You asked
How do I take my turn?
Answered counted as answered1. Perform a total of 2 actions [1], except during the first round of the Canal Era where each player performs only 1 action [1]. 2. For each action performed, discard a card from your Hand and place it face up on top of your Discard Pile [1]; Wild cards are placed back onto their Card Draw Areas instead [1]. You must discard 1 card for every single action you perform, including passing [2]. 3. Choose to perform one of the following actions (you may perform the same action twice) [3]: - Build: Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal/iron [3]. Only Build requires a specific card [2][3]. - Network: Expand your canal or rail network by adding Link tiles to the board [3]. - Develop: Gain access to higher-level industries by removing Industry tiles from your Player Mat [3]. - Sell: Flip your built Cotton Mill, Manufacturer, and/or Pottery tiles, by selling to a Merchant, and consuming beer if necessary [3]. - Loan: Take a £30 loan from the Bank, and move your Income Marker 3 income levels backwards [3]. - Scout: Discard 2 cards from your Hand (plus the card required to perform the action) and replace them with 1 Wild Industry and 1 Wild Location card; you may not perform this action if you already have a Wild card in your Hand [3]. - Passing: You may choose to pass instead of performing an action, but must still discard a card for each action you pass [3]. 4. Place all money spent during your turn on top of your Character tile on the Turn Order Track [1][3]. 5. After all actions are completed, refill your Hand back up to 8 cards with cards from the Draw Deck [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 239 ms · ask 7714 ms · total 7963 ms
- single-flight (PR-5)
- queued 0 ms · generation 7963 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032258, "snippet": "Rearrange the Character tiles on the Turn Order Track. The player who spent the least money this round will go first next round B , and so on, while the player who spent the most will go last C . If multiple players have spent an equal amount, their relative turn order remains the same C . Afterward", "headingPath": "Determine turn order for the next round", "sharpsignalDocId": 86}, {"page": 4, "score": 0.03125, "snippet": "For each action, you may choose to perform one of the following (you may perform the same action twice): Build - Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal / iron. Note: Only Build requires a specific card. Network - Expand your canal", "headingPath": "ACTIONS LIST", "sharpsignalDocId": 86}, {"page": 3, "score": 0.030077, "snippet": "Take a Player Mat. Take £ 17 from the Bank . Choose a coloured Character tile. Q Place the matching coloured Link tiles in your player area . their appropriate slots on your Player Mat. The side of the tiles face down. Place your Victory Point (VP) Marker on the '0' space of the Progress Track X . P", "headingPath": "PLAYER AREA SETUP", "sharpsignalDocId": 86}, {"page": 4, "score": 0.029907, "snippet": "Each era is played in rounds, which continue until both the Draw Deck and players' Hands are exhausted. There are exactly 8/9/10 rounds per era in a 4/3/2-players game. During each round, players take turns in the order of their Character tiles on the Turn Order Track.", "headingPath": "ROUNDS", "sharpsignalDocId": 86}, {"page": 5, "score": 0.028718, "snippet": "Take the lowest level tile L of the chosen industry from your Player Mat and place it (the side with the black top half face down) on an undeveloped space in your chosen build location, obeying the following rules: If possible, place it on a space displaying only that industry's icon M . Otherwise, ", "headingPath": "Moving Coal and Iron to the Market", "sharpsignalDocId": 86}, {"page": 2, "score": 0.025397, "snippet": "(23 December 1732 - 3 August 1792) Taught to read and write by his cousin, Arkwright began as an apprentice barber, but after an early widowing his business ambitions grew, and his second marriage provided the funds to pursue wigmaking. When wigs fell out of fashion, he turned to textiles and made i", "headingPath": "Sir Richard Arkwright", "sharpsignalDocId": 86}, {"page": 4, "score": 0.016393, "snippet": "On your turn, perform a total of 2 actions. Exception: During the first round of the Canal Era, each player performs only 1 action. For each action you perform, you must discard a card from your Hand and place it face up on top of your Discard Pile. Exception: Wild cards are placed back onto their C", "headingPath": "PLAYER TURNS", "sharpsignalDocId": 86}, {"page": 6, "score": 0.015873, "snippet": "Discard any card from your Hand and place it face up onto your Discard Pile. Exception: Wild cards are placed back onto their Card Draw Area. D . Choose 1 of your unflipped Cotton Mill, Manufacturer C , or Pottery tiles, that is connected to a Merchant tile featuring that industry's icon Consume the", "headingPath": "To perform the Sell action:", "sharpsignalDocId": 86}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "PLAYER TURNS", "sharpsignalDocId": 86}, {"page": 7, "quote": null, "headingPath": "THINGS TO REMEMBER", "sharpsignalDocId": 86}, {"page": 4, "quote": null, "headingPath": "ACTIONS LIST", "sharpsignalDocId": 86}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 01:46
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | Determine turn order for the next round | p.4 | 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | ACTIONS LIST | p.4 | 0.03125 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | PLAYER AREA SETUP | p.3 | 0.030077 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | ROUNDS | p.4 | 0.029907 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 269 |
| #5 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | Moving Coal and Iron to the Market | p.5 | 0.028718 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | Sir Richard Arkwright | p.2 | 0.025397 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | PLAYER TURNS | p.4 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | To perform the Sell action: | p.6 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | PLAYER TURNS | p.4 | no quote on the wire |
| [2] | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | THINGS TO REMEMBER | p.7 | no quote on the wire |
| [3] | RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) | ACTIONS LIST | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 239 ms · first delta n/a · total 7963 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 239 ms · ask 7714 ms · gateway work 7963 ms · total 7963 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 17), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.