RuleSage cited table rulings
← Tamashii: Chronicle of Ascend

You asked

How do I take my turn?

Answered counted as answered

Asked with: Tamashii: Chronicle of Ascendbg-356754-en-1e

A turn consists of the following phases and steps:
Planning phase (resolved simultaneously by all players)
1. Trace Roll step: Roll Player dice according to the number shown on your Trace track threshold (skip this step during your first turn).[1] For each rolled result, draw and attach 1 Enemy.[1] If you drew at least 1 Enemy, set your Trace to 0.[1] Note that players should draw Enemies starting with the First Player.[1]
2. Refill Launcher step: All players simultaneously refill their Launchers by drawing Data tokens one-by so from their Data Bags and placing them on empty Highlighted Data slots, filling from top to bottom and left to right.[1] If the Data Bag runs out, move all tokens from your Dump to the Data Bag and continue.[1]
3. Program step: All players simultaneously may move tokens on their Launchers.[1] You may perform a number of moves indicated by the Programming value (PRO) on your Body.[1] A move consists of sliding 1 Data token by 1 slot or switching 2 adjacent Data tokens (not diagonally).[1]
Move & Trace step
1. You have 1 opportunity to move your Character.[2]
2. If moving: Check your active Body's Movement (MOV) value for maximum range.[2] You may select a District tile in range and place your Character on it.[2] You cannot move through face down tiles; if you enter a face down tile, you must immediately stop and reveal it.[2] When revealing a tile, first reveal and resolve any Exploration token present, then reveal the District tile itself.[2] If you reveal a Faction Hideout, shuffle the corresponding Faction Augment deck and place it in the play area.[2]
3. If not moving: You may choose to leave your Character on their current District tile.[2]
4. Increase Trace: If you moved, increase your Trace by the Entry Trace value of the new District tile.[2] If you remained on the same tile, increase your Trace by its Stationary Trace value.[2]
Action phase
1. Launch step: During this step, you may launch Patterns.[3] To launch a Pattern, dump all tokens used in the Pattern into your Dump tile and resolve the Pattern's effects.[3]
First Player Token step
1. The current First Player passes the First Player token to the next clockwise player.[4]
2. Proceed to the next Turn and start another Planning phase.[4]
[1] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.14 · Planning phase (resolved simultaneously)
[2] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.11 · Movement & Revealing District tiles · MAP · Exploration tokens
[3] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.7 · Launching Patterns
[4] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook · p.16 · Quest phase - resolved simultaneously

