RuleSage cited table rulings
← Disney Villainous: Wicked to the Core

You asked

How do I take my turn?

Answered counted as answered

Asked with: Disney Villainous: Wicked to the Corebg-271518-en-1e

On your turn, do the following in this order:
1. Move your Villain Mover to a different location.[1][2] You may move to any location in your Realm that is not locked, but you may not stay at your previous location.[1][2]
2. Perform Actions.[1][2] For each symbol that appears at your new location, you may perform the corresponding action one time.[1][2] All actions are optional and may be performed in any order.[1][2] Note that actions covered by Fate cards are unavailable.[1][2]
3. Draw Cards.[1][2] At the end of your turn, if you have fewer than four cards in your hand, draw from your Villain deck until you have four.[1][2] If your Villain deck is empty and you need to draw more cards, shuffle your discard pile to form a new deck.[1][2]
[1] RULEBOOK Disney Villainous: Wicked to the Core — Rulebook · p.7
[2] RULEBOOK Disney Villainous: Wicked to the Core — Rulebook · p.7 · Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 173 ms · ask 2044 ms · total 2220 ms
single-flight (PR-5)
queued 0 ms · generation 2220 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.048131, "snippet": "7 Move Your Villain Move your Villain Mover to a different location. You may move to any location in your Realm, as long as it is not locked. You may not stay at your previous location. The Lock Token indicates that this location is locked. You may not move to a locked location. 1 3 Draw Cards At th", "headingPath": "", "sharpsignalDocId": 774}, {"page": 7, "score": 0.04728, "snippet": "M Moovooe YuorViY Move your Villain Mover to a different location. You may move to any location in your Realm, as long as it is not locked. You may not stay at your previous location. Each location has symbols representing the actions you may take when you move there. For each symbol that appears, y", "headingPath": "Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards", "sharpsignalDocId": 774}, {"page": 3, "score": 0.045921, "snippet": "Chariot may only be used once per turn and may not be used to perform a Fate action. You may use Chariot in the same turn you play it. Note: If you move a Titan two locations, it is considered a single move and the Titan effectively jumps over the first location. Only Abilities at the Titan’s final ", "headingPath": "", "sharpsignalDocId": 774}, {"page": 17, "score": 0.044557, "snippet": "If a card instructs you to reveal cards, either from your hand or from the top of your Villain or Fate deck, turn the cards so that all players can see them. If a card instructs you to look at cards, either from your Villain or Fate deck, you may look at them privately, keeping them hidden from the ", "headingPath": "'Revealing' Cards and 'Looking at' Cards · 'Defeating' Heroes and 'Vanquishing' Heroes", "sharpsignalDocId": 774}, {"page": 8, "score": 0.031746, "snippet": "Take Power from the Supply equal to the number in the symbol on your location. Keep your Power next to your board. Power is the currency of the game. You need Power to play cards and activate Abilities. Example: Take 2 Power. Play a card from your hand. You must perform this action in order to play ", "headingPath": "Gain Power · Play a Card", "sharpsignalDocId": 774}, {"page": 5, "score": 0.03125, "snippet": "2 3 3 If the right-most location has a lock symbol in the corner, place a Lock Token on that location. THE WOODS THE MINE Lock Token (Evil Queen only) 6 Shuffle your Fate deck and place it face down to the right of your Board. Leave room for a discard pile. Fate Discard Pile 7 Place the Power Tokens", "headingPath": "Player Setup Example", "sharpsignalDocId": 774}, {"page": 9, "score": 0.030303, "snippet": "Choose one Item or Ally in your Realm with an Activate symbol. Pay the card's Activation Cost, if any, and resolve the card's Activated Ability. You may not activate a card at a locked location. (See Activated Abilities on page 15.) Choose an opponent to target. Reveal * two cards from the top of th", "headingPath": "Play a Card", "sharpsignalDocId": 774}, {"page": 2, "score": 0.029828, "snippet": "3 121 VOODOO EMPORIUM DR. FACILIER THE PARADE TIANA’S PLACE THE BAYOU Control the Talisman and successfully rule New Orleans. DR. FACILIER’S OBJECTIVE FORTUNE PILE 1 13 THE UNDERWORLD HADES THEBES THE GARDENS MOUNT OLYMPUS HADES’ OBJECTIVE Start your turn with three Titans at Mount Olympus. 2 1 2 3 ", "headingPath": "", "sharpsignalDocId": 774}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "", "sharpsignalDocId": 774}, {"page": 7, "quote": null, "headingPath": "Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards", "sharpsignalDocId": 774}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 774 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 774 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87702 of 618 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 22:14 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.7 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards p.7 0.04728 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.3 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) 'Revealing' Cards and 'Looking at' Cards · 'Defeating' Heroes and 'Vanquishing' Heroes p.17 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Gain Power · Play a Card p.8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Player Setup Example p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Play a Card p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.2 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.7 #1 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Types of Cards, continued · Activated Abilities p.15 #20 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.3 #3 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) 'Revealing' Cards and 'Looking at' Cards · 'Defeating' Heroes and 'Vanquishing' Heroes p.17 #4 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Objective · Reference Card p.3 #12 0.028814 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.2 #16 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.2 #28 0.011494 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards p.7 #2 0.04728 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.7 no quote on the wire
[2] RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards p.7 no quote on the wire
timing split
retrieval 173 ms · first delta 1151 ms · total 2220 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 173 ms · ask 2044 ms · gateway work 2220 ms · total 2220 ms
tokens in (the prompt the answerer read)
4045
tokens out (what the answerer generated)
199
tok/sec
199.8 tok/sec — 199 output tokens in 0.996 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 709), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.