You asked
When does the game end?
Answered counted as answeredAsked with: Sword & Sorcery: Immortal Soulsbg-170771-en-1e
Now you know — make it count.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 141 ms · ask 2126 ms · total 10771 ms
- single-flight (PR-5)
- queued 8501 ms · generation 2270 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 15, "score": 0.047131, "snippet": "The Event Phase is the closing phase of the Round. Sometimes its effects may influence the game during the next Round. As the main step of this phase, the active hero (the hero who played last in the Battle Phase) must check the status of the top card of the Event deck : If it is unrevealed (back si", "headingPath": "4.3 Event Phase · Event Card · Story Event · Night", "sharpsignalDocId": 571}, {"page": 13, "score": 0.046898, "snippet": "For Auriel, the Blue Orc Shaman is at distance 3 for movement, as the barrier allows L.O.S., but not movement from her area. However, Auriel can use her wand 2 against the Orc, as she is at distance 1 from him, in terms of ranged combat. Although Shae is just 1 area away from the Red Raider, she can", "headingPath": "Distance Example · 4. GAme Sequence · Time · Battle {repeat steps for each hero} · Event", "sharpsignalDocId": 571}, {"page": 16, "score": 0.032787, "snippet": "Usually, after resolution, the Book of Secrets requires placing the Story Event card with the front side visible (i.e. already revealed) on top of the Event deck. This impacts the Quest in two ways: ♦ Give more time to the heroes to complete the Quest. By placing the card on top of the Event deck, t", "headingPath": "4.3.1 Story Events · 4.3.2 Night & Day Events · Quest Ending Check", "sharpsignalDocId": 571}, {"page": 14, "score": 0.032258, "snippet": "Usually, the Encounter card activates one or more enemies on the battlefield, based on their fighting style or color rank. Once the Encounter card is resolved and all the involved enemies have been activated, or when there are no enemies to activate, the Enemy Turn ends and the next Hero Turn begins", "headingPath": "Otherwise, if no enemies are in play, the Enemy Turn ends .", "sharpsignalDocId": 571}, {"page": 15, "score": 0.03125, "snippet": ": Spawn - 1 enemies or : Spawn { -} -2 enemies Apply that formula if there are up to 3 heroes in play. Subtract the number of enemies in play from the number of heroes in play, then reduce this number by 1 and spawn this many enemies (minimum 0). Subtract the number of enemies in play from the numbe", "headingPath": "Spawn Formulas · 4.3.1 Story Events", "sharpsignalDocId": 571}, {"page": 46, "score": 0.030303, "snippet": "In game terms, each time the game requires an enemy to Spawn onto the map: ♦ If there is more than one open Spawn Gate on the map, the Active player rolls 1 Blue die to determine the open Spawn Gate used, matching the die result with the Spawn Gate icon. Otherwise, the single open Spawn Gate is used", "headingPath": "Closed Spawn Gates", "sharpsignalDocId": 571}, {"page": 52, "score": 0.029851, "snippet": "If an enemy's wounds equal its total HP, it dies. When this happen, the heroes gain the amount of Soul Points indicated in the lower right corner of the Enemy card, if any: 2 Arcane: -1 6 Note: Usually, defeated Red and Purple enemies are removed from the Quest. In addition, some enemies may drop th", "headingPath": "15.12.1 Death · Crowns · Loot · Treasure · Any combinations described above", "sharpsignalDocId": 571}, {"page": 4, "score": 0.029412, "snippet": "Hail, stranger! These pages will lead you through the fantasy tale of the heroes who awoke from the dead and were made immortal to save the kingdom. Ye intruders beware! Crushing death and grief, soaked with blood of the trespassing thief… Sword and Sorcery is an epic-fantasy cooperative board game ", "headingPath": "1. IntroductIon · 1.1 Game Overview", "sharpsignalDocId": 571}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 13, "quote": null, "headingPath": "Distance Example · 4. GAme Sequence · Time · Battle {repeat steps for each hero} · Event", "sharpsignalDocId": 571}, {"page": 16, "quote": null, "headingPath": "4.3.1 Story Events · 4.3.2 Night & Day Events · Quest Ending Check", "sharpsignalDocId": 571}, {"page": 39, "quote": null, "headingPath": "11.1 Death {Becoming A Ghost Soul} · 11.2 Ghost Soul Activities · 11.3 Resurrection · Gods Shrine", "sharpsignalDocId": 571}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 571 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 571 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91444 of 374 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 16:21 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 4.3 Event Phase · Event Card · Story Event · Night | p.15 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | Distance Example · 4. GAme Sequence · Time · Battle {repeat steps for each hero} · Event | p.13 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 4.3.1 Story Events · 4.3.2 Night & Day Events · Quest Ending Check | p.16 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | Otherwise, if no enemies are in play, the Enemy Turn ends . | p.14 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | Spawn Formulas · 4.3.1 Story Events | p.15 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | Closed Spawn Gates | p.46 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 15.12.1 Death · Crowns · Loot · Treasure · Any combinations described above | p.52 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 1. IntroductIon · 1.1 Game Overview | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | Otherwise, if no enemies are in play, the Enemy Turn ends . | p.14 | #4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 11.1 Death {Becoming A Ghost Soul} · 11.2 Ghost Soul Activities · 11.3 Resurrection · Gods Shrine | p.39 | #9 | 0.027032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | Distance Example · 4. GAme Sequence · Time · Battle {repeat steps for each hero} · Event | p.13 | #2 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 10. SPecIAl GAme effectS · 10.1 Critical | p.35 | #12 | 0.023626 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 5.3.1 Soulrank | p.20 | #57 | 0.008621 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 4.3.1 Story Events · 4.3.2 Night & Day Events · Quest Ending Check | p.16 | #3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 14.2 Stash · 14.3 Buildings · 14.3.1 Enchanting Anvil | p.41 | #10 | 0.026984 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 4.3 Event Phase · Event Card · Story Event · Night | p.15 | #1 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | Distance Example · 4. GAme Sequence · Time · Battle {repeat steps for each hero} · Event | p.13 | no quote on the wire |
| [2] | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 4.3.1 Story Events · 4.3.2 Night & Day Events · Quest Ending Check | p.16 | no quote on the wire |
| [3] | RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) | 11.1 Death {Becoming A Ghost Soul} · 11.2 Ghost Soul Activities · 11.3 Resurrection · Gods Shrine | p.39 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 141 ms · first delta 1651 ms · total 10771 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 8501 ms · retrieval 141 ms · ask 2126 ms · gateway work 2270 ms · total 10771 ms
- tokens in (the prompt the answerer read)
- 3272
- tokens out (what the answerer generated)
- 107
- tok/sec
- 199.6 tok/sec — 107 output tokens in 0.536 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 9s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 503), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.