RuleSage cited table rulings
← Dune: Imperium

You asked

When does the game end?

Answered counted as answered

At the end of a round, the game ends if any player has reached 10 or more Victory Points or if the Conflict Deck is empty [1]. In a Solo game, the end of the game is triggered if either Rival reaches 10 or more Victory Points [2].

[1] RULEBOOK Dune: Imperium — Rulebook · p.6 · objectIve
[2] RULEBOOK Dune: Imperium — Rulebook · p.20 · solo plAy
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 219 ms · ask 7569 ms · total 7804 ms
single-flight (PR-5)
queued 0 ms · generation 7804 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032787, "snippet": "You are a Leader of one of the Great Houses of the Landsraad. Defeat your rivals in Combat, wield political Influence, and form alliances with the four major Factions. Your successes will be measured in Victory Points . Whenever you gain or lose a Victory Point, move your Score marker up or down one", "headingPath": "objectIve", "sharpsignalDocId": 87}, {"page": 20, "score": 0.031746, "snippet": "In a Solo game, you face off against two Rivals who (again) don't use the normal rules of play. Neither builds a deck, but they have other powerful advantages and share your goal: gain favor with the most powerful factions of the Imperium and control the spice trade on Arrakis! If either reaches 10 ", "headingPath": "solo plAy", "sharpsignalDocId": 87}, {"page": 7, "score": 0.029116, "snippet": "Intrigue cards represent subterfuge, backroom dealings, and surprise twiststhey can provide resources like water or spice, increase your Influence with a Faction, or even score Victory Points. Each Intrigue card indicates when it can be played, what effect it has, and whether there are costs or cond", "headingPath": "IntrIGue cArds", "sharpsignalDocId": 87}, {"page": 13, "score": 0.025934, "snippet": "Baron Vladimir Harkonnen To use the Masterstroke ability, choose two of the four Baron Harkonnen tokens and place them on your Leader with the Faction side face down. (Return the other two to the box without letting any opponents see them.) Later, reveal your choices as described to gain your reward", "headingPath": "clArIFIcAtIons", "sharpsignalDocId": 87}, {"page": 16, "score": 0.024644, "snippet": "Acquire. Some cards have a special acquire box, shown underneath their cost. You gain the effect here one time, at the moment you acquire the card (and not later, when you play it from your hand). Acquire a Foldspace card from the Reserve. Agent. From the Swordmaster space, you can gain your third A", "headingPath": "Icon GuIde And AddItIonAl terms", "sharpsignalDocId": 87}, {"page": 16, "score": 0.024585, "snippet": "(When gaining two Influence, you can't choose two different Factions.) Lose a troop When you lose a troop, return it to your supply (not your garrison). Maker. The three board spaces with the Maker icon each gain 1 bonus spice during Phase 4: Makers if no Agent is present. When you send an Agent to ", "headingPath": "Icon GuIde And AddItIonAl terms", "sharpsignalDocId": 87}, {"page": 13, "score": 0.016129, "snippet": "First, you may play and resolve any Endgame Intrigue cards you have. Then whoever has the most Victory Points is declared the winner. If the case of a tie, tiebreakers are, in order: amount of spice, Solari, water, and garrisoned troops. there more than once. You can't overcome The Voice and send an", "headingPath": "endGAme", "sharpsignalDocId": 87}, {"page": 12, "score": 0.015625, "snippet": "Rewards from the Conflict card are given to players based on their strength, as shown on the Combat track. The player with the highest strength wins the Conflict and gains the top reward on the Conflict card. The player with the second highest strength gains the second reward. In a 4-player game (on", "headingPath": "resolve combAt", "sharpsignalDocId": 87}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "objectIve", "sharpsignalDocId": 87}, {"page": 20, "quote": null, "headingPath": "solo plAy", "sharpsignalDocId": 87}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 02:20

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) objectIve p.6 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) solo plAy p.20 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) IntrIGue cArds p.7 0.029116 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) clArIFIcAtIons p.13 0.025934 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) Icon GuIde And AddItIonAl terms p.16 0.024644 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) Icon GuIde And AddItIonAl terms p.16 0.024585 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) endGAme p.13 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) resolve combAt p.12 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) objectIve p.6 no quote on the wire
[2] RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) solo plAy p.20 no quote on the wire
timing split
retrieval 219 ms · first delta n/a · total 7804 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 219 ms · ask 7569 ms · gateway work 7804 ms · total 7804 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 18), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.