You asked
When does the game end?
Answered counted as answeredAsked with: La Granjabg-146886-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 130 ms · ask 1282 ms · total 6489 ms
- single-flight (PR-5)
- queued 5074 ms · generation 1415 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 20, "score": 0.04866, "snippet": "ponding to the victory point value of the drawn card (market barrow section). These rules are in effect: The neutral player removes as many markers of the player as possible. If there are several spaces that comply with this guideline, he places his marker in such a way that it is as difficult as po", "headingPath": "Game play · End Notes", "sharpsignalDocId": 355}, {"page": 19, "score": 0.048652, "snippet": "(a player does not get victory points for his player markers on craft buildings). Each player receives 0, 1, 2 or 3 victory points according to his position on the siesta track. The marker discs of the players on the siesta track are put back. The discs are placed back to space \"0\" as a stack. Accor", "headingPath": "8.4 Purchasing and conducting Extra Deliveries · 10.0 END OF THE GAME · 11.0 THE SOLITAIRE GAME · Set Up", "sharpsignalDocId": 355}, {"page": 7, "score": 0.045476, "snippet": "✿ Resources: Olives, grain, grapes and pigs (the traditional porc negre ) are the resources in the game. They may be bought, sold, or upgraded. ✿ Upgrade (upgraded goods): Grapes are upgraded to wine, pigs to cured meat, and olives and grain are upgraded to food. An upgrade may cost silver. ✿ Revenu", "headingPath": "2.8 Explanation of Terms · 3.0 AIM OF THE GAME", "sharpsignalDocId": 355}, {"page": 19, "score": 0.031746, "snippet": "Revenue phase: If the player is the start player (he has game order marker 2), he chooses one die. Afterwards one die is discarded - in the first, second, and third game turn the die with the lowest number, in the fourth, fifth, and sixth game turn the die with the highest number. Now the player sel", "headingPath": "Game play", "sharpsignalDocId": 355}, {"page": 8, "score": 0.03125, "snippet": "In a 3-player game spaces 2, 3, 4; in a 2-player game spaces 2 and 3 are occupied. In reversed game turn order each player puts his disc on the space at the bottom of the siesta track. They are stacked there - the disc of the starting player is at the top. Victory points and silver are placed nearby", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 18, "score": 0.030769, "snippet": "completely (i.e., there is a player marker on each symbol space), he takes the number of victory points shown on the card (2 to 6) and places a player marker as a trade good onto the central space of his farm. Afterwards the card is removed from the farm and placed onto the stack of discar‐ ded farm", "headingPath": "", "sharpsignalDocId": 355}, {"page": 7, "score": 0.030303, "snippet": "The game board is placed in the center of the table. Each player receives a farm, 25 player markers of one color, one set of donkey markers (four markers; with one, two, three, and four donkey symbols), 1 victory point, and 1 silver. The victory point marker and the silver are placed next to their f", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 9, "score": 0.029412, "snippet": "La Granja is played over six game turns. One game turn consists of these four phases: Farm Phase (see 6.0) Revenue Phase (see 7.0) Transportation Phase (see 8.0) Scoring Phase (see 9.0) Attention: La Granja does not contain a game turn record marker. Using the flipsides of the roof markers and the e", "headingPath": "5.0 SEQUENCE OF PLAY · 5.1 'Anytime'-Actions · 5.1.1 Using Trade Commodities · ✿ Take 4 silver", "sharpsignalDocId": 355}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 19, "quote": null, "headingPath": "8.4 Purchasing and conducting Extra Deliveries · 10.0 END OF THE GAME · 11.0 THE SOLITAIRE GAME · Set Up", "sharpsignalDocId": 355}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 355 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 355 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.87879 of 33 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 19:16 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK La Granja — Rulebook (corpus doc 355) | Game play · End Notes | p.20 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 8.4 Purchasing and conducting Extra Deliveries · 10.0 END OF THE GAME · 11.0 THE SOLITAIRE GAME · Set Up | p.19 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 2.8 Explanation of Terms · 3.0 AIM OF THE GAME | p.7 | 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK La Granja — Rulebook (corpus doc 355) | Game play | p.19 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 4.0 PREPARE FOR PLAY | p.8 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK La Granja — Rulebook (corpus doc 355) | p.18 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 4.0 PREPARE FOR PLAY | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 5.0 SEQUENCE OF PLAY · 5.1 'Anytime'-Actions · 5.1.1 Using Trade Commodities · ✿ Take 4 silver | p.9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 8.4 Purchasing and conducting Extra Deliveries · 10.0 END OF THE GAME · 11.0 THE SOLITAIRE GAME · Set Up | p.19 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries | p.15 | #9 | 0.02904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 2.8 Explanation of Terms · 3.0 AIM OF THE GAME | p.7 | #3 | 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK La Granja — Rulebook (corpus doc 355) | p.1 | #31 | 0.010989 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 8.1 Choose Donkey Marker | p.14 | #15 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK La Granja — Rulebook (corpus doc 355) | Game play | p.19 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 8.3.1 Deliveries to Craft Buildings in the Village · ✿ Merchant House · ✿ Wainwright · ✿ Deli · ✿ Greengrocer · ✿ Village Store | p.16 | #10 | 0.028629 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK La Granja — Rulebook (corpus doc 355) | Game play · End Notes | p.20 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK La Granja — Rulebook (corpus doc 355) | 8.4 Purchasing and conducting Extra Deliveries · 10.0 END OF THE GAME · 11.0 THE SOLITAIRE GAME · Set Up | p.19 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 130 ms · first delta 1261 ms · total 6489 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 5074 ms · retrieval 130 ms · ask 1282 ms · gateway work 1415 ms · total 6489 ms
- tokens in (the prompt the answerer read)
- 2968
- tokens out (what the answerer generated)
- 12
- tok/sec
- 193.5 tok/sec — 12 output tokens in 0.062 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 284), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.