RuleSage cited table rulings
← La Granja

You asked

How do I take my turn?

Answered counted as answered

Asked with: La Granjabg-146886-en-1e

A game turn consists of four phases:
1. Farm Phase [5.0]
2. Revenue Phase [5.0]
3. Transportation Phase [5.0]
4. Scoring Phase [5.0]
During the Revenue Phase, the following occurs:
1. The start player rolls a number of dice according to the number of players and places them to the left of the corresponding revenue spaces.[1]
2. In game turn order, each player takes one die and places it on the left die space of his farm, then immediately conducts the respective action.[1]
3. In game turn order, each player takes a second die, places it on the right die space of his farm, and conducts the respective action.[1]
The actions for the dice are:
* Die number 1: Take one pig and place a marker on a pig den space (if no empty space exists, the player must immediately sell the pig).[2]
* Die number 2: The player may choose to tuck a card from their hand under their farm, take the top card from the draw deck, take any harvest good and place a marker on the respective den, or take two different harvest goods and place two markers on the respective dens.[2]
* Die number 4: Take 4 silver from the pool.[2]
* Die number 5: The player may choose to upgrade two resources free of charge and move them, upgrade one resource free of charge and advance one step on the siesta track, or advance two steps on the siesta track.[2]
During the Transportation Phase:
1. Step 1 is done simultaneously for all players; all other steps are conducted in game turn order.[2]
2. In game turn order, players advance 0, 1, 2, or 3 steps on the siesta track according to their chosen donkey marker.[3]
3. In the new game turn order determined by the siesta track, players carry out their deliveries.[3]
4. Each player performs all deliveries allowed by their donkey marker.[3]
5. Once all deliveries are carried out, the player places their donkey marker, flipside up, in the top left corner of their farm.[3]
[1] RULEBOOK La Granja — Rulebook · p.13 · 3. Growth on fields and pig offspring · ✿ Take one olive (take one grape) · ✿ Take one grain or one olive · ✿ Take any harvest good · ✿ Take two different harvest goods · ✿ Take one pig · …
[2] RULEBOOK La Granja — Rulebook · p.14 · 7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE
[3] RULEBOOK La Granja — Rulebook · p.15 · 8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 136 ms · ask 3623 ms · total 5063 ms
single-flight (PR-5)
queued 1302 ms · generation 3761 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.047875, "snippet": "Finally, one die will remain next to a revenue space. All players now conduct the action of that die in game turn order. ✿ Die number 1: Take one pig The player takes one pig and places one of his markers on a pig den space. If a player does not have an empty pig den space, he has to immediately sel", "headingPath": "7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE", "sharpsignalDocId": 355}, {"page": 9, "score": 0.045688, "snippet": "La Granja is played over six game turns. One game turn consists of these four phases: Farm Phase (see 6.0) Revenue Phase (see 7.0) Transportation Phase (see 8.0) Scoring Phase (see 9.0) Attention: La Granja does not contain a game turn record marker. Using the flipsides of the roof markers and the e", "headingPath": "5.0 SEQUENCE OF PLAY · 5.1 'Anytime'-Actions · 5.1.1 Using Trade Commodities · ✿ Take 4 silver", "sharpsignalDocId": 355}, {"page": 16, "score": 0.045476, "snippet": "If the player is the first one to transfer his player marker in this way, he immediately takes the victory point from the gray spot. Each player who may transfer his player marker in this way, also takes one of the craft markers from the building, places it, frontside up, on the corresponding space ", "headingPath": "8.3.1 Deliveries to Craft Buildings in the Village · ✿ Merchant House · ✿ Wainwright · ✿ Deli · ✿ Greengrocer · ✿ Village Store", "sharpsignalDocId": 355}, {"page": 14, "score": 0.032787, "snippet": "Each player secretly chooses one of his available donkey markers and places it, flip side up, in front of him. In the first game turn the players have all four donkey markers available. In the second turn the previously chosen marker is unavailable; in the third turn the markers selected in turns 1 ", "headingPath": "8.1 Choose Donkey Marker", "sharpsignalDocId": 355}, {"page": 15, "score": 0.032258, "snippet": "In game turn order the players now advance, according to their chosen donkey marker, 0, 1, 2, or 3 steps on the siesta track. If a player ends at a space that is already oc- cupied by a disc of another player, he puts his disc on top of any disc(s) already there. Note: One of the craft markers incre", "headingPath": "8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries", "sharpsignalDocId": 355}, {"page": 19, "score": 0.03125, "snippet": "Revenue phase: If the player is the start player (he has game order marker 2), he chooses one die. Afterwards one die is discarded - in the first, second, and third game turn the die with the lowest number, in the fourth, fifth, and sixth game turn the die with the highest number. Now the player sel", "headingPath": "Game play", "sharpsignalDocId": 355}, {"page": 8, "score": 