RuleSage cited table rulings
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You asked

When does the game end?

Answered counted as answered

Asked with: Santorinibg-194655-en-1e

The sources describe several different win conditions that end the game:
* Standard Win Condition: You win by moving onto the third level.[1] However, your Worker must move up during your turn to trigger this win; if a Worker is "forced" onto the third level, you do not win.[1] Moving from one third-level space to another also does not trigger a win.[1]
* God of Time Win Condition: You also win when there are at least five Complete Towers on the board.[2]
* Additional Win Condition (God of Time): You also win if one of your Workers moves to a space neighboring your other Worker and both are on the first level (or the same level in a 3-player game).[2] Note that an opponent cannot win when moving into a perimeter space.[2]
* Goddesses of Fate Win Condition: If an opponent Worker attempts to win by moving into one of your Fate spaces, you win instead.[3]
* 3 or 4-Player Team Game: If any player wins, their team wins; if any player loses, their team loses.[4]
* Elimination: In a 3-player game, if you lose, you must immediately remove your Workers, Tokens, and God Power from the game; if only one player remains, they are the winner.[4]
[1] RULEBOOK Santorini — Rulebook · p.2 · Using God Powers · Addition al Win Condition s are · God Of Music · Goddess of the Hunt
[2] RULEBOOK Santorini — Rulebook · p.3 · Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · …
[3] RULEBOOK Santorini — Rulebook · p.4 · 38. Harpie s · 39. Hecate · 40. Moerae · Goddess of Retribution · 42. Siren
[4] RULEBOOK Santorini — Rulebook · p.6 · 3 & 4 Players · Setup · 3 Players · 4 Players (Team Game) · Glo s s ary

