You asked
When does the game end?
Answered counted as answeredAsked with: Nusfjordbg-234277-en-1e
Question closed. Friendships intact.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 159 ms · ask 1382 ms · total 5258 ms
- single-flight (PR-5)
- queued 3714 ms · generation 1544 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 15, "score": 0.04918, "snippet": "The game ends after 7 Rounds. Then total your scores. All Victory Points are printed on the components that score them. (In this game, you will not be surprised by any scoring categories at the end that have been explained to you at the start but which you have forgotten about.) Total the Victory Po", "headingPath": "GAME END AND SCORING · Match and Rematch · Mixing Decks", "sharpsignalDocId": 418}, {"page": 16, "score": 0.047875, "snippet": "Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing 'Solo Game', and place the First Player ship on Round space 1. For your personal display, only use the red player-specific components and, additionally, the blue Worker disks . Also pla", "headingPath": "SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING", "sharpsignalDocId": 418}, {"page": 1, "score": 0.046964, "snippet": "A development game for 1-5 players aged 12 and up Playing time: 20 minutes per player As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop and expand the harbor and the surrounding landscape. In the end, the player with the most points wins. Designe", "headingPath": "WHAT IS THIS GAME ABOUT?", "sharpsignalDocId": 418}, {"page": 1, "score": 0.046635, "snippet": "1 A development game for 1-5 players aged 12 and up Playing time: 20 minutes per player As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop and expand the harbor and the surrounding landscape. WHAT IS THIS GAME ABOUT? In the end, the player with th", "headingPath": "", "sharpsignalDocId": 418}, {"page": 11, "score": 0.046176, "snippet": "In 2-player games, every Work Phase, this action space may be occupied by at most one Worker. In 3-, 4-, and 5-player games, it may be occupied by at most two Workers. You can take this action at most three times during the course of the game, because you only have three Unissued Shares at the start", "headingPath": "Notes: · Buy All Shares · Note:", "sharpsignalDocId": 418}, {"page": 16, "score": 0.045921, "snippet": "You can make things harder on yourself by turning the solo game First Player tile to the other side, showing three rows of Round spaces. In the advanced solo game, you will alternate controlling the red, blue, and yellow Workers. Consequently, in the Returning Home Phase, you will be leaving two col", "headingPath": "THE ADVANCED SOLO GAME · CAMPAIGN", "sharpsignalDocId": 418}, {"page": 9, "score": 0.044776, "snippet": "In the Returning Home Phase, you take back your Workers and move the First Player ship. All players must remove their Workers from the action spaces on the Action board and Elders. Then move the First Player ship to the next highest Round space (the ship moves counter-clockwise) , making that player", "headingPath": "PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously.", "sharpsignalDocId": 418}, {"page": 11, "score": 0.029911, "snippet": "When you take this action, build exactly one Building from the display (located on or next to a supply board) or (from Round 4 on) from your hand. Pay the Building cost (wood, fish, gold) shown on the left side of the Building card and place the Building on a free Building space of your Harbor board", "headingPath": "Build a Building · Notes: · Issue a Share", "sharpsignalDocId": 418}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 15, "quote": null, "headingPath": "GAME END AND SCORING · Match and Rematch · Mixing Decks", "sharpsignalDocId": 418}, {"page": 6, "quote": null, "headingPath": "COURSE OF PLAY · PHASE I: FISHING PHASE · This Phase is played simultaneously. · The Fishing Track · 1. Elders · 2. Your Shares in Foreign Possession · …", "sharpsignalDocId": 418}, {"page": 16, "quote": null, "headingPath": "SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING", "sharpsignalDocId": 418}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 418 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 418 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.66667 of 33 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 22:45 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | GAME END AND SCORING · Match and Rematch · Mixing Decks | p.15 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING | p.16 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | WHAT IS THIS GAME ABOUT? | p.1 | 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | p.1 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | Notes: · Buy All Shares · Note: | p.11 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | THE ADVANCED SOLO GAME · CAMPAIGN | p.16 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously. | p.9 | 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | Build a Building · Notes: · Issue a Share | p.11 | 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 24 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | GAME END AND SCORING · Match and Rematch · Mixing Decks | p.15 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | Notes: · Buy All Shares · Note: | p.11 | #5 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | p.1 | #4 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously. | p.9 | #7 | 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | COURSE OF PLAY · PHASE I: FISHING PHASE · This Phase is played simultaneously. · The Fishing Track · 1. Elders · 2. Your Shares in Foreign Possession · … | p.6 | #11 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | THE ADVANCED SOLO GAME · CAMPAIGN | p.16 | #6 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | WHAT IS THIS GAME ABOUT? | p.1 | #3 | 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING | p.16 | #2 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | GAME END AND SCORING · Match and Rematch · Mixing Decks | p.15 | no quote on the wire |
| [2] | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | COURSE OF PLAY · PHASE I: FISHING PHASE · This Phase is played simultaneously. · The Fishing Track · 1. Elders · 2. Your Shares in Foreign Possession · … | p.6 | no quote on the wire |
| [3] | RULEBOOK Nusfjord — Rulebook (corpus doc 418) | SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING | p.16 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 159 ms · first delta 1371 ms · total 5258 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 3714 ms · retrieval 159 ms · ask 1382 ms · gateway work 1544 ms · total 5258 ms
- tokens in (the prompt the answerer read)
- 3694
- tokens out (what the answerer generated)
- 17
- tok/sec
- 188.9 tok/sec — 17 output tokens in 0.090 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 347), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.