RuleSage cited table rulings
← Disney Villainous: Perfectly Wretched

You asked

How do I setup the game?

Answered counted as answered

Asked with: Disney Villainous: Perfectly Wretchedbg-299047-en-1e

1. Each player chooses a Villain and takes the corresponding Board, Villain Mover, Villain deck, Fate deck, and Villain Guide, as well as a Reference Card.[1]
2. Place your Board in front of you.[1]
3. Place your Villain Mover on the left-most location of your Board.[1]
4. Draw a starting hand of four cards from your Villain deck, keeping them hidden from other players.[1]
5. Shuffle your Villain deck and place it face down to the left of your Board, leaving room for a discard pile.[1]
6. Shuffle your Fate deck and place it face down to the right of your Board, leaving room for a discard pile.[2]
7. Choose a player to go first.[1]
8. Assign starting Power based on player order: the first player starts with no Power, the second player starts with one Power, the third player starts with two Power;[1] if playing with up to 6 players, the fourth player starts with two Power, and the fifth and sixth players each start with three Power.[3]
9. Each player reads the Objective on their Board out loud.[2]
10. Place the Power Tokens within reach of all players to form the Supply.[2]
11. If playing a 4-, 5-, or 6-player game, use the included Fate Token.[3]
[1] RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.4 · Setup · Player Setup Example
[2] RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.5
[3] RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.16 · ® · Mixing Games · Setup · Fate Token · Evil comes prepared

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 161 ms · ask 2197 ms · total 2361 ms
single-flight (PR-5)
queued 0 ms · generation 2361 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048916, "snippet": "1 Each player chooses a Villain and takes the corresponding Board, Villain Mover, Villain deck, Fate deck, and Villain Guide, as well as a Reference Card. 2 Place your Board in front of you. Each Board contains four locations. Place your Villain Mover on the left-most location. Villain Mover 4 Draw ", "headingPath": "Setup · Player Setup Example", "sharpsignalDocId": 795}, {"page": 5, "score": 0.032258, "snippet": "Note: Each Villain requires special setup of their Board, as shown in their respective Villain Guides. 5", "headingPath": "Player Setup Example", "sharpsignalDocId": 795}, {"page": 2, "score": 0.031746, "snippet": "After the Item has been played to a location, you may perform the extra action in addition to the other available actions there. Extra Actions A lly BAND IT You ma y play any number o f Bandits as part of the same Play A Card action. 3 2 A lly CRICKET Each time a He ro is played to your Realm, y ou ", "headingPath": "", "sharpsignalDocId": 795}, {"page": 9, "score": 0.03125, "snippet": "Choose one Item in your Realm with an Activate symbol. Pay the card's Activation Cost, if any, and resolve the card's Activated Ability. (See Activated Abilities on page 15.) Move * one Item or one Ally at any location in your Realm to an adjacent location . You may not move an Item that is attached", "headingPath": "Play a Card · Move an Item or Ally · Move a Hero", "sharpsignalDocId": 795}, {"page": 6, "score": 0.030769, "snippet": "1 3 2 1 FRONTIER TOWN PETE SERVICE STATION THE AIRPORT PODUNK LANDING PETE’S OBJECTIVE Complete the four selected Goals. Item JALOPY Jalopy can only be played to Service Station. This location gains: 3 Ally HORSE When Horse is played, you may move an Ally or Item in your Realm to any location. 2 1 A", "headingPath": "", "sharpsignalDocId": 795}, {"page": 16, "score": 0.030679, "snippet": "The worst takes it all Wicked to the core Includes: Ursula · Maleficent Captain Hook · Jafar Prince John · Queen of Hearts You can mix the Villains in this box with other Disney Villainous games to add additional players or explore new rivalries. Discover more Villains, more strategies, and more twi", "headingPath": "® · Mixing Games · Setup · Fate Token · Evil comes prepared", "sharpsignalDocId": 795}, {"page": 8, "score": 0.030303, "snippet": "Your Villain's location dictates what actions you may perform. However, those actions may affect cards at locations throughout your Realm. Take Power from the Supply equal to the number in the symbol on your location. Keep your Power next to your Board. Power is the currency of the game. You need Po", "headingPath": "Types of Actions · Gain Power · Play a Card", "sharpsignalDocId": 795}, {"page": 10, "score": 0.029851, "snippet": "Choose an opponent to target. Reveal * two cards from the top of that opponent's Fate deck. Choose one card to play and discard the other face up to that opponent's Fate discard pile. You decide how to use the Fate card's Ability against your opponent. By taking a Fate action, you can disrupt an opp", "headingPath": "Fate", "sharpsignalDocId": 795}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Setup · Player Setup Example", "sharpsignalDocId": 795}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 795}, {"page": 16, "quote": null, "headingPath": "® · Mixing Games · Setup · Fate Token · Evil comes prepared", "sharpsignalDocId": 795}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 795 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 795 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89958 of 956 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 21:23 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Setup · Player Setup Example p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Player Setup Example p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 104
#3 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Play a Card · Move an Item or Ally · Move a Hero p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) ® · Mixing Games · Setup · Fate Token · Evil comes prepared p.16 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Types of Actions · Gain Power · Play a Card p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Fate p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Setup · Player Setup Example p.4 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) ® · Mixing Games · Setup · Fate Token · Evil comes prepared p.16 #6 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) p.5 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards p.7 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Fate p.10 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Types of Actions · Gain Power · Play a Card p.8 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Play a Card · Move an Item or Ally · Move a Hero p.9 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Player Setup Example p.5 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Setup · Player Setup Example p.4 no quote on the wire
[2] RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) p.5 no quote on the wire
[3] RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) ® · Mixing Games · Setup · Fate Token · Evil comes prepared p.16 no quote on the wire
timing split
retrieval 161 ms · first delta 848 ms · total 2361 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 161 ms · ask 2197 ms · gateway work 2361 ms · total 2361 ms
tokens in (the prompt the answerer read)
1834
tokens out (what the answerer generated)
294
tok/sec
203.5 tok/sec — 294 output tokens in 1.445 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 730), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.