RuleSage cited table rulings
← Warhammer: Invasion

You asked

How do I take my turn?

Answered counted as answered

Asked with: Warhammer: Invasionbg-47185-en-1e

A player's turn is divided into four phases, taken in this order:[1]
1. Kingdom Phase: The active player resets all unspent resources by returning them to the center of the playing area,[1][2] then takes one resource for each power in his kingdom.[1][2] At the beginning of this phase, the player may also choose to restore any single corrupted card under his control.[1][2] Both players have the opportunity to take actions (including using tactic cards).[1][2]
2. Quest Phase: The active player draws one card for each power in his quest zone.[1][2] Both players have the opportunity to take actions (including using tactic cards).[1][2] (Note: During the very first turn of the game, the first player must skip his entire quest phase [1]).
3. Capital Phase: The active player may play units, supports, and quests.[1] The active player may also play one card face down as a development.[2] Both players have the opportunity to take actions.[2]
4. Battlefield Phase: The active player decides which of his opponent's zones he is attacking.[2] The active player declares attackers,[2] and the defending player declares defenders.[2] Damage is counted and assigned without yet being applied,[2] then damage is applied and its effects resolve.[2] Both players have the opportunity to take actions.[2] (Note: During the very first turn of the game, the first player must skip his entire battlefield phase [1]).
A player's turn is over once all four phases are completed.[1]
[1] RULEBOOK Warhammer: Invasion — Rulebook · p.10 · Turn Sequence · 1. Kingdom Phase · 2. Quest Phase
[2] RULEBOOK Warhammer: Invasion — Rulebook · p.14 · 0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 161 ms · ask 2615 ms · total 2781 ms
single-flight (PR-5)
queued 0 ms · generation 2781 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04918, "snippet": "The Warhammer: Invasion LCG is played over a series of turns. Each player completes his entire turn before the other player takes his turn. A player's turn is divided into four phases, which are taken in this order: Kingdom Phase (collect resources) Quest Phase (draw cards) Capital Phase (play units", "headingPath": "Turn Sequence · 1. Kingdom Phase · 2. Quest Phase", "sharpsignalDocId": 804}, {"page": 14, "score": 0.047643, "snippet": "Actions may be taken by either player. · Active player resets all unspent resources to resource · pool Active player may restore one corrupt unit. · Active player counts power in his kingdom, and takes · that many resources from the pool. Actions may be taken by either player. · Active player counts", "headingPath": "0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase", "sharpsignalDocId": 804}, {"page": 13, "score": 0.045928, "snippet": "Both players now apply the assigned damage to the cards to which it has been assigned. At this point, effects like Toughness (see Toughness, page 16) kick in and cancel damage before it reaches the target. Any damage tokens thus cancelled are returned to the pool in the centre of the play area. Any ", "headingPath": "5. Apply Damage", "sharpsignalDocId": 804}, {"page": 10, "score": 0.031746, "snippet": "The capital phase is the only phase in which a player is allowed to play unit, support, and quest cards from his hand to his three zones (kingdom, quest, and battlefield). Only the active player may play unit, sup -port, and quest cards from his hand during this phase. In order for a player to play ", "headingPath": "3. Capital Phase", "sharpsignalDocId": 804}, {"page": 8, "score": 0.03125, "snippet": "For the first game, each player should choose one of the four prebuilt 40 card starter decks in the Warhammer: Invasion LCG Core Game: Dwarf (cards 1-25), Empire (cards 26-50), Orc (cards 56-80), or Chaos (cards 81-105). This can be done quickly, as all the cards of any given race share a common col", "headingPath": "For the First Game · Setup · 1. Shuffle decks. · 2. Set up Capital Boards. · 3. Set up token pool. · 4. Determine First Player. · …", "sharpsignalDocId": 804}, {"page": 20, "score": 0.030769, "snippet": "When this card is picked or counterdrafted, the selecting player places it faceup next to his deck. Any time that player is counterdrafting a card from his opponent's pack, he may sacrifice this card to counterdraft an additional card from that pack. There are three copies of this card in each playe", "headingPath": "Sabotage · Shifting Tides", "sharpsignalDocId": 804}, {"page": 18, "score": 0.029851, "snippet": "A player will pick two cards from his pack four times, and he will counterdraft a card from his opponent's pack three times. After a player picks two cards from a pack for the fourth time, that pack is done. The remaining cards in the pack are then discarded, and each player makes a new draft pack o", "headingPath": "Draft Variant", "sharpsignalDocId": 804}, {"page": 11, "score": 0.029644, "snippet": "A card's cost is determined by adding the card's printed cost (the numerical value in the upper left hand corner of the card) and its loyalty cost (the number of loyalty icons under the printed cost minus the number of matching race symbols the player controls in play). Notice that each Capital Boar", "headingPath": "3. Capital Phase", "sharpsignalDocId": 804}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "Turn Sequence · 1. Kingdom Phase · 2. Quest Phase", "sharpsignalDocId": 804}, {"page": 14, "quote": null, "headingPath": "0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase", "sharpsignalDocId": 804}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 804 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 804 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89887 of 1236 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 21:01 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Turn Sequence · 1. Kingdom Phase · 2. Quest Phase p.10 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase p.14 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 5. Apply Damage p.13 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 3. Capital Phase p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) For the First Game · Setup · 1. Shuffle decks. · 2. Set up Capital Boards. · 3. Set up token pool. · 4. Determine First Player. · … p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Sabotage · Shifting Tides p.20 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Draft Variant p.18 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 3. Capital Phase p.11 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 32 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Turn Sequence · 1. Kingdom Phase · 2. Quest Phase p.10 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Forced Effects · Constant Effects p.15 #11 0.028034 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) For the First Game · Setup · 1. Shuffle decks. · 2. Set up Capital Boards. · 3. Set up token pool. · 4. Determine First Player. · … p.8 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Toughness · Zone Specific Effects p.16 #21 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Keywords · Counterstrike · Kingdom/Quest/Battlefield Only · Limited · Order/Destruction Only · Scout p.16 #24 0.012048 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 22 p.24 #32 0.01087 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Corruption · The Word 'Cannot' · Control and Ownership · Corresponding Zones · Sacrifice p.17 #15 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase p.14 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Turn Sequence · 1. Kingdom Phase · 2. Quest Phase p.10 no quote on the wire
[2] RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase p.14 no quote on the wire
timing split
retrieval 161 ms · first delta 1007 ms · total 2781 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 161 ms · ask 2615 ms · gateway work 2781 ms · total 2781 ms
tokens in (the prompt the answerer read)
2984
tokens out (what the answerer generated)
343
tok/sec
202.0 tok/sec — 343 output tokens in 1.698 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 739), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.