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 138 ms · ask 4064 ms · total 10538 ms
single-flight (PR-5)
queued 6331 ms · generation 4207 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.046696, "snippet": "During the Combat phase, players resolve close-quarters combat with AI bots. This happens in a fashion of exchanging hits until both sides run out of actions. The player resolving their Combat phase rolls Player dice ( ) that provide them with the resources needed to activate their Combat Frames and", "headingPath": "Combat phase (resolved in order)", "sharpsignalDocId": 1296}, {"page": 11, "score": 0.044343, "snippet": "Each turn, during the Move & Trace step, you have 1 opportunity to move your Character. If you decide to move , first check the Movement (MOV) value on your active Body. This is the maximum range you may move , beginning with the tile you are currently on. To move , select a District tile in range o", "headingPath": "Movement & Revealing District tiles · MAP · Exploration tokens", "sharpsignalDocId": 1296}, {"page": 14, "score": 0.032787, "snippet": "The Planning phase is the initial preparation part of the turn. It is resolved simultaneously by all players (during this phase you plan your turn in advance and establish the plan with your teammates) . Trace Roll step: [skip this step during your first turn of the game, all players will have their", "headingPath": "Planning phase (resolved simultaneously)", "sharpsignalDocId": 1296}, {"page": 4, "score": 0.032258, "snippet": "2 random Learning Protocol cards. Choose one and place it in the indicated space next to your Player Board. Then, discard the other back to the box. 3e - 1 Walker Body token matching the art on your Player Board, in a plastic holder that matches the color of your Player Board (or a miniature in a ru", "headingPath": "3d. Skip this step if you are playing the Prologue.", "sharpsignalDocId": 1296}, {"page": 16, "score": 0.031746, "snippet": "When one of the resolved effects instructs you to draw a new Scenario card, you stop the current World activity step, discard the current active Scenario card and all tokens from it, and draw the new card (some cards are not discarded after completing the objective, so read them carefully) . Read it", "headingPath": "Quest phase - resolved simultaneously", "sharpsignalDocId": 1296}, {"page": 18, "score": 0.03125, "snippet": "Flip this card instruction: after reading and resolving the Story side, flip the Scenario card, and place it in the ‘Scenario card’ slot on the Time track. Gameplay side (right): 6. Goal: explanation of current objective. 7. Special rules: during events described on this card, you must obey extra rul", "headingPath": "", "sharpsignalDocId": 1296}, {"page": 4, "score": 0.030769, "snippet": "3c. Skip this step if you are playing the Prologue. 1 chosen Class Augment deck (each player chooses 1 of the 4 available Classes - Reaper, Brawler, Trickster, or Whisperer) . Then, remove the Augment card with 'Solo/Pvp' on its back from the game. Place the other 2 Starting Augments face up in the ", "headingPath": "Before your first game", "sharpsignalDocId": 1296}, {"page": 20, "score": 0.029911, "snippet": "Each Scenario ends when either a 'Victory!' or a 'Scenario Lost' card is drawn. After you've drawn such a card, resolve its effects. You will usually unlock some components this way. In such a case, take the listed components from the Locked Pool in your box and place them in the Unlocked Pool. From", "headingPath": "Ending the game & using the PROGRESS sheet · Boss sheet", "sharpsignalDocId": 1296}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "Planning phase (resolved simultaneously)", "sharpsignalDocId": 1296}, {"page": 11, "quote": null, "headingPath": "Movement & Revealing District tiles · MAP · Exploration tokens", "sharpsignalDocId": 1296}, {"page": 7, "quote": null, "headingPath": "Launching Patterns", "sharpsignalDocId": 1296}, {"page": 16, "quote": null, "headingPath": "Quest phase - resolved simultaneously", "sharpsignalDocId": 1296}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1296 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1296 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91235 of 1894 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 21:20 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Combat phase (resolved in order) p.15 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Movement & Revealing District tiles · MAP · Exploration tokens p.11 0.044343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Planning phase (resolved simultaneously) p.14 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) 3d. Skip this step if you are playing the Prologue. p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Quest phase - resolved simultaneously p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) p.18 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Before your first game p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Ending the game & using the PROGRESS sheet · Boss sheet p.20 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 73 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Planning phase (resolved simultaneously) p.14 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Movement & Revealing District tiles · MAP · Exploration tokens p.11 #2 0.044343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Ending the game & using the PROGRESS sheet · Boss sheet p.20 #8 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Quest phase - resolved simultaneously p.16 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Launching Patterns p.7 #30 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Gameplay side (right) : p.19 #12 0.028309 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Trace p.11 #26 0.011765 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) SCENARIO SETUP EXAMPLE - PROLOGUE p.5 #10 0.029274 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Planning phase (resolved simultaneously) p.14 no quote on the wire
[2] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Movement & Revealing District tiles · MAP · Exploration tokens p.11 no quote on the wire
[3] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Launching Patterns p.7 no quote on the wire
[4] RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) Quest phase - resolved simultaneously p.16 no quote on the wire
timing split
retrieval 138 ms · first delta 1474 ms · total 10538 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 6331 ms · retrieval 138 ms · ask 4064 ms · gateway work 4207 ms · total 10538 ms
tokens in (the prompt the answerer read)
3344
tokens out (what the answerer generated)
534
tok/sec
201.7 tok/sec — 534 output tokens in 2.648 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1226), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.