You asked
When does the game end?
Answered counted as answeredAsked with: Disney Villainous: Wicked to the Corebg-271518-en-1e
As soon as a player has achieved their Villain's Objective, the game ends and that player is the winner.[1][2] Note that Hades' Objective is only achieved at the start of his turn.[1][2]
Question closed. Friendships intact.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 149 ms · ask 1646 ms · total 4037 ms
- single-flight (PR-5)
- queued 2239 ms · generation 1798 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.04918, "snippet": "As soon as a player has achieved their Villain's Objective, the game ends and that player is the winner! Refer to your Villain Guide for tips on how to achieve your Villain's Objective. Note: Hades' Objective is only achieved at the start of his turn, as stated on his Board. 3 Control the Talisman E", "headingPath": "Objective · Reference Card", "sharpsignalDocId": 774}, {"page": 7, "score": 0.047371, "snippet": "M Moovooe YuorViY Move your Villain Mover to a different location. You may move to any location in your Realm, as long as it is not locked. You may not stay at your previous location. Each location has symbols representing the actions you may take when you move there. For each symbol that appears, y", "headingPath": "Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards", "sharpsignalDocId": 774}, {"page": 16, "score": 0.032258, "snippet": "You can mix the Villains in this box with other Disney Villainous games to add additional players or explore new rivalries. Discover more Villains, more strategies, and more twists of fate! Play with up to 6 players using the following additional rules: The fourth player starts the game with two Pow", "headingPath": "Mixing Games · Setup · Fate Token", "sharpsignalDocId": 774}, {"page": 3, "score": 0.03125, "snippet": "1 13 THE UNDERWORLD HADES THEBES THE GARDENS MOUNT OLYMPUS HADES’ OBJECTIVE Start your turn with three Titans at Mount Olympus. 2 DR. FACILIER HADES EVIL QUEEN DR. FACILIER HADES EVIL QUEEN ACTION SYMBOLS Gain Power Discard Cards Move a HeroPlay a Card Vanquish Move an Item or Ally Activate Fate ACT", "headingPath": "", "sharpsignalDocId": 774}, {"page": 6, "score": 0.030769, "snippet": "Each player has their own Board, representing their Villain's Realm . All cards played to your Board are considered to be in your Realm. Cards in your hand, decks, and discard piles are not in your Realm. Card Abilities only affect cards in the same Realm. Note: No card in one Villain's Realm will e", "headingPath": "Your Realm · Locations · Mid-Game Example Actions · Fate Cards · Objective · Villain Cards", "sharpsignalDocId": 774}, {"page": 14, "score": 0.030303, "snippet": "Item cards appear in both the Villain deck and the Fate deck and have an Ability that affects other cards or actions. To play an Item from the Villain deck, pay its Cost (shown in the upper left corner) and place the card below any unlocked location in your Realm, unless the Item says to attach it t", "headingPath": "Types of Cards, continued", "sharpsignalDocId": 774}, {"page": 2, "score": 0.029851, "snippet": "3 121 VOODOO EMPORIUM DR. FACILIER THE PARADE TIANA’S PLACE THE BAYOU Control the Talisman and successfully rule New Orleans. DR. FACILIER’S OBJECTIVE FORTUNE PILE 1 13 THE UNDERWORLD HADES THEBES THE GARDENS MOUNT OLYMPUS HADES’ OBJECTIVE Start your turn with three Titans at Mount Olympus. 2 1 2 3 ", "headingPath": "", "sharpsignalDocId": 774}, {"page": 18, "score": 0.029412, "snippet": "What if a card conflicts with the Instructions? If the Ability on a card violates a rule in the Instructions, the card takes precedence. If I can't do what a card says, can I still play it? No. If you cannot do what the card says, then you cannot play it. However, if the card says 'may,' the text th", "headingPath": "Frequently Asked Questions · · Is there a hand limit?", "sharpsignalDocId": 774}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Objective · Reference Card", "sharpsignalDocId": 774}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 774}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 774 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 774 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89032 of 155 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 22:14 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Objective · Reference Card | p.3 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards | p.7 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Mixing Games · Setup · Fate Token | p.16 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Your Realm · Locations · Mid-Game Example Actions · Fate Cards · Objective · Villain Cards | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Types of Cards, continued | p.14 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Frequently Asked Questions · · Is there a hand limit? | p.18 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Objective · Reference Card | p.3 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | p.3 | #10 | 0.028629 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #3 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | p.7 | #9 | 0.02886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #4 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Mixing Games · Setup · Fate Token | p.16 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Villain Guide HADES VILLAIN GUIDE In addition to the Move an Item or Ally action, you can use Get Ready to Rumble! to move Titans toward Mount Olympus. You may either pay 2 Power to move a Titan one location or Let's Get Ready to Rumble During the game, Titans may be trapped by cards in your Fate deck. Rotate the card 90 degrees to indicate that the Titan is trapped. While a Titan is trapped, their Ability is ignored. They Trapped ROTATE 90° · Game Overview | p.2 | #32 | 0.01087 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Game Overview | p.3 | #15 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Types of Cards, continued · Activated Abilities | p.15 | #23 | 0.012048 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards | p.7 | #2 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | Objective · Reference Card | p.3 | no quote on the wire |
| [2] | RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 149 ms · first delta 1464 ms · total 4037 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2239 ms · retrieval 149 ms · ask 1646 ms · gateway work 1798 ms · total 4037 ms
- tokens in (the prompt the answerer read)
- 3558
- tokens out (what the answerer generated)
- 49
- tok/sec
- 192.9 tok/sec — 49 output tokens in 0.254 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 9s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 709), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.