You asked
When does the game end?
Answered counted as answeredAsked with: Tag Teambg-434906-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 158 ms · ask 1904 ms · total 8371 ms
- single-flight (PR-5)
- queued 6306 ms · generation 2065 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 9, "score": 0.04918, "snippet": "give you a bonus (explained card to your deck, you must the bonus you have Some cards have the Icon in a strip below the name of the card. This will on the card) when it is added to your Fight Deck. If you choose to add this tell the other player gained and apply it. Because your Fight Deck will alw", "headingPath": "Instant Bonus Cards · Where Do I Add My Card? · Not Enough Cards in Build Deck · END OF GAME · KNOCKED OUT! · DOUBLE KO! · …", "sharpsignalDocId": 691}, {"page": 7, "score": 0.047875, "snippet": "7 TURNS NOTE: Y es, your Fight Deck in the first Round of the game will only have 2 cards. But don’t worry, things will heat up pretty fast! DON’T FORGET! TURNS AND ROUNDS: • A T urn starts each time the players reveal a new card. • A R ound begins when the players play the first card of their Fight", "headingPath": "", "sharpsignalDocId": 691}, {"page": 15, "score": 0.032258, "snippet": "When a Fighter's Health marker lands on a space with this icon , it immediately stops moving, regardless of whether it is moving up or down on the track. This icon interrupts Health marker movement from Attacks , Direct Damage , and Healing . is halfway down their Health Track and is Attacked with a", "headingPath": "STOP · E.G. The Wild Bunch · DON'T FORGET, EVERYTHING HAPPENS AT ONCE! · SPECIAL HEALTH TRACK ICONS · CARD KEYWORDS · GOLDEN RULE", "sharpsignalDocId": 691}, {"page": 6, "score": 0.03125, "snippet": "The game takes place over a series of Rounds. Each Round is made up of two Steps : These two Steps are repeated, Round after Round, until one of the Fighters is Knocked Out by having their Health Points (HP) reduced to the KO space.", "headingPath": "GAMEPLAY · BUILD! STEP", "sharpsignalDocId": 691}, {"page": 4, "score": 0.030769, "snippet": "The other player does the same thing for their Fighters. FIRST GAME: Joan’s Starting Card is ‘Dieu Premier Servi’, and Ching Shih’s is T error of the Seas, while Bödvar’s Starting Card is Enrage and Wong Fei- Hung’s is ...The harder they fall. 5 SETUP This section describes the Setup for any game of", "headingPath": "", "sharpsignalDocId": 691}, {"page": 10, "score": 0.030303, "snippet": "Here's where you'll learn about the structure of a Fight, your Fighters' Health and Power, and all the Actions and Icons you will come across on your Fighters' cards and Fighter boards. Each time a card is revealed, it determines that team's Active Fighter and their Partner for that Turn. This means", "headingPath": "ACTIVE FIGHTERS AND PARTNERS · ACTIVE FIGHTER · PARTNER", "sharpsignalDocId": 691}, {"page": 4, "score": 0.029851, "snippet": "This section describes the Setup for any game of Tag Team , but also with specific details on how to set up your first game. We suggest playing your first game with Joan and Ching Shih versus Bödvar and Wong Fei-Hung .", "headingPath": "SETUP", "sharpsignalDocId": 691}, {"page": 11, "score": 0.029762, "snippet": "11 This is your Fighter’s life. The Health marker tracks your Fighter’s HP, moving up and down their Health Track as they sustain Attacks and as they Heal. But watch out! If the Health marker is on the KO KO space at the end of the T urn, your Fighter has been Knocked Out, and you’ve lost the Fight ", "headingPath": "", "sharpsignalDocId": 691}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 691}, {"page": 6, "quote": null, "headingPath": "GAMEPLAY · BUILD! STEP", "sharpsignalDocId": 691}, {"page": 11, "quote": null, "headingPath": "", "sharpsignalDocId": 691}, {"page": 9, "quote": null, "headingPath": "Instant Bonus Cards · Where Do I Add My Card? · Not Enough Cards in Build Deck · END OF GAME · KNOCKED OUT! · DOUBLE KO! · …", "sharpsignalDocId": 691}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 691 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 691 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92252 of 413 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 16:24 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | Instant Bonus Cards · Where Do I Add My Card? · Not Enough Cards in Build Deck · END OF GAME · KNOCKED OUT! · DOUBLE KO! · … | p.9 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.7 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | STOP · E.G. The Wild Bunch · DON'T FORGET, EVERYTHING HAPPENS AT ONCE! · SPECIAL HEALTH TRACK ICONS · CARD KEYWORDS · GOLDEN RULE | p.15 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | GAMEPLAY · BUILD! STEP | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 232 |
| #5 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | ACTIVE FIGHTERS AND PARTNERS · ACTIVE FIGHTER · PARTNER | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | SETUP | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 218 |
| #8 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.11 | 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.7 | #2 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #2 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.11 | #8 | 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #3 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.8 | #10 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.6 | #11 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | WHAT KIND OF GAME IS THIS? · What's an auto battler? · What's the twist? · What's a deckbuilder? | p.1 | #16 | 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | GAMEPLAY · BUILD! STEP | p.6 | #4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | Instant Bonus Cards · Where Do I Add My Card? · Not Enough Cards in Build Deck · END OF GAME · KNOCKED OUT! · DOUBLE KO! · … | p.9 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Tag Team — Rulebook (corpus doc 691) | GAME OVERVIEW · GOAL CONTENTS | p.2 | #9 | 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.6 | no quote on the wire | |
| [2] | RULEBOOK Tag Team — Rulebook (corpus doc 691) | GAMEPLAY · BUILD! STEP | p.6 | no quote on the wire |
| [3] | RULEBOOK Tag Team — Rulebook (corpus doc 691) | p.11 | no quote on the wire | |
| [4] | RULEBOOK Tag Team — Rulebook (corpus doc 691) | Instant Bonus Cards · Where Do I Add My Card? · Not Enough Cards in Build Deck · END OF GAME · KNOCKED OUT! · DOUBLE KO! · … | p.9 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 158 ms · first delta 1314 ms · total 8371 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 6306 ms · retrieval 158 ms · ask 1904 ms · gateway work 2065 ms · total 8371 ms
- tokens in (the prompt the answerer read)
- 2834
- tokens out (what the answerer generated)
- 136
- tok/sec
- 201.5 tok/sec — 136 output tokens in 0.675 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 5s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 624), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.