke A Master Enemy · 6.4 Free Actions · 6.4.1 Open Normal Doors", "sharpsignalDocId": 571}, {"page": 14, "score": 0.030769, "snippet": "This phase has four steps: ♦ Effects Cleanup : all item & power effects and cleanups are applied following this order: ❖ Apply damage , such as Fire , Poison , etc. ❖ Apply all other effects , simultaneously. ❖ Clean up & Refresh , like magic shields, etc. ❖ Hero bookmarks , get flipped up. ♦ Powers", "headingPath": "4.1 Time Phase · 4.2 Battle Phase", "sharpsignalDocId": 571}, {"page": 46, "score": 0.030303, "snippet": "Each time a new enemy enters play, the Active player must draw the top card from the Enemy deck (reshuffling the discard pile when the deck runs out of cards) and take the relevant Rank figure (Green, Blue or Red). Typically, this happens when a Shadow is revealed or when an Event or Encounter card ", "headingPath": "15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards}", "sharpsignalDocId": 571}, {"page": 28, "score": 0.029762, "snippet": "Some heroes may acquire powers to summon a companion, a valuable ally who fights together with its owner, such as Fenrir the wolf for Laegon. In game terms, summoning a companion means using the summoning Power card, taking the relative Companion card, and placing its figure in the owner's area. The", "headingPath": "7.2 Companions · Companion Power card", "sharpsignalDocId": 571}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn", "sharpsignalDocId": 571}, {"page": 23, "quote": null, "headingPath": "6.3 Action · 6.3.1 Dash · 6.3.2 Bash A Chest Or A Locked Door · 6.3.3 Focus An Attack · 6.3.4 Reorganize Equipped Items", "sharpsignalDocId": 571}, {"page": 23, "quote": null, "headingPath": "6.3.5 Exchange An Item · 6.3.6 Search · 6.3.7 Provoke A Master Enemy · 6.4 Free Actions · 6.4.1 Open Normal Doors", "sharpsignalDocId": 571}, {"page": 28, "quote": null, "headingPath": "7.2 Companions · Companion Power card", "sharpsignalDocId": 571}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 571 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 571 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88557 of 2307 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 16:21 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 6.1 Movement · 6.1.1 Engaged In Combat · 6.1.2 Evade And Reaction Attacks p.21 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn p.14 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Otherwise, if no enemies are in play, the Enemy Turn ends . p.14 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Power - Cooldown Examples · 7.1 Managing Cooldown p.27 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 6.3.5 Exchange An Item · 6.3.6 Search · 6.3.7 Provoke A Master Enemy · 6.4 Free Actions · 6.4.1 Open Normal Doors p.23 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 4.1 Time Phase · 4.2 Battle Phase p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards} p.46 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 7.2 Companions · Companion Power card p.28 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Otherwise, if no enemies are in play, the Enemy Turn ends . p.14 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Encounter card · Activation Example p.47 #11 0.025726 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 6.3 Action · 6.3.1 Dash · 6.3.2 Bash A Chest Or A Locked Door · 6.3.3 Focus An Attack · 6.3.4 Reorganize Equipped Items p.23 #24 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Activation Example · 15.7.1 Selecting The Victim Hero p.47 #16 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Master Enemy Example p.54 #10 0.02681 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 6.3.5 Exchange An Item · 6.3.6 Search · 6.3.7 Provoke A Master Enemy · 6.4 Free Actions · 6.4.1 Open Normal Doors p.23 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 7.2 Companions · Companion Power card p.28 #8 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn p.14 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn p.14 no quote on the wire
[2] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 6.3 Action · 6.3.1 Dash · 6.3.2 Bash A Chest Or A Locked Door · 6.3.3 Focus An Attack · 6.3.4 Reorganize Equipped Items p.23 no quote on the wire
[3] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 6.3.5 Exchange An Item · 6.3.6 Search · 6.3.7 Provoke A Master Enemy · 6.4 Free Actions · 6.4.1 Open Normal Doors p.23 no quote on the wire
[4] RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 7.2 Companions · Companion Power card p.28 no quote on the wire
timing split
retrieval 173 ms · first delta 1906 ms · total 8490 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 3124 ms · retrieval 173 ms · ask 5189 ms · gateway work 5366 ms · total 8490 ms
tokens in (the prompt the answerer read)
3226
tokens out (what the answerer generated)
683
tok/sec
202.0 tok/sec — 683 output tokens in 3.382 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 37s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 503), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.