You asked
When does the game end?
Answered counted as answeredAsked with: BattleCON: Devastation of Indinesbg-123123-en-1e
The book has spoken.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 188 ms · ask 1427 ms · total 1618 ms
- single-flight (PR-5)
- queued 0 ms · generation 1618 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 25, "score": 0.048916, "snippet": "the duel has timed out. Use Counters from the box to give each fighter the full amount of Force they are entitled to if there is not enough left in the pool. One final beat is played, and if there is no winner after this final Beat, the player with the highest remaining Life total wins. If both play", "headingPath": "At the end of the Recycle Phase, if the Force Counter Pile is empty, then · When a fighter's life is reduced to 0, that fighter is immediately defeated. · Next Beat", "sharpsignalDocId": 683}, {"page": 24, "score": 0.047883, "snippet": "In this phase, the Active Player performs all of their End triggers. Then the Reactive Player performs all of their End triggers. ► Even Stunned fighters must perform their End triggers. The Active Player performs all of their Recycle triggers. The Reactive Player then performs all of their Recycle ", "headingPath": "End of Beat · Recycle Phase", "sharpsignalDocId": 683}, {"page": 34, "score": 0.047123, "snippet": "Players select their fighters as usual in a team game. If one team is disadvantaged (as in a 2v1 or 3v1 battle), they can use a Super or Ultra fighter to balance the odds (explained later in this guide, page 37). Team play uses a 9-space board (found on the reverse of the 2-player game board). One f", "headingPath": "Team Setup · Team Movement · Team Ante", "sharpsignalDocId": 683}, {"page": 7, "score": 0.031746, "snippet": "Unless otherwise noted in the condition, only consider events that happened during this beat and the components currently held by players. If you don't fulfill the conditions, you must skip the trigger entirely. By default, triggered effects are mandatory, and must be used when they come up. Some ha", "headingPath": "Conditionals · Optional Triggers · Recycle · Eliminate the Opponent to win!", "sharpsignalDocId": 683}, {"page": 37, "score": 0.030769, "snippet": "Each member of the team takes Force separately (1 normally, 2 if at 7 life or below), and adds it to the team's total. Defeated team members generate 2 extra Force each turn (as detailed on the Revenge Reference card). A team's total Force cannot exceed 20. When a fighter is eliminated, all of their", "headingPath": "Team Force · Defeat in Multiplayer · 2-vs-1: Super Fighters · 3-vs-1: Ultra Fighters", "sharpsignalDocId": 683}, {"page": 21, "score": 0.030303, "snippet": "Some attacks have a triangle (▲) after their Priority Stat. This is called a tiebreaker. When such an attack is tied in Priority with another attack, it wins the tie instead of causing a Clash (as explained below). If both attacks have tiebreakers, then the current Active Player wins the tie and ret", "headingPath": "Tiebreakers · Finishers · Start of Beat", "sharpsignalDocId": 683}, {"page": 12, "score": 0.029907, "snippet": "When used in an Attack Pair, it activates a Finisher or generates extra Force, a resource used during ante to improve your stats. This Style cycles through your discard just like any other Style. All fighters are able to use the three Overloads by trashing 2 Force. These Overloads are always availab", "headingPath": "The Switch Style is available to all fighters. · Overloads · Force · Life Counters are useful for tracking your life.", "sharpsignalDocId": 683}, {"page": 35, "score": 0.029851, "snippet": "Clashes cannot occur in multiplayer games. During the Reveal Step, the Active Player Status goes to the team with the single highest-priority fighter during reveal, and the remaining player order is assigned by descending priority. In the case of any ties in priority, where neither side has a tiebre", "headingPath": "Team Reveal + Priority · Targeting Attacks", "sharpsignalDocId": 683}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 25, "quote": null, "headingPath": "At the end of the Recycle Phase, if the Force Counter Pile is empty, then · When a fighter's life is reduced to 0, that fighter is immediately defeated. · Next Beat", "sharpsignalDocId": 683}, {"page": 12, "quote": null, "headingPath": "The Switch Style is available to all fighters. · Overloads · Force · Life Counters are useful for tracking your life.", "sharpsignalDocId": 683}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 683 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 683 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92965 of 398 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 21:19 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | At the end of the Recycle Phase, if the Force Counter Pile is empty, then · When a fighter's life is reduced to 0, that fighter is immediately defeated. · Next Beat | p.25 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | End of Beat · Recycle Phase | p.24 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | Team Setup · Team Movement · Team Ante | p.34 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | Conditionals · Optional Triggers · Recycle · Eliminate the Opponent to win! | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | Team Force · Defeat in Multiplayer · 2-vs-1: Super Fighters · 3-vs-1: Ultra Fighters | p.37 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | Tiebreakers · Finishers · Start of Beat | p.21 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | The Switch Style is available to all fighters. · Overloads · Force · Life Counters are useful for tracking your life. | p.12 | 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | Team Reveal + Priority · Targeting Attacks | p.35 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 47 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | At the end of the Recycle Phase, if the Force Counter Pile is empty, then · When a fighter's life is reduced to 0, that fighter is immediately defeated. · Next Beat | p.25 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | End of Beat · Recycle Phase | p.24 | #2 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · … | p.18 | #33 | 0.010753 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | p.38 | #20 | 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | Tiebreakers · Finishers · Start of Beat | p.21 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | p.38 | #31 | 0.010989 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #7 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | p.38 | #14 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #8 | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | The Switch Style is available to all fighters. · Overloads · Force · Life Counters are useful for tracking your life. | p.12 | #7 | 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | At the end of the Recycle Phase, if the Force Counter Pile is empty, then · When a fighter's life is reduced to 0, that fighter is immediately defeated. · Next Beat | p.25 | no quote on the wire |
| [2] | RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) | The Switch Style is available to all fighters. · Overloads · Force · Life Counters are useful for tracking your life. | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 188 ms · first delta 958 ms · total 1618 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 188 ms · ask 1427 ms · gateway work 1618 ms · total 1618 ms
- tokens in (the prompt the answerer read)
- 2017
- tokens out (what the answerer generated)
- 118
- tok/sec
- 198.0 tok/sec — 118 output tokens in 0.596 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 5s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 616), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.