RuleSage cited table rulings
← Pathfinder Adventure Card Game: Skull & Shackles – Base Set

You asked

How do I take my turn?

Answered counted as answered

Asked with: Pathfinder Adventure Card Game: Skull & Shackles – Base Setbg-151007-en-1e

To take your turn, follow these steps in order:
1. Advance the Blessings Deck: Flip the top card from the blessings deck faceup onto the top of the blessings discard pile.[1]
2. Apply any other effects that happen at the start of your turn.[1]
3. Give a Card (optional): You may give 1 card from your hand to another player at your location.[1]
4. Move (optional): You may move your token card to another location.[1]
5. Explore (optional): You may explore your location once each turn without playing a card that allows you to explore.[1]
6. Try to close a location if it doesn't have any cards (optional).[2]
7. Reset Your Hand: Apply end-of-turn effects, then discard any number of cards;[2] if you have more cards than your hand size specifies, you must discard until the number matches your hand size;[3] finally, if you have fewer cards than your hand size, you must draw cards until the number matches your hand size.[3]
8. End Your Turn: When you are done, the turn passes to the player on your left.[3]
[1] RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook · p.8 · Your Turn
[2] RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook · p.32 · Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget
[3] RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook · p.9 · RULES: DRAWING CARDS

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 140 ms · ask 2800 ms · total 7114 ms
single-flight (PR-5)
queued 4170 ms · generation 2944 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.04918, "snippet": "Take your turn by going through the following steps in order. The only required steps are Advance the Blessings Deck, Reset Your Hand, and End Your Turn; the other steps are optional. Advance the Blessings Deck : At the start of your turn, flip the top card from the blessings deck faceup onto the to", "headingPath": "Your Turn", "sharpsignalDocId": 1274}, {"page": 7, "score": 0.047379, "snippet": "Multiple characters can choose the all characters start at the ship's location. same starting location. If your ship is anchored to a specific location, Draw Starting Hands . Each character card includes a hand size for that character. Draw that number of cards from your character deck. The characte", "headingPath": "Setting Up", "sharpsignalDocId": 1274}, {"page": 32, "score": 0.046147, "snippet": "Advance the blessings deck Give a card to another character at the same location (optional). Move to another location (optional). Explore Try to close a location if it doesn't have any cards (optional). Reset your hand -apply end-of-turn effects, then discard any number of cards; finally, discard do", "headingPath": "Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget", "sharpsignalDocId": 1274}, {"page": 10, "score": 0.045831, "snippet": "You may also use powers or cards that state they can be used before you act. Attempt the Check . If the card is a boon, you may try to acquire it for your deck; if it' s a bane, you must try to defeat it (see Attempting a Check, below). If you choose not to acquire a boon, it counts as failing to ac", "headingPath": "NEW: DETAILS OF ENCOUNTERING", "sharpsignalDocId": 1274}, {"page": 9, "score": 0.045228, "snippet": "The blessings deck is a countdown timer, and it's very unforgiving. More exploration leads to more success, but there are times you just want to hang out for a while. One reason might be the state of your hand or character deck. Going to the Floating Shipyard, even when it has no cards, could be a g", "headingPath": "RULES: DRAWING CARDS", "sharpsignalDocId": 1274}, {"page": 9, "score": 0.043905, "snippet": "Next, you may discard any number of cards. Then, if you have more cards in your hand than your hand size specifies, you must discard until the number of cards in your hand matches your hand size. Finally, if Unless a card says otherwise, drawing means taking a card from the specified source and addi", "headingPath": "RULES: DRAWING CARDS", "sharpsignalDocId": 1274}, {"page": 26, "score": 0.030769, "snippet": "Since she's proficient with weapons, the Pistol requires her to roll better than 2 on 1d12 to avoid shuffling it into her deck; she rolls a 9, so it stays in her hand. Because the henchman she defeated came from the location deck, Lirianne can now attempt to close her location. Raker Shoals doesn't ", "headingPath": "Lily's First Turn", "sharpsignalDocId": 1274}, {"page": 17, "score": 0.029851, "snippet": "While you are commanding a ship, you may encounter other ships. If you are not commanding a ship, banish any ship you would encounter. Even though a ship is neither a bane nor a boon, encountering a ship is much like encountering a bane: if you don't evade it, you must attempt a check to defeat it. ", "headingPath": "Encountering Ships · Seizing Ships", "sharpsignalDocId": 1274}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "Your Turn", "sharpsignalDocId": 1274}, {"page": 32, "quote": null, "headingPath": "Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget", "sharpsignalDocId": 1274}, {"page": 9, "quote": null, "headingPath": "RULES: DRAWING CARDS", "sharpsignalDocId": 1274}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1274 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1274 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90276 of 833 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 21:23 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Your Turn p.8 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Setting Up p.7 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget p.32 0.046147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) NEW: DETAILS OF ENCOUNTERING p.10 0.045831 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) RULES: DRAWING CARDS p.9 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) RULES: DRAWING CARDS p.9 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Lily's First Turn p.26 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Encountering Ships · Seizing Ships p.17 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Your Turn p.8 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) RULES: DRAWING CARDS p.9 #6 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Setting Up p.7 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Dying · Examining and Searching p.14 #10 0.026495 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) RULES: TRACKING THE BLESSINGS DECK · STRATEGY: SHOULD YOU BE SELFISH? p.8 #31 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Amber's First Turn p.27 #13 0.025677 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget p.32 #3 0.046147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Things to Keep in Mind p.29 #15 0.024675 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Your Turn p.8 no quote on the wire
[2] RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget p.32 no quote on the wire
[3] RULEBOOK Pathfinder Adventure Card Game: Skull & Shackles – Base Set — Rulebook (corpus doc 1274) RULES: DRAWING CARDS p.9 no quote on the wire
timing split
retrieval 140 ms · first delta 1585 ms · total 7114 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 4170 ms · retrieval 140 ms · ask 2800 ms · gateway work 2944 ms · total 7114 ms
tokens in (the prompt the answerer read)
3208
tokens out (what the answerer generated)
253
tok/sec
202.1 tok/sec — 253 output tokens in 1.252 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1204), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.