You asked
How do I setup the game?
Answered counted as answeredAsked with: XCOM: The Board Gamebg-163602-en-1e
The book has spoken.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 216 ms · ask 1829 ms · total 2050 ms
- single-flight (PR-5)
- queued 0 ms · generation 2050 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 16, "score": 0.045037, "snippet": "There are many different tasks in the game. Each task is associated with a specific type of unit that is assigned to a specific space on the board. Whenever a player rolls dice, he or she rolls the alien die and a number of XCOM dice equal to the number of units assigned to the task. If the result o", "headingPath": "TASKS/ROLLING DICE · TECH · TECH CARD ANATOMY", "sharpsignalDocId": 984}, {"page": 4, "score": 0.032787, "snippet": "The Central Officer is responsible for controlling the app and relaying instructions and information from the app to the other players. The Central Officer: » » Communicates the instructions provided by the app to the other players. » » Communicates forecasts provided by the app to the other players", "headingPath": "CENTRAL OFFICER", "sharpsignalDocId": 984}, {"page": 2, "score": 0.032258, "snippet": "Asset cards are components distributed to players during setup. » » Each card contains the name, icon, and color of the role to which it corresponds. Each asset card is given to the player who was assigned that role. » » Assets with the A symbol can be used any time during the timed phase, regardles", "headingPath": "ASSETS · ASSET CARD ANATOMY · ASSIGN", "sharpsignalDocId": 984}, {"page": 12, "score": 0.031746, "snippet": "Exhausted cards and tokens cannot be used until they are refreshed. » » Cards are refreshed by being turned 90 degrees counterclockwise. » » Tokens are refreshed by turning them to their face-up side. » » Refresh all cards when instructed by the app. » » Refresh all tokens that are in their reserve ", "headingPath": "REFRESH · REFRESH UNITS AND CARDS · RESEARCH · NEW TECHNOLOGY AVAILABLE · ASSIGN RESEARCH I, II, III · RESOLVE RESEARCH", "sharpsignalDocId": 984}, {"page": 1, "score": 0.03125, "snippet": "This Rules Reference does not teach players how to play XCOM: The Board Game. It is recommended that players first play the tutorial available in the 'XCOM: the Board Game' app. Then use this Rules Reference or the Rules section of the app as needed while playing the game. This Rules Reference provi", "headingPath": "STOP! · USING THIS REFERENCE", "sharpsignalDocId": 984}, {"page": 10, "score": 0.030769, "snippet": "The Central Officer resolves the orbital defense task when instructed by the app, following these steps: The Central Officer rolls one XCOM die for each satellite assigned to the task. Any effects that allow the Central Officer to reroll dice may be used now. » » For each success, he or she destroys", "headingPath": "RESOLVE ORBITAL DEFENSE", "sharpsignalDocId": 984}, {"page": 17, "score": 0.030303, "snippet": "The app tracks victory conditions and will inform players when the game is over. The players win the game if they complete the final mission. The final mission is on the back of the invasion plan. » » The Squad Leader flips the invasion plan to its final mission side when instructed by the app. The ", "headingPath": "WIN/LOSS CONDITIONS", "sharpsignalDocId": 984}, {"page": 6, "score": 0.030092, "snippet": "The initial XCOM budget. This is how many credits the Commander gains at the beginning of the round. UFO scanner. When this lights up, the Central Officer can tap it to view a forecast of incoming UFO targets. The more UFOs there are in orbit, the fewer forecasts there are each round. The timer. Thi", "headingPath": "COMMUNICATIONS INTERFACE · COMPONENT LIMITATIONS · CRISES", "sharpsignalDocId": 984}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 9, "quote": null, "headingPath": "INVASION PLAN · INVASION PLAN CARD ANATOMY · FINAL MISSION CARD ANATOMY · LOSS · MISSION · CHOOSE MISSION · …", "sharpsignalDocId": 984}, {"page": 16, "quote": null, "headingPath": "TASKS/ROLLING DICE · TECH · TECH CARD ANATOMY", "sharpsignalDocId": 984}, {"page": 6, "quote": null, "headingPath": "COMMUNICATIONS INTERFACE · COMPONENT LIMITATIONS · CRISES", "sharpsignalDocId": 984}, {"page": 11, "quote": null, "headingPath": "UFOS IN ORBIT · PANIC · PLAYER ROLES", "sharpsignalDocId": 984}, {"page": 2, "quote": null, "headingPath": "ASSETS · ASSET CARD ANATOMY · ASSIGN", "sharpsignalDocId": 984}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 984 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 984 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89755 of 449 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 16:42 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | TASKS/ROLLING DICE · TECH · TECH CARD ANATOMY | p.16 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | CENTRAL OFFICER | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | ASSETS · ASSET CARD ANATOMY · ASSIGN | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | REFRESH · REFRESH UNITS AND CARDS · RESEARCH · NEW TECHNOLOGY AVAILABLE · ASSIGN RESEARCH I, II, III · RESOLVE RESEARCH | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | STOP! · USING THIS REFERENCE | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | RESOLVE ORBITAL DEFENSE | p.10 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | WIN/LOSS CONDITIONS | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | COMMUNICATIONS INTERFACE · COMPONENT LIMITATIONS · CRISES | p.6 | 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 26 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | TASKS/ROLLING DICE · TECH · TECH CARD ANATOMY | p.16 | #1 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | INVASION PLAN · INVASION PLAN CARD ANATOMY · FINAL MISSION CARD ANATOMY · LOSS · MISSION · CHOOSE MISSION · … | p.9 | #12 | 0.027778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | UFOS IN ORBIT · PANIC · PLAYER ROLES | p.11 | #10 | 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | WIN/LOSS CONDITIONS | p.17 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | REFRESH · REFRESH UNITS AND CARDS · RESEARCH · NEW TECHNOLOGY AVAILABLE · ASSIGN RESEARCH I, II, III · RESOLVE RESEARCH | p.12 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | STOP! · USING THIS REFERENCE | p.1 | #5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | ASSETS · ASSET CARD ANATOMY · ASSIGN | p.2 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | COMMUNICATIONS INTERFACE · COMPONENT LIMITATIONS · CRISES | p.6 | #8 | 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | INVASION PLAN · INVASION PLAN CARD ANATOMY · FINAL MISSION CARD ANATOMY · LOSS · MISSION · CHOOSE MISSION · … | p.9 | no quote on the wire |
| [2] | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | TASKS/ROLLING DICE · TECH · TECH CARD ANATOMY | p.16 | no quote on the wire |
| [3] | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | COMMUNICATIONS INTERFACE · COMPONENT LIMITATIONS · CRISES | p.6 | no quote on the wire |
| [4] | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | UFOS IN ORBIT · PANIC · PLAYER ROLES | p.11 | no quote on the wire |
| [5] | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | ASSETS · ASSET CARD ANATOMY · ASSIGN | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 216 ms · first delta 1278 ms · total 2050 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 216 ms · ask 1829 ms · gateway work 2050 ms · total 2050 ms
- tokens in (the prompt the answerer read)
- 3708
- tokens out (what the answerer generated)
- 137
- tok/sec
- 199.1 tok/sec — 137 output tokens in 0.688 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 6s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 914), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.