You asked
When does the game end?
Answered counted as answeredAsked with: XCOM: The Board Gamebg-163602-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 178 ms · ask 1678 ms · total 5451 ms
- single-flight (PR-5)
- queued 3591 ms · generation 1860 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 17, "score": 0.047123, "snippet": "Threat tracks the level of alien resistance to each XCOM action. The Central Officer is responsible for tracking threat. During the first roll on a task, threat is at '1.' If the result of the alien die is less than or equal to threat, the roll is a loss and the units assigned to that task are exhau", "headingPath": "THREAT · TIMED PHASE · END OF ROUND · UFOS · UFOS DESCENDING FROM ORBIT! · UFOS DETECTED! · …", "sharpsignalDocId": 984}, {"page": 17, "score": 0.032787, "snippet": "The app tracks victory conditions and will inform players when the game is over. The players win the game if they complete the final mission. The final mission is on the back of the invasion plan. » » The Squad Leader flips the invasion plan to its final mission side when instructed by the app. The ", "headingPath": "WIN/LOSS CONDITIONS", "sharpsignalDocId": 984}, {"page": 8, "score": 0.032258, "snippet": "The final mission is on the back of the invasion plan card. The Squad Leader flips the invasion plan card to the side containing the final mission when instructed by the app. » » The final mission has a high chance of being unlocked sooner for each mission the Squad Leader completes. » » When the fi", "headingPath": "FINAL MISSION · FORECASTS · GLOBAL DEFENSE · DEPLOY INTERCEPTORS · RESOLVE GLOBAL DEFENSE", "sharpsignalDocId": 984}, {"page": 11, "score": 0.031746, "snippet": "Pause time is a resource that is managed through the app. Pause time is unlimited on the easy difficulty setting. The Central Officer can tap the 'Pause' button to gain extra time to resolve the current action. » » Pause time is a limited resource on every difficulty except easy. » » For each XCOM a", "headingPath": "PAUSE", "sharpsignalDocId": 984}, {"page": 6, "score": 0.030769, "snippet": "When the app instructs the Commander to choose a crisis, he or she draws the top two cards of the crisis deck, adds one faceup to the crisis pool, and discards the other. When the app instructs the Commander to resolve the crisis task, each crisis in the crisis pool is resolved from the top of the s", "headingPath": "CRISIS! · RESOLVE CRISES", "sharpsignalDocId": 984}, {"page": 3, "score": 0.030303, "snippet": "» » The Squad Leader may assign the same soldiers or different soldiers to the same base defense task or to a different base defense task for each roll. Damage to the base is tracked with the base damage token. After resolving all base defense tasks, the Squad Leader applies one damage to the base f", "headingPath": "RESOLVE BASE DEFENSE", "sharpsignalDocId": 984}, {"page": 1, "score": 0.029851, "snippet": "The app provides a randomized series of actions for the players to perform. XCOM actions are presented in blue text displayed in a blue box. » » XCOM actions are optional. » » If an XCOM action is displayed in a yellow box, that action has been scrambled by UFOs in orbit. A scrambled action happens ", "headingPath": "ACTIONS (XCOM & ALIEN)", "sharpsignalDocId": 984}, {"page": 7, "score": 0.029643, "snippet": "Rules Text Flavor Text Elite tokens represent a soldier's training and experience. The Commander can make a soldier elite by using the 'Officer Training' asset card. » » The Squad Leader rolls one additional die when resolving a task for each soldier with an elite token that is assigned to that task", "headingPath": "CRISIS CARD ANATOMY · ELITE · ENEMY · ENEMY IN THE BASE! · ENEMY CARD ANATOMY · EXHAUSTED", "sharpsignalDocId": 984}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 17, "quote": null, "headingPath": "WIN/LOSS CONDITIONS", "sharpsignalDocId": 984}, {"page": 8, "quote": null, "headingPath": "FINAL MISSION · FORECASTS · GLOBAL DEFENSE · DEPLOY INTERCEPTORS · RESOLVE GLOBAL DEFENSE", "sharpsignalDocId": 984}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 984 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 984 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89161 of 286 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 16:42 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | THREAT · TIMED PHASE · END OF ROUND · UFOS · UFOS DESCENDING FROM ORBIT! · UFOS DETECTED! · … | p.17 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | WIN/LOSS CONDITIONS | p.17 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | FINAL MISSION · FORECASTS · GLOBAL DEFENSE · DEPLOY INTERCEPTORS · RESOLVE GLOBAL DEFENSE | p.8 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | PAUSE | p.11 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | CRISIS! · RESOLVE CRISES | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | RESOLVE BASE DEFENSE | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | ACTIONS (XCOM & ALIEN) | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | CRISIS CARD ANATOMY · ELITE · ENEMY · ENEMY IN THE BASE! · ENEMY CARD ANATOMY · EXHAUSTED | p.7 | 0.029643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 26 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | WIN/LOSS CONDITIONS | p.17 | #2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | PAUSE | p.11 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | ACTIONS (XCOM & ALIEN) | p.1 | #7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | COMMUNICATIONS INTERFACE · COMPONENT LIMITATIONS · CRISES | p.6 | #12 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | TASKS/ROLLING DICE · TECH · TECH CARD ANATOMY | p.16 | #16 | 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | CRISIS! · RESOLVE CRISES | p.6 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | THREAT · TIMED PHASE · END OF ROUND · UFOS · UFOS DESCENDING FROM ORBIT! · UFOS DETECTED! · … | p.17 | #1 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | FINAL MISSION · FORECASTS · GLOBAL DEFENSE · DEPLOY INTERCEPTORS · RESOLVE GLOBAL DEFENSE | p.8 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | WIN/LOSS CONDITIONS | p.17 | no quote on the wire |
| [2] | RULEBOOK XCOM: The Board Game — Rulebook (corpus doc 984) | FINAL MISSION · FORECASTS · GLOBAL DEFENSE · DEPLOY INTERCEPTORS · RESOLVE GLOBAL DEFENSE | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 178 ms · first delta 1351 ms · total 5451 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 3591 ms · retrieval 178 ms · ask 1678 ms · gateway work 1860 ms · total 5451 ms
- tokens in (the prompt the answerer read)
- 3010
- tokens out (what the answerer generated)
- 88
- tok/sec
- 197.3 tok/sec — 88 output tokens in 0.446 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 3s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 914), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.