RuleSage cited table rulings
← Euthia: Torment of Resurrection

You asked

When does the game end?

Answered counted as answered

Asked with: Euthia: Torment of Resurrectionbg-295785-en-1e

The game ends once the appropriate number of rounds have been completed according to your chosen Scenario.[1] This is also described as ending after a number of rounds have been completed, which is determined by the Scenario being played.[2]

[1] RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.10 · End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · …
[2] RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.24 · Final Scoring

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 178 ms · ask 1279 ms · total 1460 ms
single-flight (PR-5)
queued 0 ms · generation 1460 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04918, "snippet": "Whenthe last player completes their turn, the round ends. Unless the game has ended, the next round begins; the Hero token on the Round track is moved one space forward and players take turns again, beginning with the starting player. The game ends once the appropriate number of rounds have been com", "headingPath": "End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · …", "sharpsignalDocId": 1228}, {"page": 24, "score": 0.047875, "snippet": "The game ends after a number of rounds have been completed, determined by the Scenario being played. To determine your final score, first calculate the value of your possessions: Remove all Hero tiles from your Hero board and gain Gold equal to either the Training cost (if it is an Ability) or the p", "headingPath": "Final Scoring", "sharpsignalDocId": 1228}, {"page": 33, "score": 0.045688, "snippet": "Some Scenarios are designed to be played cooperatively. However, even the competitive Scenarios can be played cooperatively with a few rule changes, if you want to. The Cooperative Game uses the standard basic rules with the following changes: ◆ To perform a Trade Action at a location with another H", "headingPath": "The Cooperative Game · Death of the Hero in Combat · Final Scoring", "sharpsignalDocId": 1228}, {"page": 1, "score": 0.045476, "snippet": "Euthia: Torment of Resurrection is a game for 1-4 players where each player takes on the role of a Hero, traveling across the land, fighting monsters and liberating places of trade, mining natural resources, upgrading their Hero's abilities and equipment, and completing quests. Although the goal of ", "headingPath": "Object of the Game", "sharpsignalDocId": 1228}, {"page": 31, "score": 0.032258, "snippet": "During Final Scoring, each player gains additional Reputation according to the Scoring Table based on the number of defeated Elite Monsters (collected Bounty cards). This is marked by the Crown symbol in the Scoring table on page 25 . Crown ◆ Set aside two dice of another Hero. These are the Monster", "headingPath": "Final Scoring · Gameplay Changes · Encounters", "sharpsignalDocId": 1228}, {"page": 25, "score": 0.03125, "snippet": "Whenever your current Health is reduced to zero, your Hero dies. This can happen at any time when your Hero takes Injuries, but most usually in Combat. If your Hero dies in Combat, the Combat Action ends. Then, follow these steps: Put the Monster card face down on top of the appropriate Monster deck", "headingPath": "Death and Resurrection", "sharpsignalDocId": 1228}, {"page": 22, "score": 0.030769, "snippet": "Either take the Monster card as a Trophy or discard it to the appropriate discard pile. Gain all of the Loot depicted on the hex. Return any of the Monster's unused Gaar and Chaos tokens to the supply and place any used Silver and Gold cards onto the appropriate discard piles. Any Silver or Gold car", "headingPath": "Death of the Monster · Death of the Hero", "sharpsignalDocId": 1228}, {"page": 9, "score": 0.029437, "snippet": "Example of a full 4-player competitive setup for 'Defending the Settlements' Beginning with the starting player and proceeding clockwise, each player takes a turn. At the beginning of your first turn of the game, place your Hero on the Church at the center of the Starting Map tile. Note: Some Scenar", "headingPath": "Other Setup · Player's Turn · Gameplay", "sharpsignalDocId": 1228}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · …", "sharpsignalDocId": 1228}, {"page": 24, "quote": null, "headingPath": "Final Scoring", "sharpsignalDocId": 1228}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1228 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1228 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.95567 of 203 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 21:26 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · … p.10 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Final Scoring p.24 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) The Cooperative Game · Death of the Hero in Combat · Final Scoring p.33 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Object of the Game p.1 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Final Scoring · Gameplay Changes · Encounters p.31 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Death and Resurrection p.25 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Death of the Monster · Death of the Hero p.22 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · … p.10 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Object of the Game p.1 #4 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Dwurt Die · Hero Tiles · Dwurt Die Effects p.34 #10 0.028694 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) p.1 #62 0.008197 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Combat Sequence p.17 #21 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Object of the Game p.1 #16 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Object of the Game p.1 #13 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Final Scoring p.24 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · … p.10 no quote on the wire
[2] RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Final Scoring p.24 no quote on the wire
timing split
retrieval 178 ms · first delta 1170 ms · total 1460 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 178 ms · ask 1279 ms · gateway work 1460 ms · total 1460 ms
tokens in (the prompt the answerer read)
2155
tokens out (what the answerer generated)
47
tok/sec
200.0 tok/sec — 47 output tokens in 0.235 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1158), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.