0.030769, "snippet": "In a 3-player game spaces 2, 3, 4; in a 2-player game spaces 2 and 3 are occupied. In reversed game turn order each player puts his disc on the space at the bottom of the siesta track. They are stacked there - the disc of the starting player is at the top. Victory points and silver are placed nearby", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 17, "score": 0.029762, "snippet": "Normally the village store is used in step 4 of the transportation phase - however, it may be used in the revenue phase if a player gets a craft marker after a delivery following the use of a die with number 6. The butcher always earns 1 additional victory point for a player when he is scoring a mar", "headingPath": "✿ Village Store · ✿ Butcher · 8.3.2 Blocked Craft Buildings · 8.3.3 Deliveries to Market Barrows", "sharpsignalDocId": 355}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 13, "quote": null, "headingPath": "3. Growth on fields and pig offspring · ✿ Take one olive (take one grape) · ✿ Take one grain or one olive · ✿ Take any harvest good · ✿ Take two different harvest goods · ✿ Take one pig · …", "sharpsignalDocId": 355}, {"page": 14, "quote": null, "headingPath": "7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE", "sharpsignalDocId": 355}, {"page": 15, "quote": null, "headingPath": "8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries", "sharpsignalDocId": 355}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 355 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 355 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91167 of 1551 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 19:16 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK La Granja — Rulebook (corpus doc 355) 7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE p.14 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK La Granja — Rulebook (corpus doc 355) 5.0 SEQUENCE OF PLAY · 5.1 'Anytime'-Actions · 5.1.1 Using Trade Commodities · ✿ Take 4 silver p.9 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK La Granja — Rulebook (corpus doc 355) 8.3.1 Deliveries to Craft Buildings in the Village · ✿ Merchant House · ✿ Wainwright · ✿ Deli · ✿ Greengrocer · ✿ Village Store p.16 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK La Granja — Rulebook (corpus doc 355) 8.1 Choose Donkey Marker p.14 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK La Granja — Rulebook (corpus doc 355) 8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries p.15 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK La Granja — Rulebook (corpus doc 355) Game play p.19 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK La Granja — Rulebook (corpus doc 355) 4.0 PREPARE FOR PLAY p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK La Granja — Rulebook (corpus doc 355) ✿ Village Store · ✿ Butcher · 8.3.2 Blocked Craft Buildings · 8.3.3 Deliveries to Market Barrows p.17 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK La Granja — Rulebook (corpus doc 355) 7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE p.14 #1 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK La Granja — Rulebook (corpus doc 355) 8.1 Choose Donkey Marker p.14 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK La Granja — Rulebook (corpus doc 355) 4.0 PREPARE FOR PLAY p.8 #17 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK La Granja — Rulebook (corpus doc 355) 2.1 The Game Board · 2.2 The Farm Cards · 2.3 The Revenue Dice p.3 #14 0.027347 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK La Granja — Rulebook (corpus doc 355) 1. Play a farm card and draw new card(s) p.11 #19 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK La Granja — Rulebook (corpus doc 355) 3. Growth on fields and pig offspring · ✿ Take one olive (take one grape) · ✿ Take one grain or one olive · ✿ Take any harvest good · ✿ Take two different harvest goods · ✿ Take one pig · … p.13 #11 0.029052 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK La Granja — Rulebook (corpus doc 355) 8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries p.15 #5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK La Granja — Rulebook (corpus doc 355) 5.0 SEQUENCE OF PLAY · 5.1 'Anytime'-Actions · 5.1.1 Using Trade Commodities · ✿ Take 4 silver p.9 #2 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK La Granja — Rulebook (corpus doc 355) 3. Growth on fields and pig offspring · ✿ Take one olive (take one grape) · ✿ Take one grain or one olive · ✿ Take any harvest good · ✿ Take two different harvest goods · ✿ Take one pig · … p.13 no quote on the wire
[2] RULEBOOK La Granja — Rulebook (corpus doc 355) 7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE p.14 no quote on the wire
[3] RULEBOOK La Granja — Rulebook (corpus doc 355) 8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries p.15 no quote on the wire
timing split
retrieval 136 ms · first delta 1308 ms · total 5063 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1302 ms · retrieval 136 ms · ask 3623 ms · gateway work 3761 ms · total 5063 ms
tokens in (the prompt the answerer read)
3461
tokens out (what the answerer generated)
471
tok/sec
201.6 tok/sec — 471 output tokens in 2.336 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 284), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.