RuleSage cited table rulings
← The Lord of the Rings: The Confrontation

You asked

How do I take my turn?

Answered counted as answered

Asked with: The Lord of the Rings: The Confrontationbg-18833-en-1e

During a player's turn, the following rules apply:
1. The player must move one of his characters forward.[1]
2. A character can only move forward to an adjacent region.[1]
3. Characters can never move sideways or backwards unless otherwise stated on their character text or allowed by card play or special rules.[1]
4. Characters can never move sideways while in the mountains, even by the use of cards or special abilities, unless specifically stated.[1]
5. A player cannot move a character into (or through) a region that already holds the maximum number of his own characters, unless specifically stated.[1]
6. If a player is unable to move a character forward during his turn, he loses immediately.[2]
Specific movement variations include:
* The Fellowship player can use the downstream river to move characters from Mirkwood to Fangorn, or from Fangorn to Rohan, which is considered a forward move.[3]
* The Fellowship player can move characters forward through the Tunnel of Moria (from Eregion into Fangorn).[3]
* The Sauron player can use the 'Palantir' card during his turn, before he moves a character, to move a Sauron character forward to an adjacent region, provided there are no Fellowship characters in that region and it does not contain the maximum number of Sauron characters; the Sauron player must then move a different Sauron character as normal.[4]
* The Fellowship player can use the 'Shadowfax' card during his turn, before he moves a character, to move a Fellowship character forward to an adjacent region, provided there are no Sauron characters in that region and it does not contain the maximum number of Fellowship characters; the player must then move this same character normally during his turn.[5]
[1] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.3 · MOVEMENT
[2] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.6 · Battle Example
[3] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.4 · MOVEMENT · BATTLE
[4] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.11 · A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND
[5] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook · p.10 · THE SPECIAL CARDS · SHADOWFAX (CLASSIC GAME): · GANDALF THE WHITE (CLASSIC GAME):

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 149 ms · ask 3133 ms · total 6597 ms
single-flight (PR-5)
queued 3312 ms · generation 3285 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.046898, "snippet": "This card can be played after the Sauron player has finished his turn. The Fellowship player must skip his entire turn to use this card. When played, the Fellowship player must reveal Aragorn to choose a Sauron character piece. The Sauron player must move that character piece during his next turn (t", "headingPath": "A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND", "sharpsignalDocId": 543}, {"page": 3, "score": 0.032787, "snippet": "During a player's turn, he must move one of his characters forward using the following rules: A character can only move forward to an adjacent region . Characters can never move sideways or backwards unless otherwise stated on their character text or allowed by card play or special rules. (Example: ", "headingPath": "MOVEMENT", "sharpsignalDocId": 543}, {"page": 6, "score": 0.032258, "snippet": "If you have played both the classic and variant versions of THE CONFRONTATION, you may be ready for an entirely different game experience. This edition of the game allows you to play a 'draft' game, in which each player may decide whether he wishes to play with the classic characters, the variant ch", "headingPath": "THE DRAFT GAME", "sharpsignalDocId": 543}, {"page": 6, "score": 0.031746, "snippet": "If a player is unable to move a character forward during his turn, he loses immediately . We recommend that you play two games. Each player should play the Fellowship player once and the Sauron player once. The winner of each of these games receives one point for each of his characters that remain o", "headingPath": "Battle Example", "sharpsignalDocId": 543}, {"page": 2, "score": 0.03125, "snippet": "The rules for playing THE CONFRONTATION will be explained assuming that you are playing the classic game . Rules for playing either the variant game or the draft game are found towards the end of this rules booklet. When playing the classic game, make sure that you are using the side of the characte", "headingPath": "PLAYING THE CLASSIC GAME · SETUP · WHAT IS NEW IN THE DELUXE EDITION?", "sharpsignalDocId": 543}, {"page": 3, "score": 0.030886, "snippet": "nine Sauron Character tiles (with the red scroll graphic) into the dark plastic wall pieces. Now both players each have nine game pieces which we call characters . (Note: Your opponent should not see which of your characters goes into which wall piece.) Remember, in the classic game, the faceout sid", "headingPath": "WHAT IS NEW IN THE DELUXE EDITION? · PLAYING THE GAME", "sharpsignalDocId": 543}, {"page": 9, "score": 0.030303, "snippet": "Otherwise, for moving into any other region, Treebeard is restricted to the normal movement rules. FARAMIR (3): When attacking, Faramir may retreat sideways. Faramir can only use his ability to retreat at the beginning of a battle, and not after cards have already been played. The retreat does not c", "headingPath": "THE FELLOWSHIP CHARACTERS - VARIANT VERSION:", "sharpsignalDocId": 543}, {"page": 4, "score": 0.029851, "snippet": "A player may, at any time, shuffle his characters in the same region in order to confuse his opponent. (By shuffling, a player picks up his characters in a region, shuffles them behind his back or under the table, and places them back into the same region.) This is always helpful when your opponent ", "headingPath": "MOVEMENT · BATTLE", "sharpsignalDocId": 543}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "MOVEMENT", "sharpsignalDocId": 543}, {"page": 6, "quote": null, "headingPath": "Battle Example", "sharpsignalDocId": 543}, {"page": 4, "quote": null, "headingPath": "MOVEMENT · BATTLE", "sharpsignalDocId": 543}, {"page": 11, "quote": null, "headingPath": "A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND", "sharpsignalDocId": 543}, {"page": 10, "quote": null, "headingPath": "THE SPECIAL CARDS · SHADOWFAX (CLASSIC GAME): · GANDALF THE WHITE (CLASSIC GAME):", "sharpsignalDocId": 543}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 543 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 543 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94341 of 1449 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 22:24 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND p.11 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE DRAFT GAME p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) Battle Example p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) PLAYING THE CLASSIC GAME · SETUP · WHAT IS NEW IN THE DELUXE EDITION? p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) WHAT IS NEW IN THE DELUXE EDITION? · PLAYING THE GAME p.3 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE FELLOWSHIP CHARACTERS - VARIANT VERSION: p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT · BATTLE p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 26 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT p.3 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND p.11 #1 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) WHAT IS NEW IN THE DELUXE EDITION? · PLAYING THE GAME p.3 #6 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) SMEAGOL (0): · THE SAURON CHARACTERS - VARIANT VERSION: p.10 #18 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE DRAFT GAME p.6 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT · BATTLE p.4 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE SPECIAL CARDS · SHADOWFAX (CLASSIC GAME): · GANDALF THE WHITE (CLASSIC GAME): p.10 #17 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) Battle Example p.6 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT p.3 no quote on the wire
[2] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) Battle Example p.6 no quote on the wire
[3] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) MOVEMENT · BATTLE p.4 no quote on the wire
[4] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) A KING REVEALED · GWAIHIR THE WINDLORD · SAURON SPECIAL CARDS · RECALL TO MORDOR (CLASSIC GAME) · THE DARK OF MORDOR · CREBAIN OF DUNLAND p.11 no quote on the wire
[5] RULEBOOK The Lord of the Rings: The Confrontation — Rulebook (corpus doc 543) THE SPECIAL CARDS · SHADOWFAX (CLASSIC GAME): · GANDALF THE WHITE (CLASSIC GAME): p.10 no quote on the wire
timing split
retrieval 149 ms · first delta 1327 ms · total 6597 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 3312 ms · retrieval 149 ms · ask 3133 ms · gateway work 3285 ms · total 6597 ms
tokens in (the prompt the answerer read)
3197
tokens out (what the answerer generated)
373
tok/sec
199.6 tok/sec — 373 output tokens in 1.869 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 475), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.