You asked
When does the game end?
Answered counted as answeredAsked with: Tamashii: Chronicle of Ascendbg-356754-en-1e
Answer in hand — your move.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 165 ms · ask 1743 ms · total 12463 ms
- single-flight (PR-5)
- queued 10552 ms · generation 1911 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 20, "score": 0.04866, "snippet": "Each Scenario ends when either a 'Victory!' or a 'Scenario Lost' card is drawn. After you've drawn such a card, resolve its effects. You will usually unlock some components this way. In such a case, take the listed components from the Locked Pool in your box and place them in the Unlocked Pool. From", "headingPath": "Ending the game & using the PROGRESS sheet · Boss sheet", "sharpsignalDocId": 1296}, {"page": 21, "score": 0.048652, "snippet": "The competitive mode is played exactly like a standard game, with a few exceptions as follows: There is no Corrupted Data ( ) pool on the Time track and the game cannot end due to depletion of said pool. Treat Corrupted Data tokens like every other token, with a neutral pool. When a player must gain", "headingPath": "Scenario Generator rules", "sharpsignalDocId": 1296}, {"page": 19, "score": 0.043697, "snippet": "Very often, at the beginning of the World activity step, if you have a required number of Success tokens, you progress the game according to the given Scenario card, which usually gives you bonuses and leads you to the next part of your journey (and next Scenario card) . Keep in mind that these toke", "headingPath": "Gameplay side (right) :", "sharpsignalDocId": 1296}, {"page": 15, "score": 0.031746, "snippet": "During the Combat phase, players resolve close-quarters combat with AI bots. This happens in a fashion of exchanging hits until both sides run out of actions. The player resolving their Combat phase rolls Player dice ( ) that provide them with the resources needed to activate their Combat Frames and", "headingPath": "Combat phase (resolved in order)", "sharpsignalDocId": 1296}, {"page": 18, "score": 0.03125, "snippet": "Goal: explanation of current objective. Special rules: during events described on this card, you must obey extra rules. It's also a place where you can find unique Patterns or effects available only while this card is in game. Player activity: possible player actions during the Player Activity step.", "headingPath": "Gameplay side (right) :", "sharpsignalDocId": 1296}, {"page": 16, "score": 0.030769, "snippet": "Scenario card Player Activity step: during this step, all players may contribute toward completing the goal described on the active Scenario card by completing the activity described in the 'Player Activity' section. It can be anything from gathering in a certain Location to performing a Test, dumpi", "headingPath": "Quest phase - resolved simultaneously", "sharpsignalDocId": 1296}, {"page": 15, "score": 0.030303, "snippet": "If you rolled the (blank side) result on the Enemy Number die, skip this step. Resolve Dice Results step: Starting with the player, resolve the Combat Frames and Enemy Frames alternating between them one-by-one (1 Frame from the player, then 1 Frame from the active Enemy, then once again 1 Frame fro", "headingPath": "Combat phase (resolved in order)", "sharpsignalDocId": 1296}, {"page": 22, "score": 0.030018, "snippet": "It is very important to perform your actions in order starting with the First Player in this mode. If, at any time, there is confusion about who should resolve an effect first, simply start from the First Player and continue clockwise. Important! If you reveal the last District tile and you end up w", "headingPath": "Golden Rule of the Scenario Generator · Counting Victory Points · However, acquiring · Index · Dice: · Discard: · …", "sharpsignalDocId": 1296}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 20, "quote": null, "headingPath": "Ending the game & using the PROGRESS sheet · Boss sheet", "sharpsignalDocId": 1296}, {"page": 2, "quote": null, "headingPath": "Goal of the game · List of all Components", "sharpsignalDocId": 1296}, {"page": 21, "quote": null, "headingPath": "Scenario Generator rules", "sharpsignalDocId": 1296}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1296 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1296 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.84305 of 223 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 21:20 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Ending the game & using the PROGRESS sheet · Boss sheet | p.20 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Scenario Generator rules | p.21 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Gameplay side (right) : | p.19 | 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Combat phase (resolved in order) | p.15 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Gameplay side (right) : | p.18 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Quest phase - resolved simultaneously | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Combat phase (resolved in order) | p.15 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Golden Rule of the Scenario Generator · Counting Victory Points · However, acquiring · Index · Dice: · Discard: · … | p.22 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 73 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Ending the game & using the PROGRESS sheet · Boss sheet | p.20 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Golden Rule of the Scenario Generator · Counting Victory Points · However, acquiring · Index · Dice: · Discard: · … | p.22 | #8 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Scenario generator (competitive mode): · Game Setup | p.21 | #10 | 0.028898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | p.2 | #69 | 0.007752 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Gameplay side (right) : | p.19 | #3 | 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | p.2 | #12 | 0.02739 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #7 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Goal of the game · List of all Components | p.2 | #13 | 0.026974 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Scenario Generator rules | p.21 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Ending the game & using the PROGRESS sheet · Boss sheet | p.20 | no quote on the wire |
| [2] | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Goal of the game · List of all Components | p.2 | no quote on the wire |
| [3] | RULEBOOK Tamashii: Chronicle of Ascend — Rulebook (corpus doc 1296) | Scenario Generator rules | p.21 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 165 ms · first delta 1484 ms · total 12463 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 10552 ms · retrieval 165 ms · ask 1743 ms · gateway work 1911 ms · total 12463 ms
- tokens in (the prompt the answerer read)
- 3150
- tokens out (what the answerer generated)
- 71
- tok/sec
- 202.3 tok/sec — 71 output tokens in 0.351 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 5s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1226), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.