You asked
When does the game end?
Answered counted as answeredAsked with: Dungeon Lordsbg-45315-en-1e
The game ends after the Second Year's Combat, at which point players score points.[1] The winner is the player with the highest score, who is declared the Underlord.[2][1]
Settled. Play on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 150 ms · ask 1632 ms · total 9936 ms
- single-flight (PR-5)
- queued 8151 ms · generation 1785 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 20, "score": 0.046751, "snippet": "The word gets out. End of Combat There are three ways Combat in your dungeon can end: ·\u0007 ·\u0007 ·\u0007 \u0007 All adventurers are eliminated. This ends your Combat im - mediately. You skip any steps remaining in the Battle, and you will not battle in the remaining rounds. You just wait for the others to finish. ", "headingPath": "Conquering Step", "sharpsignalDocId": 514}, {"page": 23, "score": 0.045455, "snippet": "\u0007 »\u0007 \u0007 Setup: Flip the Progress Board back to the Building side. Put new Combat Cards in the Town. Discard the paladin from the First Year if he is still in on the Central Board. \u0007 \u0007 \u0007 \u0007 \u0007 \u0007 »\u0007 \u0007 In a 2-player game, move the non-player Evil Counter 2 spaces down the Evilometer. »\u0007 \u0007 Choose a new sta", "headingPath": "Second Year · Scoring", "sharpsignalDocId": 514}, {"page": 15, "score": 0.044136, "snippet": "The Orders Phase ends when all actions in all 8 places have been dealt with. Minions who carried out orders are returned to their Dungeon Boards. The others remain on the cards of the orders that they did not carry out. You've probably already noticed that the minion who arrives second usually has a", "headingPath": "After Executing Orders · The Orders Phase with 3 Players", "sharpsignalDocId": 514}, {"page": 17, "score": 0.032787, "snippet": "At the end of each of the first three rounds, the Starting Player Token moves one player to the left. At the end of the last round (fall) the token does not move. Instead, Combat begins. In any case, at this moment you move all your Imp Figures back to your Imp Den. They will be ready to work for yo", "headingPath": "End of the Round", "sharpsignalDocId": 514}, {"page": 18, "score": 0.031746, "snippet": "Once all players have chosen their traps and monsters (and ghosts), reveal the Combat Card. Players who used spies to look at the card have an advantage: the other players have to plan without knowing what the card is. The Combat Card does not take effect at this time. It is simply revealed. S u g e", "headingPath": "Revealing Combat Card Phase · Battle Phase", "sharpsignalDocId": 514}, {"page": 12, "score": 0.03125, "snippet": "Put the Progress Marker on the first space of the Progress Board, as shown. After each phase, you will advance the Progress Marker to the next space. The Year is divided into 4 rounds: winter, spring, summer, and fall. Each has the same phases, except that winter has no Event or Adventurers Phase. G", "headingPath": "Leftovers · New Round Phase · Next Round's Event · Next Round's Adventurers", "sharpsignalDocId": 514}, {"page": 16, "score": 0.030769, "snippet": "No events occur in the first round (winter) but the other three rounds have an Event Phase. Events are revealed at the begin -ning of the round before they occur, so players have 2 rounds to prepare for them. After the event occurs, remove the Event Tile from the Progress Board. The event applies to", "headingPath": "Event Phase", "sharpsignalDocId": 514}, {"page": 20, "score": 0.029727, "snippet": "· · In a 3-player game, the Starting Player Token should be given to the player who was starting player in spring of the First Year. (So it just moves one place to the left, as normal.) In a 2-player game, the Starting Player Token should be kept by the player who started fall in the First Year. (At", "headingPath": "Conquering Step", "sharpsignalDocId": 514}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Summary · Overview of Play · Building · Combat · Second Year · Scoring", "sharpsignalDocId": 514}, {"page": 23, "quote": null, "headingPath": "Second Year · Scoring", "sharpsignalDocId": 514}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 514 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 514 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90278 of 144 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 21:30 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Conquering Step | p.20 | 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Second Year · Scoring | p.23 | 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | After Executing Orders · The Orders Phase with 3 Players | p.15 | 0.044136 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | End of the Round | p.17 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Revealing Combat Card Phase · Battle Phase | p.18 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Leftovers · New Round Phase · Next Round's Event · Next Round's Adventurers | p.12 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Event Phase | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Conquering Step | p.20 | 0.029727 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 70 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | End of the Round | p.17 | #4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | After Executing Orders · The Orders Phase with 3 Players | p.15 | #3 | 0.044136 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Conquering Step | p.20 | #8 | 0.029727 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Anti-Magic Room · Point-Scoring Rooms · Cafeteria · Chapel · Pandemonium · Hall of Fame | p.24 | #15 | 0.025934 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Progress Marker · Distant Lands Board · Adventurer Spaces · Rounds and Steps · Events · Discard Piles · … | p.9 | #20 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Second Year · Scoring | p.23 | #2 | 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Summary · Overview of Play · Building · Combat · Second Year · Scoring | p.2 | #13 | 0.026754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Conquering Step | p.20 | #1 | 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Summary · Overview of Play · Building · Combat · Second Year · Scoring | p.2 | no quote on the wire |
| [2] | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Second Year · Scoring | p.23 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 150 ms · first delta 1480 ms · total 9936 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 8151 ms · retrieval 150 ms · ask 1632 ms · gateway work 1785 ms · total 9936 ms
- tokens in (the prompt the answerer read)
- 3544
- tokens out (what the answerer generated)
- 43
- tok/sec
- 187.0 tok/sec — 43 output tokens in 0.230 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 3s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 445), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.