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 140 ms · ask 2732 ms · total 10244 ms
single-flight (PR-5)
queued 7369 ms · generation 2875 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.047123, "snippet": "Any Move: If an opponent Worker starts its turn neighboring one of your Workers , its last move must one of your Workers . be to a space neighboring End of Your Turn: You may remove an unoccupied block (not dome ) neighboring your unmoved Worker . Y ou also remove any Tokens on the block . Setup: Pl", "headingPath": "Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · …", "sharpsignalDocId": 421}, {"page": 3, "score": 0.046898, "snippet": "End of Your Turn: If possible, your Workers build in lower neighboring spaces that are occupied by opponent Workers , removing the opponent Workers from the game. Video Tutorials Available - Learn these Gods at roxley.com/santorini-video God of Dreams Start of Y our Turn: Place a block or dome on yo", "headingPath": "Petrifying Gorgon · 25. Morpheu s · Goddess of Spring Growth · 27. Po se idon · 28. Sel ene · God of the Wave s · …", "sharpsignalDocId": 421}, {"page": 6, "score": 0.032787, "snippet": "Santorini is best as a 2-player game. However, we when you really want to play with more people. have included rules for 3 and 4-players for those times When playing with 3 or 4 players, all of the 2-player rules apply, with the following adjustments: For 3 and 4-player games, you must play with God", "headingPath": "3 & 4 Players · Setup · 3 Players · 4 Players (Team Game) · Glo s s ary", "sharpsignalDocId": 421}, {"page": 5, "score": 0.032258, "snippet": "Powerful Sorcere s s End of Your Turn: Once, remove one block from under any number of Workers neighboring your unmoved Worker . Y ou also remove any Tokens on the blocks . Start of Y our Turn: Once, force to unoccupied corner spaces any number of opponent Workers . that neighbor your Workers Gigant", "headingPath": "52. Medea · Cunning Leader · 54. Polyp hemu s · 55. The seu s", "sharpsignalDocId": 421}, {"page": 1, "score": 0.031746, "snippet": "Video Tutorial s More of a visual learner? We've got you covered! Head over to roxley.com/santorini-video for video tutorials on how to play, as well as complete visual demonstrations of all God Powers ! Santorini Ap p Can't decide which God Powers to match up? Head over to Google Play Store or the ", "headingPath": "Need Hel p? · Setup · How To Play · Winning the Game", "sharpsignalDocId": 421}, {"page": 5, "score": 0.030478, "snippet": "Golden Fleece variant provides a different 2-player experience where the Ram figure grants the blessing of a single God Power to whomever is touching it. After setting up the Island using only step 1 and 2 from ' Setup ' section on page 1, perform the following: Select a God Power showing the Golden", "headingPath": "Golden Fleece Variant · Setup · Star t o f Any Turn · Using Hero Powers · 46. Ach i l l e s · 47. Adonis · …", "sharpsignalDocId": 421}, {"page": 4, "score": 0.030303, "snippet": "God of the Abyss Setup: Take the Map A , Shield B , and Abyss Token . Place your Workers fi rst. After all players' Workers are placed, hide the Map behind the Shield and secretly place your Abyss Token on an unoccupied space. This space is the Abyss. Lose Condition: If any player's Worker enters th", "headingPath": "43. Tar t aru s · 44. Terp si c hore · Muse of Astronomy", "sharpsignalDocId": 421}, {"page": 4, "score": 0.030118, "snippet": "Winged Menaces Opponent's Turn: Each time an opponent's Worker moves , it is forced space by space in the same direction until the next space is at a higher level or it is obstructed. Banned VS: Hermes, Triton Goddess of Magic Setup: Take the Map A , Shield B and 2 Worker , Tokens . Hide the Map beh", "headingPath": "38. Harpie s · 39. Hecate · 40. Moerae · Goddess of Retribution · 42. Siren", "sharpsignalDocId": 421}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Using God Powers · Addition al Win Condition s are · God Of Music · Goddess of the Hunt", "sharpsignalDocId": 421}, {"page": 3, "quote": null, "headingPath": "Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · …", "sharpsignalDocId": 421}, {"page": 4, "quote": null, "headingPath": "38. Harpie s · 39. Hecate · 40. Moerae · Goddess of Retribution · 42. Siren", "sharpsignalDocId": 421}, {"page": 6, "quote": null, "headingPath": "3 & 4 Players · Setup · 3 Players · 4 Players (Team Game) · Glo s s ary", "sharpsignalDocId": 421}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 421 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 421 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89659 of 967 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 22:16 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Santorini — Rulebook (corpus doc 421) Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · … p.3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Santorini — Rulebook (corpus doc 421) Petrifying Gorgon · 25. Morpheu s · Goddess of Spring Growth · 27. Po se idon · 28. Sel ene · God of the Wave s · … p.3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Santorini — Rulebook (corpus doc 421) 3 & 4 Players · Setup · 3 Players · 4 Players (Team Game) · Glo s s ary p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Santorini — Rulebook (corpus doc 421) 52. Medea · Cunning Leader · 54. Polyp hemu s · 55. The seu s p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Santorini — Rulebook (corpus doc 421) Need Hel p? · Setup · How To Play · Winning the Game p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Santorini — Rulebook (corpus doc 421) Golden Fleece Variant · Setup · Star t o f Any Turn · Using Hero Powers · 46. Ach i l l e s · 47. Adonis · … p.5 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Santorini — Rulebook (corpus doc 421) 43. Tar t aru s · 44. Terp si c hore · Muse of Astronomy p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Santorini — Rulebook (corpus doc 421) 38. Harpie s · 39. Hecate · 40. Moerae · Goddess of Retribution · 42. Siren p.4 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Santorini — Rulebook (corpus doc 421) Petrifying Gorgon · 25. Morpheu s · Goddess of Spring Growth · 27. Po se idon · 28. Sel ene · God of the Wave s · … p.3 #2 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Santorini — Rulebook (corpus doc 421) Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · … p.3 #1 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Santorini — Rulebook (corpus doc 421) 3 & 4 Players · Setup · 3 Players · 4 Players (Team Game) · Glo s s ary p.6 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Santorini — Rulebook (corpus doc 421) 38. Harpie s · 39. Hecate · 40. Moerae · Goddess of Retribution · 42. Siren p.4 #8 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Santorini — Rulebook (corpus doc 421) Golden Fleece Variant · Setup · Star t o f Any Turn · Using Hero Powers · 46. Ach i l l e s · 47. Adonis · … p.5 #6 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Santorini — Rulebook (corpus doc 421) Banned Matchup s · 31. Aeolu s · 32. Charybdis · 33. Cl io · 34. Europa & Talu s · 35. Gaea · … p.4 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Santorini — Rulebook (corpus doc 421) Using God Powers · Addition al Win Condition s are · God Of Music · Goddess of the Hunt p.2 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Santorini — Rulebook (corpus doc 421) 52. Medea · Cunning Leader · 54. Polyp hemu s · 55. The seu s p.5 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Santorini — Rulebook (corpus doc 421) Using God Powers · Addition al Win Condition s are · God Of Music · Goddess of the Hunt p.2 no quote on the wire
[2] RULEBOOK Santorini — Rulebook (corpus doc 421) Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · … p.3 no quote on the wire
[3] RULEBOOK Santorini — Rulebook (corpus doc 421) 38. Harpie s · 39. Hecate · 40. Moerae · Goddess of Retribution · 42. Siren p.4 no quote on the wire
[4] RULEBOOK Santorini — Rulebook (corpus doc 421) 3 & 4 Players · Setup · 3 Players · 4 Players (Team Game) · Glo s s ary p.6 no quote on the wire
timing split
retrieval 140 ms · first delta 1304 ms · total 10244 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 7369 ms · retrieval 140 ms · ask 2732 ms · gateway work 2875 ms · total 10244 ms
tokens in (the prompt the answerer read)
3941
tokens out (what the answerer generated)
293
tok/sec
197.8 tok/sec — 293 output tokens in 1.481 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 350), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.