RuleSage cited table rulings
← Viscounts of the West Kingdom

You asked

When does the game end?

Answered counted as answered

Asked with: Viscounts of the West Kingdombg-296151-en-1e

The game ends when the following occurs:
1. The game's end is triggered once either the Poverty Card or Prosperity Card are revealed.[1]
2. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!.[2]
3. Once the trigger occurs, the current Round is finished, and then 1 final Round takes place so that all players have had the same number of turns.[3]
[1] RULEBOOK Viscounts of the West Kingdom — Rulebook · p.9 · debts and deeds
[2] RULEBOOK Viscounts of the West Kingdom — Rulebook · p.2 · introduction · aim of the game
[3] RULEBOOK Viscounts of the West Kingdom — Rulebook · p.23 · Phase 6: Draw Cards · end of the game

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 167 ms · ask 1705 ms · total 5014 ms
single-flight (PR-5)
queued 3139 ms · generation 1875 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 24, "score": 0.048412, "snippet": "Once the game has ended, players should add up their score for the following areas: As printed across the tops of Player Boards. VPs for each Worker, equal to the tier in the Castle. VPs for sets of different ribbon colours and from specific Manuscripts (page 31). Castle Leader Card and Cleric Bonus", "headingPath": "end of the game · Constructed Buildings · Workers in the Castle · Transcribed Manuscripts · Poverty Card (if revealed) · Prosperity Card (if revealed)", "sharpsignalDocId": 333}, {"page": 31, "score": 0.048139, "snippet": "The game ends the same way as the standard game, keeping in mind that the AI will always take the final turn. The AI scores Victory Points in the exact same way as human players. However, it also gains 1 VP per leftover resource. Players are reminded of this on the AI's Player Board. To win against ", "headingPath": "solo play rules: end game and ai scoring · manuscript scoring", "sharpsignalDocId": 333}, {"page": 23, "score": 0.04741, "snippet": "During this phase, players draw cards from their Draw Pile until they have reached their hand limit, or have no cards left in their Draw Pile (or discard pile) to draw from. This limit starts at 3, but can be increased throughout the game. It is possible for players to already be at their hand limit", "headingPath": "Phase 6: Draw Cards · end of the game", "sharpsignalDocId": 333}, {"page": 2, "score": 0.046642, "snippet": "Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his a", "headingPath": "introduction · aim of the game", "sharpsignalDocId": 333}, {"page": 9, "score": 0.046432, "snippet": "Before we dive too far into the gameplay, it may help to talk about Debts and Deeds first. As mentioned during Setup, Debts are stacked above and below the Poverty Card, while Deeds are stacked above and below the Prosperity Card. Throughout the game, players will be gaining Debts and Deeds. These a", "headingPath": "debts and deeds", "sharpsignalDocId": 333}, {"page": 19, "score": 0.045235, "snippet": "After resolving all first tier movements, the current player must then look to the second tier. Again, if there are 3 or more of their Workers present in a section, they must move 1 Worker inwards to the third tier, immediately gaining any 1 resource (as printed on the Castle). However, unlike the f", "headingPath": "Phase 3: Primary Action", "sharpsignalDocId": 333}, {"page": 19, "score": 0.03125, "snippet": "They simply just apply their new hand limit next time they need to draw cards. Note: It is possible for players to have 3 of their Workers on a section of the Castle when it is not their turn (such as from a Building Link, or some other immediate effect). In this case, the current player would resol", "headingPath": "Phase 3: Primary Action", "sharpsignalDocId": 333}, {"page": 14, "score": 0.029412, "snippet": "During this phase, players will take just 1 of the 4 possible primary actions. Regardless of which action they take, players will be using a combination of Icons on their Player Boards (excluding discard piles), spending resources, or using Icons on a dismissed Townsfolk, to help fund their chosen a", "headingPath": "Phase 3: Primary Action", "sharpsignalDocId": 333}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 9, "quote": null, "headingPath": "debts and deeds", "sharpsignalDocId": 333}, {"page": 2, "quote": null, "headingPath": "introduction · aim of the game", "sharpsignalDocId": 333}, {"page": 23, "quote": null, "headingPath": "Phase 6: Draw Cards · end of the game", "sharpsignalDocId": 333}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 333 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 333 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92038 of 314 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 19:07 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) end of the game · Constructed Buildings · Workers in the Castle · Transcribed Manuscripts · Poverty Card (if revealed) · Prosperity Card (if revealed) p.24 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) solo play rules: end game and ai scoring · manuscript scoring p.31 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 6: Draw Cards · end of the game p.23 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) introduction · aim of the game p.2 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) debts and deeds p.9 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.19 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.19 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.14 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) debts and deeds p.9 #5 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) solo play rules: end game and ai scoring · manuscript scoring p.31 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) introduction · aim of the game p.2 #4 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.19 #7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) virtue, corruption & criminals · Once Corruption and Virtue Makers collide, they remain stuck together, and will continue to move together. p.10 #13 0.02619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) townsfolk card layout · gameplay overview · 3. Primary Action · See the back of this rulebook for details on what each icon means. p.11 #12 0.027271 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) end of the game · Constructed Buildings · Workers in the Castle · Transcribed Manuscripts · Poverty Card (if revealed) · Prosperity Card (if revealed) p.24 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 6: Draw Cards · end of the game p.23 #3 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) debts and deeds p.9 no quote on the wire
[2] RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) introduction · aim of the game p.2 no quote on the wire
[3] RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 6: Draw Cards · end of the game p.23 no quote on the wire
timing split
retrieval 167 ms · first delta 1366 ms · total 5014 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 3139 ms · retrieval 167 ms · ask 1705 ms · gateway work 1875 ms · total 5014 ms
tokens in (the prompt the answerer read)
2691
tokens out (what the answerer generated)
89
tok/sec
203.2 tok/sec — 89 output tokens in 0.438 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 261), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.