You asked
When does the game end?
Answered counted as answeredAsked with: Too Many Bonesbg-192135-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 163 ms · ask 1145 ms · total 1310 ms
- single-flight (PR-5)
- queued 0 ms · generation 1310 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.032787, "snippet": "Your task is easy...according to the Gearloc Council. Reach and defeat the selected Tyrant within its day allotment to win. Let's start by setting up for your Adventure. Place the Battle Mat in the center of your play area. Select a Tyrant or draw one at random (you may look at both sides and famili", "headingPath": "Game Objective · Tyrant and Day Counter", "sharpsignalDocId": 261}, {"page": 24, "score": 0.032258, "snippet": "After drawing and reading their second Special Encounter, 'Hardly out of the Gate,' the party decides to go with the first choice: 'Hail the guards for help.' This choice will result in a battle, and there are some beneficial conditions that go along with their choice. Note: A battle's difficulty gr", "headingPath": "Day 2", "sharpsignalDocId": 261}, {"page": 3, "score": 0.031746, "snippet": "We consider this rulebook a living document and may continue to add and update as necessary with new expansions and content. Latest versions will be posted at chiptheorygames.com/support. You may notice YouTube icons in various places throughout this rulebook. Wherever this icon appears, it means we", "headingPath": "Disembarkment Notice:", "sharpsignalDocId": 261}, {"page": 8, "score": 0.03125, "snippet": "While the main objective of Too Many Bones (TMB) is to take down the selected Tyrant, you must first earn enough Progress Points (Pts) to do so. It's also imperative that you strengthen your Gearlocs, honing their Stats and Skills with Training Points (Pts) in preparation for that final battle. Both", "headingPath": "Other Components · 1. New Day Phase · 2. Encounter Phase · 3. Reward Phase", "sharpsignalDocId": 261}, {"page": 5, "score": 0.030769, "snippet": "End of Battle Battle Sequence v2.3 Dice Icon Key Bones (BP)Bones (BP) - May use this in your Backup Plan. Rage Progress (A/Ctr)Rage Progress (A/Ctr) - Shows your current Rage. *See back for details.*See back for details. Breakdown (I)Breakdown (I) - If Breakdown is showing at end of turn, reset Acti", "headingPath": "", "sharpsignalDocId": 261}, {"page": 3, "score": 0.030303, "snippet": "Wherever this icon appears, it means we have created a video explaining that subject. To view it, visit our YouTube channel at youtube.com/chiptheorygames and search that word or phrase. Happy viewing! We consider this rulebook a living document and may continue to add and update as necessary with n", "headingPath": "", "sharpsignalDocId": 261}, {"page": 20, "score": 0.030282, "snippet": "Getting 'KO'd' during battle is going to happen to you. It's not unusual, especially if you get a nasty roll! Do not be discouraged by this! KO's are an inevitable part of being a fearless Gearloc! If you are KO'd (lose your last Health Chip), your Gearloc Chip and Ini Die come off the Battle Mat im", "headingPath": "Getting Knocked Out · Full Party 'Wipe' · Successful Battle · Unsuccessful Battle", "sharpsignalDocId": 261}, {"page": 16, "score": 0.029851, "snippet": "When your stomach instinctively clenches and the hair on your ears is at attention, there are probably eyes on you. What can be done? Well, nothing in this case. Too much time would be wasted trying to reveal this pursuer. And yet, after a few hours, paranoia starts to set in. It feels like there ar", "headingPath": "", "sharpsignalDocId": 261}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "Game Objective · Tyrant and Day Counter", "sharpsignalDocId": 261}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 261 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 261 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.93443 of 61 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 22:19 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Game Objective · Tyrant and Day Counter | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Day 2 | p.24 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Disembarkment Notice: | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Other Components · 1. New Day Phase · 2. Encounter Phase · 3. Reward Phase | p.8 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Getting Knocked Out · Full Party 'Wipe' · Successful Battle · Unsuccessful Battle | p.20 | 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.16 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.3 | #63 | 0.00813 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #2 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Day 2 | p.24 | #2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.5 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.16 | #8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #5 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Game Objective · Tyrant and Day Counter | p.6 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | 4. Recovery Phase · Encounter Types · IMPORTANT: | p.9 | #16 | 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.3 | #39 | 0.010101 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #8 | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | p.5 | #11 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Too Many Bones — Rulebook (corpus doc 261) | Game Objective · Tyrant and Day Counter | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 163 ms · first delta 1152 ms · total 1310 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 163 ms · ask 1145 ms · gateway work 1310 ms · total 1310 ms
- tokens in (the prompt the answerer read)
- 2669
- tokens out (what the answerer generated)
- 17
- tok/sec
- 191.0 tok/sec — 17 output tokens in 0.089 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 9s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 188), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.